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2cdf0e10cSrcweir  *
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22*4f506f19SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
25cdf0e10cSrcweir #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
26cdf0e10cSrcweir 
27090f0eb8SEike Rathke #include <drawinglayer/drawinglayerdllapi.h>
28cdf0e10cSrcweir #include <drawinglayer/primitive3d/groupprimitive3d.hxx>
29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
30cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx>
31cdf0e10cSrcweir 
32cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
33cdf0e10cSrcweir 
34cdf0e10cSrcweir namespace drawinglayer
35cdf0e10cSrcweir {
36cdf0e10cSrcweir 	namespace primitive3d
37cdf0e10cSrcweir 	{
38cdf0e10cSrcweir         /** ShadowPrimitive3D class
39cdf0e10cSrcweir 
40cdf0e10cSrcweir             This 3D grouping primitive is used to define a shadow for
41cdf0e10cSrcweir             3d geometry by embedding it. The shadow of 3D objects are
42cdf0e10cSrcweir             2D polygons, so the shadow transformation is a 2D transformation.
43cdf0e10cSrcweir 
44cdf0e10cSrcweir             If the Shadow3D flag is set, the shadow definition has to be
45cdf0e10cSrcweir             combined with the scene and camera definition to create the correct
46cdf0e10cSrcweir             projected shadow 2D-Polygons.
47cdf0e10cSrcweir          */
48090f0eb8SEike Rathke 		class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D : public GroupPrimitive3D
49cdf0e10cSrcweir 		{
50cdf0e10cSrcweir 		protected:
51cdf0e10cSrcweir             /// 2D shadow definition
52cdf0e10cSrcweir 			basegfx::B2DHomMatrix					maShadowTransform;
53cdf0e10cSrcweir 			basegfx::BColor							maShadowColor;
54cdf0e10cSrcweir 			double									mfShadowTransparence;
55cdf0e10cSrcweir 
56cdf0e10cSrcweir 			/// bitfield
57cdf0e10cSrcweir 			unsigned								mbShadow3D : 1;
58cdf0e10cSrcweir 
59cdf0e10cSrcweir 		public:
60cdf0e10cSrcweir             /// constructor
61cdf0e10cSrcweir 			ShadowPrimitive3D(
62cdf0e10cSrcweir 				const basegfx::B2DHomMatrix& rShadowTransform,
63cdf0e10cSrcweir 				const basegfx::BColor& rShadowColor,
64cdf0e10cSrcweir 				double fShadowTransparence,
65cdf0e10cSrcweir 				bool bShadow3D,
66cdf0e10cSrcweir 				const Primitive3DSequence& rChildren);
67cdf0e10cSrcweir 
68cdf0e10cSrcweir 			/// data read access
getShadowTransform() const69cdf0e10cSrcweir 			const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
getShadowColor() const70cdf0e10cSrcweir 			const basegfx::BColor& getShadowColor() const { return maShadowColor; }
getShadowTransparence() const71cdf0e10cSrcweir 			double getShadowTransparence() const { return mfShadowTransparence; }
getShadow3D() const72cdf0e10cSrcweir 			bool getShadow3D() const { return mbShadow3D; }
73cdf0e10cSrcweir 
74cdf0e10cSrcweir 			/// compare operator
75cdf0e10cSrcweir 			virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
76cdf0e10cSrcweir 
77cdf0e10cSrcweir 			/// provide unique ID
78cdf0e10cSrcweir 			DeclPrimitrive3DIDBlock()
79cdf0e10cSrcweir 		};
80cdf0e10cSrcweir 	} // end of namespace primitive3d
81cdf0e10cSrcweir } // end of namespace drawinglayer
82cdf0e10cSrcweir 
83cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
84cdf0e10cSrcweir 
85cdf0e10cSrcweir #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
86cdf0e10cSrcweir 
87cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
88cdf0e10cSrcweir // eof
89