1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <vclhelperbitmaptransform.hxx>
35 #include <basegfx/polygon/b2dpolygontools.hxx>
36 #include <vclhelperbitmaprender.hxx>
37 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
38 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
40 #include <vclhelpergradient.hxx>
41 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
43 #include <basegfx/polygon/b2dpolypolygontools.hxx>
44 #include <vclhelperbufferdevice.hxx>
45 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
49 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
50 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
51 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
52 #include <svl/ctloptions.hxx>
53 #include <vcl/svapp.hxx>
54 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
55 #include <tools/diagnose_ex.h>
56 #include <vcl/metric.hxx>
57 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
58 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
59 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
60 #include <basegfx/color/bcolor.hxx>
61 #include <basegfx/matrix/b2dhommatrixtools.hxx>
62 #include <vcl/graph.hxx>
63 
64 //////////////////////////////////////////////////////////////////////////////
65 // control support
66 
67 #include <com/sun/star/awt/XWindow2.hpp>
68 #include <com/sun/star/awt/PosSize.hpp>
69 #include <com/sun/star/awt/XView.hpp>
70 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
71 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
72 
73 //////////////////////////////////////////////////////////////////////////////
74 // for test, can be removed again
75 
76 #include <basegfx/polygon/b2dpolygonclipper.hxx>
77 #include <basegfx/polygon/b2dtrapezoid.hxx>
78 
79 //////////////////////////////////////////////////////////////////////////////
80 
81 using namespace com::sun::star;
82 
83 //////////////////////////////////////////////////////////////////////////////
84 
85 namespace
86 {
87     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
88     {
89         // use color distance, assume to do every color step
90         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
91 
92         if(nSteps)
93         {
94             // calc discrete length to change color each disctete unit (pixel)
95             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
96 
97             nSteps = std::min(nSteps, nDistSteps);
98         }
99 
100         // reduce quality to 3 discrete units or every 3rd color step for rendering
101         nSteps /= 2;
102 
103         // roughly cut when too big or too small (not full quality, reduce complexity)
104         nSteps = std::min(nSteps, sal_uInt32(255));
105         nSteps = std::max(nSteps, sal_uInt32(1));
106 
107         return nSteps;
108     }
109 } // end of anonymous namespace
110 
111 //////////////////////////////////////////////////////////////////////////////
112 
113 namespace drawinglayer
114 {
115 	namespace processor2d
116 	{
117 		//////////////////////////////////////////////////////////////////////////////
118 		// UNO class usages
119 		using ::com::sun::star::uno::Reference;
120 		using ::com::sun::star::uno::UNO_QUERY;
121 	    using ::com::sun::star::uno::UNO_QUERY_THROW;
122         using ::com::sun::star::uno::Exception;
123 		using ::com::sun::star::awt::XView;
124 		using ::com::sun::star::awt::XGraphics;
125 	    using ::com::sun::star::awt::XWindow;
126 	    using ::com::sun::star::awt::PosSize::POSSIZE;
127 
128 		//////////////////////////////////////////////////////////////////////////////
129 		// rendering support
130 
131 		// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
132 		// information is translated to VCL parameters and set at the font.
133 		// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
134 		// for VCL)
135 		void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
136 		{
137             // decompose matrix to have position and size of text
138 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
139 			basegfx::B2DVector aFontScaling, aTranslate;
140 			double fRotate, fShearX;
141 			aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
142 			bool bPrimitiveAccepted(false);
143 
144 			if(basegfx::fTools::equalZero(fShearX))
145 			{
146 				if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
147 				{
148 					// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
149 					// be expressed as rotation by PI. Use this since the Font rendering will not
150                     // apply the negative scales in any form
151 					aFontScaling = basegfx::absolute(aFontScaling);
152 					fRotate += F_PI;
153 				}
154 
155 				if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
156 				{
157                     // Get the VCL font (use FontHeight as FontWidth)
158                     Font aFont(primitive2d::getVclFontFromFontAttribute(
159                         rTextCandidate.getFontAttribute(),
160                         aFontScaling.getX(),
161                         aFontScaling.getY(),
162                         fRotate,
163                         rTextCandidate.getLocale()));
164 
165 					// handle additional font attributes
166 					const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
167 						dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
168 
169 					if( pTCPP != NULL )
170 					{
171 
172                         // set the color of text decorations
173                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
174                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
175 
176                         // set Overline attribute
177                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
178                         if( eFontOverline != UNDERLINE_NONE )
179                         {
180                             aFont.SetOverline( eFontOverline );
181                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
182                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
183                             if( pTCPP->getWordLineMode() )
184                                 aFont.SetWordLineMode( true );
185                         }
186 
187                         // set Underline attribute
188                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
189                         if( eFontUnderline != UNDERLINE_NONE )
190 						{
191 							aFont.SetUnderline( eFontUnderline );
192 							if( pTCPP->getWordLineMode() )
193 								aFont.SetWordLineMode( true );
194 //TODO: ???					if( pTCPP->getUnderlineAbove() )
195 //								aFont.SetUnderlineAbove( true );
196 						}
197 
198 						// set Strikeout attribute
199 						const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
200 
201 						if( eFontStrikeout != STRIKEOUT_NONE )
202 							aFont.SetStrikeout( eFontStrikeout );
203 
204 						// set EmphasisMark attribute
205 						FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
206 						switch( pTCPP->getTextEmphasisMark() )
207 						{
208 							default:
209 								DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
210 								// fall through
211 							case primitive2d::TEXT_EMPHASISMARK_NONE:	eFontEmphasisMark = EMPHASISMARK_NONE; break;
212 							case primitive2d::TEXT_EMPHASISMARK_DOT:	eFontEmphasisMark = EMPHASISMARK_DOT; break;
213 							case primitive2d::TEXT_EMPHASISMARK_CIRCLE:	eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
214 							case primitive2d::TEXT_EMPHASISMARK_DISC:	eFontEmphasisMark = EMPHASISMARK_DISC; break;
215 							case primitive2d::TEXT_EMPHASISMARK_ACCENT:	eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
216 						}
217 
218 						if( eFontEmphasisMark != EMPHASISMARK_NONE )
219 						{
220 							DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
221 								"DrawingLayer: Bad EmphasisMark position!" );
222 							if( pTCPP->getEmphasisMarkAbove() )
223 								eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
224 							else
225 								eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
226 							aFont.SetEmphasisMark( eFontEmphasisMark );
227 						}
228 
229 						// set Relief attribute
230 						FontRelief eFontRelief = RELIEF_NONE;
231 						switch( pTCPP->getTextRelief() )
232 						{
233 							default:
234 								DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
235 								// fall through
236 							case primitive2d::TEXT_RELIEF_NONE:		eFontRelief = RELIEF_NONE; break;
237 							case primitive2d::TEXT_RELIEF_EMBOSSED:	eFontRelief = RELIEF_EMBOSSED; break;
238 							case primitive2d::TEXT_RELIEF_ENGRAVED:	eFontRelief = RELIEF_ENGRAVED; break;
239 						}
240 
241 						if( eFontRelief != RELIEF_NONE )
242 							aFont.SetRelief( eFontRelief );
243 
244 						// set Shadow attribute
245 						if( pTCPP->getShadow() )
246 							aFont.SetShadow( true );
247 					}
248 
249 					// create transformed integer DXArray in view coordinate system
250 					::std::vector< sal_Int32 > aTransformedDXArray;
251 
252 					if(rTextCandidate.getDXArray().size())
253 					{
254 						aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
255 						const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
256 						const double fPixelVectorFactor(aPixelVector.getLength());
257 
258 						for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
259                             aStart != rTextCandidate.getDXArray().end(); aStart++)
260 						{
261 							aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
262 						}
263 					}
264 
265 					// set parameters and paint text snippet
266 					const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
267 					const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
268 					const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
269                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
270 
271                     if(rTextCandidate.getFontAttribute().getRTL())
272                     {
273                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
274                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
275                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
276                     }
277 
278 					mpOutputDevice->SetFont(aFont);
279 					mpOutputDevice->SetTextColor(Color(aRGBFontColor));
280 
281 					if(aTransformedDXArray.size())
282 					{
283 						mpOutputDevice->DrawTextArray(
284 							aStartPoint,
285 							rTextCandidate.getText(),
286 							&(aTransformedDXArray[0]),
287 							rTextCandidate.getTextPosition(),
288 							rTextCandidate.getTextLength());
289 					}
290 					else
291 					{
292 						mpOutputDevice->DrawText(
293 							aStartPoint,
294 							rTextCandidate.getText(),
295 							rTextCandidate.getTextPosition(),
296 							rTextCandidate.getTextLength());
297 					}
298 
299                     if(rTextCandidate.getFontAttribute().getRTL())
300                     {
301                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
302                     }
303 
304 					bPrimitiveAccepted = true;
305 				}
306 			}
307 
308 			if(!bPrimitiveAccepted)
309 			{
310 				// let break down
311 				process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
312 			}
313 		}
314 
315 		// direct draw of hairline
316 		void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
317 		{
318             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
319 			mpOutputDevice->SetLineColor(Color(aHairlineColor));
320 			mpOutputDevice->SetFillColor();
321 
322 			basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
323 			aLocalPolygon.transform(maCurrentTransformation);
324 
325             static bool bCheckTrapezoidDecomposition(false);
326             static bool bShowOutlinesThere(false);
327             if(bCheckTrapezoidDecomposition)
328             {
329                 // clip against discrete ViewPort
330                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
331                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
332                     aLocalPolygon, rDiscreteViewport, true, false));
333 
334                 if(aLocalPolyPolygon.count())
335                 {
336                     // subdivide
337                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
338                         aLocalPolyPolygon, 0.5);
339 
340                     // trapezoidize
341                     static double fLineWidth(2.0);
342                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
343                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
344 
345                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
346 
347                     if(nCount)
348                     {
349                         basegfx::BColor aInvPolygonColor(aHairlineColor);
350                         aInvPolygonColor.invert();
351 
352                         for(sal_uInt32 a(0); a < nCount; a++)
353                         {
354                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
355 
356                             if(bShowOutlinesThere)
357                             {
358                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
359 			                    mpOutputDevice->SetLineColor();
360                             }
361 
362                             mpOutputDevice->DrawPolygon(aTempPolygon);
363 
364                             if(bShowOutlinesThere)
365                             {
366                                 mpOutputDevice->SetFillColor();
367         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
368     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
369                             }
370                         }
371                     }
372                 }
373             }
374             else
375             {
376 			    if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
377 			    {
378 				    // #i98289#
379 				    // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
380 				    // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
381 				    // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
382 				    // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
383 				    aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
384 			    }
385 
386 			    mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
387             }
388 		}
389 
390 		// direct draw of transformed BitmapEx primitive
391 		void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
392 		{
393             // create local transform
394 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
395 			BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
396 			bool bPainted(false);
397 
398 			if(maBColorModifierStack.count())
399 			{
400 				aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
401 
402 				if(aBitmapEx.IsEmpty())
403 				{
404 					// color gets completely replaced, get it
405 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
406 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
407 					aPolygon.transform(aLocalTransform);
408 
409 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
410 					mpOutputDevice->SetLineColor();
411 					mpOutputDevice->DrawPolygon(aPolygon);
412 
413 					bPainted = true;
414 				}
415 			}
416 
417 			if(!bPainted)
418 			{
419 				static bool bForceUseOfOwnTransformer(false);
420 				static bool bUseGraphicManager(true);
421 
422 				// decompose matrix to check for shear, rotate and mirroring
423 				basegfx::B2DVector aScale, aTranslate;
424 				double fRotate, fShearX;
425 				aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
426 
427 				if(!bForceUseOfOwnTransformer && basegfx::fTools::equalZero(fShearX))
428 				{
429 					if(!bUseGraphicManager && basegfx::fTools::equalZero(fRotate))
430 					{
431 						RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform);
432 					}
433 					else
434 					{
435 						RenderBitmapPrimitive2D_GraphicManager(*mpOutputDevice, aBitmapEx, aLocalTransform);
436 					}
437 				}
438 				else
439 				{
440 					if(!aBitmapEx.IsTransparent() && (!basegfx::fTools::equalZero(fShearX) || !basegfx::fTools::equalZero(fRotate)))
441 					{
442 						// parts will be uncovered, extend aBitmapEx with a mask bitmap
443 						const Bitmap aContent(aBitmapEx.GetBitmap());
444 						aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
445 					}
446 
447 					RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform);
448 				}
449 			}
450 		}
451 
452 		void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
453 		{
454 			const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic());
455 			bool bPrimitiveAccepted(false);
456             static bool bTryTilingDirect = true;
457 
458             // #121194# when tiling is used and content is bitmap-based, do direct tiling in the
459             // renderer on pixel base to ensure tight fitting. Do not do this when
460             // the fill is rotated or sheared.
461 
462             // ovveride static bool (for debug) and tiling is active
463 			if(bTryTilingDirect && rFillGraphicAttribute.getTiling())
464 			{
465                 // content is bitmap(ex)
466                 //
467                 // for SVG support, force decomposition when SVG is present. This will lead to use
468                 // the primitive representation of the svg directly.
469                 //
470                 // when graphic is animated, force decomposition to use the correct graphic, else
471                 // fill style will not be animated
472                 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType()
473                     && !rFillGraphicAttribute.getGraphic().getSvgData().get()
474                     && !rFillGraphicAttribute.getGraphic().IsAnimated())
475                 {
476 				    // decompose matrix to check for shear, rotate and mirroring
477 				    basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
478 				    basegfx::B2DVector aScale, aTranslate;
479 				    double fRotate, fShearX;
480 				    aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
481 
482                     // when nopt rotated/sheared
483 				    if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
484 				    {
485 					    // no shear or rotate, draw direct in pixel coordinates
486 					    bPrimitiveAccepted = true;
487 
488                         // transform object range to device coordinates (pixels). Use
489                         // the device transformation for better accuracy
490                         basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
491                         aObjectRange.transform(mpOutputDevice->GetViewTransformation());
492 
493                         // extract discrete size of object
494                         const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
495                         const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
496 
497                         // only do something when object has a size in discrete units
498 						if(nOWidth > 0 && nOHeight > 0)
499 						{
500                             // transform graphic range to device coordinates (pixels). Use
501                             // the device transformation for better accuracy
502                             basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
503                             aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
504 
505                             // extract discrete size of graphic
506                             const sal_Int32 nBWidth(basegfx::fround(aGraphicRange.getWidth()));
507                             const sal_Int32 nBHeight(basegfx::fround(aGraphicRange.getHeight()));
508 
509                             // only do something when bitmap fill has a size in discrete units
510 						    if(nBWidth > 0 && nBHeight > 0)
511 						    {
512 						        // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
513 						        // in vcl many times, create a size-optimized version
514 						        const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
515                                 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx(
516                                     GraphicConversionParameters(
517                                         aNeededBitmapSizePixel, // get the correct size immediately
518                                         false, // no unlimited size
519                                         false, // Use AntiAliasing
520                                         false, //SnapHorVerLines
521                                         true // ScaleHighQuality
522                                         )));
523 					            bool bPainted(false);
524 
525 					            if(maBColorModifierStack.count())
526 					            {
527                                     // when color modifier, apply to bitmap
528 						            aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
529 
530                                     // impModifyBitmapEx uses empty bitmap as sign to return that
531                                     // the content will be completely replaced to mono color, use shortcut
532 						            if(aBitmapEx.IsEmpty())
533 						            {
534 							            // color gets completely replaced, get it
535 							            const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
536 							            basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
537 							            aPolygon.transform(aLocalTransform);
538 
539 							            mpOutputDevice->SetFillColor(Color(aModifiedColor));
540 							            mpOutputDevice->SetLineColor();
541 							            mpOutputDevice->DrawPolygon(aPolygon);
542 
543 							            bPainted = true;
544 						            }
545 					            }
546 
547 					            if(!bPainted)
548 					            {
549                                     sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
550                                     sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
551                                     const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
552                                     const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
553                                     sal_Int32 nPosX(0);
554                                     sal_Int32 nPosY(0);
555 
556 						            if(nBLeft > nOLeft)
557 						            {
558                                         const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
559 
560                                         nPosX -= nDiff;
561 							            nBLeft -= nDiff * nBWidth;
562 						            }
563 
564 						            if(nBLeft + nBWidth <= nOLeft)
565 						            {
566                                         const sal_Int32 nDiff(-nBLeft / nBWidth);
567 
568                                         nPosX += nDiff;
569 							            nBLeft += nDiff * nBWidth;
570 						            }
571 
572 						            if(nBTop > nOTop)
573 						            {
574                                         const sal_Int32 nDiff((nBTop / nBHeight) + 1);
575 
576                                         nPosY -= nDiff;
577 							            nBTop -= nDiff * nBHeight;
578 						            }
579 
580 						            if(nBTop + nBHeight <= nOTop)
581 						            {
582                                         const sal_Int32 nDiff(-nBTop / nBHeight);
583 
584                                         nPosY += nDiff;
585 							            nBTop += nDiff * nBHeight;
586 						            }
587 
588 						            // prepare OutDev
589 						            const Point aEmptyPoint(0, 0);
590 						            const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
591 						            const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
592 						            mpOutputDevice->EnableMapMode(false);
593 
594                                     // check if offset is used
595                                     const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
596 
597                                     if(nOffsetX)
598                                     {
599                                         // offset in X, so iterate over Y first and draw lines
600                                         for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
601                                         {
602                                             for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft);
603                                                 nXPos < nOLeft + nOWidth; nXPos += nBWidth)
604                                             {
605                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
606 
607                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
608                                                 {
609                                                     mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
610                                                 }
611                                             }
612                                         }
613                                     }
614                                     else
615                                     {
616                                         // check if offset is used
617                                         const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
618 
619                                         // possible offset in Y, so iterate over X first and draw columns
620                                         for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
621                                         {
622                                             for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop);
623                                                 nYPos < nOTop + nOHeight; nYPos += nBHeight)
624                                             {
625                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
626 
627                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
628                                                 {
629                                                     mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
630                                                 }
631                                             }
632                                         }
633                                     }
634 
635 						            // restore OutDev
636 						            mpOutputDevice->EnableMapMode(bWasEnabled);
637                                 }
638                             }
639                         }
640 				    }
641 			    }
642             }
643 
644 			if(!bPrimitiveAccepted)
645 			{
646 				// do not accept, use decomposition
647 				process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
648 			}
649 		}
650 
651 		// direct draw of gradient
652 		void VclProcessor2D::RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate)
653 		{
654 			const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
655 			basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
656 			basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
657 			basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
658 
659 			if(aLocalPolyPolygon.count())
660 			{
661 				aLocalPolyPolygon.transform(maCurrentTransformation);
662 
663 				if(aStartColor == aEndColor)
664 				{
665 					// no gradient at all, draw as polygon in AA and non-AA case
666 					mpOutputDevice->SetLineColor();
667 					mpOutputDevice->SetFillColor(Color(aStartColor));
668 					mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
669 				}
670 				else if(getOptionsDrawinglayer().IsAntiAliasing())
671 				{
672 					// For AA, direct render has to be avoided since it uses XOR maskings which will not
673 					// work with AA. Instead, the decompose which uses MaskPrimitive2D with fillings is
674 					// used
675 					process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
676 				}
677 				else
678 				{
679                     static bool bSimple = false; // allow testing simple paint in debugger
680 
681                     impDrawGradientToOutDev(
682 						*mpOutputDevice, aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(),
683 						aStartColor, aEndColor, rGradient.getBorder(),
684 						rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), bSimple);
685 				}
686 			}
687 		}
688 
689 		// direct draw of Graphic
690 		void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
691 		{
692             bool bDone(false);
693             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
694 
695             // #121194# Todo: check if this works
696             if(!rPolyPolygon.count())
697             {
698                 // empty polyPolygon, done
699                 bDone = true;
700             }
701             else
702             {
703                 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic();
704 
705                 // try to catch cases where the graphic will be color-modified to a single
706                 // color (e.g. shadow)
707                 switch(rFillGraphicAttribute.getGraphic().GetType())
708                 {
709                     case GRAPHIC_GDIMETAFILE:
710                     {
711                         // metafiles are potentially transparent, cannot optimize�, not done
712                         break;
713                     }
714                     case GRAPHIC_BITMAP:
715                     {
716                         if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha())
717                         {
718                             // bitmap is not transparent and has no alpha
719                             const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
720 
721                             if(nBColorModifierStackCount)
722                             {
723                                 const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
724 
725                                 if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
726                                 {
727                                     // the bitmap fill is in unified color, so we can replace it with
728                                     // a single polygon fill. The form of the fill depends on tiling
729                                     if(rFillGraphicAttribute.getTiling())
730                                     {
731                                         // with tiling, fill the whole PolyPolygon with the modifier color
732                                         basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
733 
734                                         aLocalPolyPolygon.transform(maCurrentTransformation);
735                                         mpOutputDevice->SetLineColor();
736                                         mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
737                                         mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
738                                     }
739                                     else
740                                     {
741                                         // without tiling, only the area common to the bitmap tile and the
742                                         // PolyPolygon is filled. Create the bitmap tile area in object
743                                         // coordinates. For this, the object transformation needs to be created
744                                         // from the already scaled PolyPolygon. The tile area in object
745                                         // coordinates wil always be non-rotated, so it's not necessary to
746                                         // work with a polygon here
747                                         basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange());
748                                         const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
749                                         const basegfx::B2DHomMatrix aNewObjectTransform(
750                                             basegfx::tools::createScaleTranslateB2DHomMatrix(
751                                                 aPolyPolygonRange.getRange(),
752                                                 aPolyPolygonRange.getMinimum()));
753 
754                                         aTileRange.transform(aNewObjectTransform);
755 
756                                         // now clip the object polyPolygon against the tile range
757                                         // to get the common area
758                                         basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(
759                                             rPolyPolygon,
760                                             aTileRange,
761                                             true,
762                                             false);
763 
764                                         if(aTarget.count())
765                                         {
766                                             aTarget.transform(maCurrentTransformation);
767                                             mpOutputDevice->SetLineColor();
768                                             mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
769                                             mpOutputDevice->DrawPolyPolygon(aTarget);
770                                         }
771                                     }
772 
773                                     // simplified output executed, we are done
774                                     bDone = true;
775                                 }
776                             }
777                         }
778                         break;
779                     }
780                     default: //GRAPHIC_NONE, GRAPHIC_DEFAULT
781                     {
782                         // empty graphic, we are done
783                         bDone = true;
784                         break;
785                     }
786                 }
787             }
788 
789             if(!bDone)
790             {
791                 // use default decomposition
792                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
793             }
794         }
795 
796 		// direct draw of PolyPolygon with color
797 		void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
798 		{
799 			const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
800 			mpOutputDevice->SetFillColor(Color(aPolygonColor));
801 			mpOutputDevice->SetLineColor();
802 
803 			basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
804 			aLocalPolyPolygon.transform(maCurrentTransformation);
805 
806             static bool bCheckTrapezoidDecomposition(false);
807             static bool bShowOutlinesThere(false);
808             if(bCheckTrapezoidDecomposition)
809             {
810                 // clip against discrete ViewPort
811                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
812                 aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
813                     aLocalPolyPolygon, rDiscreteViewport, true, false);
814 
815                 if(aLocalPolyPolygon.count())
816                 {
817                     // subdivide
818                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
819                         aLocalPolyPolygon, 0.5);
820 
821                     // trapezoidize
822                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
823                     basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
824 
825                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
826 
827                     if(nCount)
828                     {
829                         basegfx::BColor aInvPolygonColor(aPolygonColor);
830                         aInvPolygonColor.invert();
831 
832                         for(sal_uInt32 a(0); a < nCount; a++)
833                         {
834                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
835 
836                             if(bShowOutlinesThere)
837                             {
838                                 mpOutputDevice->SetFillColor(Color(aPolygonColor));
839 			                    mpOutputDevice->SetLineColor();
840                             }
841 
842                             mpOutputDevice->DrawPolygon(aTempPolygon);
843 
844                             if(bShowOutlinesThere)
845                             {
846                                 mpOutputDevice->SetFillColor();
847         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
848     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
849                             }
850                         }
851                     }
852                 }
853             }
854             else
855             {
856 			    mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
857 
858                 if(mnPolygonStrokePrimitive2D
859                     && getOptionsDrawinglayer().IsAntiAliasing()
860                     && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
861                 {
862                     // when AA is on and this filled polygons are the result of stroked line geometry,
863                     // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
864 			        mpOutputDevice->SetFillColor();
865 			        mpOutputDevice->SetLineColor(Color(aPolygonColor));
866                     const sal_uInt32 nCount(aLocalPolyPolygon.count());
867 
868                     for(sal_uInt32 a(0); a < nCount; a++)
869                     {
870                         mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
871                     }
872                 }
873             }
874 		}
875 
876 		// direct draw of MetaFile
877 		void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate)
878 		{
879 			// decompose matrix to check for shear, rotate and mirroring
880 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform());
881 			basegfx::B2DVector aScale, aTranslate;
882 			double fRotate, fShearX;
883 			aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
884 
885 			if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0))
886 			{
887 				// #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can
888 				// be expressed as rotation by PI. This needs to be done for Metafiles since
889                 // these can be rotated, but not really mirrored
890 				aScale = basegfx::absolute(aScale);
891 				fRotate += F_PI;
892 			}
893 
894             // get BoundRect
895 			basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D()));
896 			aOutlineRange.transform(maCurrentTransformation);
897 
898 			// Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three
899 			// pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile
900 			// to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use
901 			// the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic
902 			// units e.g. when creating a new MetaFile, but since much huger value ranges are used
903 			// there typically will be okay for this compromize.
904 			Rectangle aDestRectView(
905                 // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when
906                 // looking for a standard conversion to rectangle (!)
907 				(sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()),
908 				(sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY()));
909 
910 			// get metafile (copy it)
911 			GDIMetaFile aMetaFile;
912 
913 			if(maBColorModifierStack.count())
914 			{
915 				const basegfx::BColor aRGBBaseColor(0, 0, 0);
916 				const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
917 				aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
918 			}
919 			else
920 			{
921 				aMetaFile = rMetaCandidate.getMetaFile();
922 			}
923 
924 			// rotation
925 			if(!basegfx::fTools::equalZero(fRotate))
926 			{
927                 // #i103530#
928                 // MetaFile::Rotate has no input parameter check, so the parameter needs to be
929                 // well-aligned to the old range [0..3600] 10th degrees with inverse orientation
930 				sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0));
931 
932                 while(nRotation < 0)
933                     nRotation += 3600;
934 
935                 while(nRotation >= 3600)
936                     nRotation -= 3600;
937 
938 				aMetaFile.Rotate(nRotation);
939 			}
940 
941 			// Prepare target output size
942 			Size aDestSize(aDestRectView.GetSize());
943 
944 			if(aDestSize.getWidth() && aDestSize.getHeight())
945 			{
946 				// Get preferred Metafile output size. When it's very equal to the output size, it's probably
947 				// a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings
948 				// of the Metafile (esp. for contaned Bitmaps, e.g 3D charts)
949 				const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode()));
950 
951 				if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth()))
952 				{
953 					aDestSize.setWidth(aPrefSize.getWidth());
954 				}
955 
956 				if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight()))
957 				{
958 					aDestSize.setHeight(aPrefSize.getHeight());
959 				}
960 
961 				// paint it
962 				aMetaFile.WindStart();
963 				aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize);
964 			}
965 		}
966 
967 		// mask group. Force output to VDev and create mask from given mask
968 		void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
969 		{
970 			if(rMaskCandidate.getChildren().hasElements())
971 			{
972 				basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
973 
974 				if(aMask.count())
975 				{
976 					aMask.transform(maCurrentTransformation);
977 					const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
978 					impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
979 
980 					if(aBufferDevice.isVisible())
981 					{
982 						// remember last OutDev and set to content
983 						OutputDevice* pLastOutputDevice = mpOutputDevice;
984 						mpOutputDevice = &aBufferDevice.getContent();
985 
986 						// paint to it
987 						process(rMaskCandidate.getChildren());
988 
989 						// back to old OutDev
990 						mpOutputDevice = pLastOutputDevice;
991 
992 					    // draw mask
993                         if(getOptionsDrawinglayer().IsAntiAliasing())
994                         {
995                             // with AA, use 8bit AlphaMask to get nice borders
996 						    VirtualDevice& rTransparence = aBufferDevice.getTransparence();
997 						    rTransparence.SetLineColor();
998 						    rTransparence.SetFillColor(COL_BLACK);
999 						    rTransparence.DrawPolyPolygon(aMask);
1000 
1001 						    // dump buffer to outdev
1002 						    aBufferDevice.paint();
1003                         }
1004                         else
1005                         {
1006                             // No AA, use 1bit mask
1007 						    VirtualDevice& rMask = aBufferDevice.getMask();
1008 						    rMask.SetLineColor();
1009 						    rMask.SetFillColor(COL_BLACK);
1010 						    rMask.DrawPolyPolygon(aMask);
1011 
1012 						    // dump buffer to outdev
1013 						    aBufferDevice.paint();
1014                         }
1015 					}
1016 				}
1017 			}
1018 		}
1019 
1020 		// modified color group. Force output to unified color.
1021 		void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
1022 		{
1023 			if(rModifiedCandidate.getChildren().hasElements())
1024 			{
1025 				maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
1026 				process(rModifiedCandidate.getChildren());
1027 				maBColorModifierStack.pop();
1028 			}
1029 		}
1030 
1031 		// unified sub-transparence. Draw to VDev first.
1032 		void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
1033 		{
1034             static bool bForceToDecomposition(false);
1035 
1036             if(rTransCandidate.getChildren().hasElements())
1037             {
1038                 if(bForceToDecomposition)
1039                 {
1040     			    // use decomposition
1041 	    		    process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
1042                 }
1043                 else
1044                 {
1045 			        if(0.0 == rTransCandidate.getTransparence())
1046 			        {
1047 				        // no transparence used, so just use the content
1048     	    		    process(rTransCandidate.getChildren());
1049 			        }
1050 			        else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
1051 			        {
1052                         // transparence is in visible range
1053 				        basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
1054 				        aRange.transform(maCurrentTransformation);
1055 				        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
1056 
1057 				        if(aBufferDevice.isVisible())
1058 				        {
1059 					        // remember last OutDev and set to content
1060 					        OutputDevice* pLastOutputDevice = mpOutputDevice;
1061 					        mpOutputDevice = &aBufferDevice.getContent();
1062 
1063 					        // paint content to it
1064 					        process(rTransCandidate.getChildren());
1065 
1066 					        // back to old OutDev
1067 					        mpOutputDevice = pLastOutputDevice;
1068 
1069 					        // dump buffer to outdev using given transparence
1070 					        aBufferDevice.paint(rTransCandidate.getTransparence());
1071 				        }
1072 			        }
1073                 }
1074             }
1075 		}
1076 
1077 		// sub-transparence group. Draw to VDev first.
1078 		void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
1079 		{
1080 			if(rTransCandidate.getChildren().hasElements())
1081 			{
1082 				basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
1083 				aRange.transform(maCurrentTransformation);
1084 				impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
1085 
1086 				if(aBufferDevice.isVisible())
1087 				{
1088 					// remember last OutDev and set to content
1089 					OutputDevice* pLastOutputDevice = mpOutputDevice;
1090 					mpOutputDevice = &aBufferDevice.getContent();
1091 
1092 					// paint content to it
1093 					process(rTransCandidate.getChildren());
1094 
1095 					// set to mask
1096 					mpOutputDevice = &aBufferDevice.getTransparence();
1097 
1098 					// when painting transparence masks, reset the color stack
1099 					basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
1100 					maBColorModifierStack = basegfx::BColorModifierStack();
1101 
1102 					// paint mask to it (always with transparence intensities, evtl. with AA)
1103 					process(rTransCandidate.getTransparence());
1104 
1105 					// back to old color stack
1106 					maBColorModifierStack = aLastBColorModifierStack;
1107 
1108 					// back to old OutDev
1109 					mpOutputDevice = pLastOutputDevice;
1110 
1111 					// dump buffer to outdev
1112 					aBufferDevice.paint();
1113 				}
1114 			}
1115 		}
1116 
1117 		// transform group.
1118 		void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
1119 		{
1120 			// remember current transformation and ViewInformation
1121 			const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
1122             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1123 
1124 			// create new transformations for CurrentTransformation
1125             // and for local ViewInformation2D
1126 			maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
1127             const geometry::ViewInformation2D aViewInformation2D(
1128                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
1129                 getViewInformation2D().getViewTransformation(),
1130                 getViewInformation2D().getViewport(),
1131 				getViewInformation2D().getVisualizedPage(),
1132                 getViewInformation2D().getViewTime(),
1133 				getViewInformation2D().getExtendedInformationSequence());
1134 			updateViewInformation(aViewInformation2D);
1135 
1136 			// proccess content
1137 			process(rTransformCandidate.getChildren());
1138 
1139 			// restore transformations
1140 			maCurrentTransformation = aLastCurrentTransformation;
1141             updateViewInformation(aLastViewInformation2D);
1142 		}
1143 
1144 		// new XDrawPage for ViewInformation2D
1145 		void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
1146 		{
1147 			// remember current transformation and ViewInformation
1148             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
1149 
1150 			// create new local ViewInformation2D
1151             const geometry::ViewInformation2D aViewInformation2D(
1152                 getViewInformation2D().getObjectTransformation(),
1153                 getViewInformation2D().getViewTransformation(),
1154                 getViewInformation2D().getViewport(),
1155 				rPagePreviewCandidate.getXDrawPage(),
1156                 getViewInformation2D().getViewTime(),
1157 				getViewInformation2D().getExtendedInformationSequence());
1158 			updateViewInformation(aViewInformation2D);
1159 
1160 			// proccess decomposed content
1161 			process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
1162 
1163 			// restore transformations
1164             updateViewInformation(aLastViewInformation2D);
1165 		}
1166 
1167 		// marker
1168 		void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
1169 		{
1170             static bool bCheckCompleteMarkerDecompose(false);
1171             if(bCheckCompleteMarkerDecompose)
1172             {
1173 			    process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
1174                 return;
1175             }
1176 
1177 			// get data
1178 	        const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
1179 			const sal_uInt32 nCount(rPositions.size());
1180 
1181 			if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
1182 			{
1183 				// get pixel size
1184 				const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
1185 				const Size aBitmapSize(rMarker.GetSizePixel());
1186 
1187 				if(aBitmapSize.Width() && aBitmapSize.Height())
1188 				{
1189 					// get discrete half size
1190 					const basegfx::B2DVector aDiscreteHalfSize(
1191                         (aBitmapSize.getWidth() - 1.0) * 0.5,
1192                         (aBitmapSize.getHeight() - 1.0) * 0.5);
1193 			        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
1194 
1195                     // do not forget evtl. moved origin in target device MapMode when
1196                     // switching it off; it would be missing and lead to wrong positions.
1197                     // All his could be done using logic sizes and coordinates, too, but
1198                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
1199                     // to work with switching off MapMode usage completely.
1200                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
1201 
1202                     mpOutputDevice->EnableMapMode(false);
1203 
1204 					for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1205 				    {
1206 					    const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
1207                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
1208 
1209 						mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
1210 					}
1211 
1212 			        mpOutputDevice->EnableMapMode(bWasEnabled);
1213 				}
1214 			}
1215 		}
1216 
1217 		// point
1218 		void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1219 		{
1220 			const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1221 			const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1222 			const Color aVCLColor(aRGBColor);
1223 
1224 			for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1225 			{
1226 				const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1227 				const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1228 
1229 				mpOutputDevice->DrawPixel(aPos, aVCLColor);
1230 			}
1231 		}
1232 
1233 		void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1234 		{
1235             // #i101491# method restructured to clearly use the DrawPolyLine
1236             // calls starting from a deined line width
1237 			const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1238 			const double fLineWidth(rLineAttribute.getWidth());
1239 			bool bDone(false);
1240 
1241 			if(basegfx::fTools::more(fLineWidth, 0.0))
1242 			{
1243 				const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1244 				const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1245 				const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1246 				const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1247 				basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1248 
1249 				mpOutputDevice->SetLineColor(Color(aHairlineColor));
1250 				mpOutputDevice->SetFillColor();
1251 
1252 				if(0.0 == rStrokeAttribute.getFullDotDashLen())
1253 				{
1254 					// no line dashing, just copy
1255 					aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1256 				}
1257 				else
1258 				{
1259 					// else apply LineStyle
1260 					basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1261 						rStrokeAttribute.getDotDashArray(),
1262 						&aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1263 				}
1264 
1265 				const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1266 
1267 				if(nCount)
1268 				{
1269                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1270                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1271 
1272                     if(bAntiAliased)
1273                     {
1274                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1275                         {
1276                             // line in range ]0.0 .. 1.0[
1277                             // paint as simple hairline
1278                             for(sal_uInt32 a(0); a < nCount; a++)
1279                             {
1280                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1281                             }
1282 
1283                             bDone = true;
1284                         }
1285                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1286                         {
1287                             // line in range [1.0 .. 2.0[
1288                             // paint as 2x2 with dynamic line distance
1289                             basegfx::B2DHomMatrix aMat;
1290                             const double fDistance(fDiscreteLineWidth - 1.0);
1291                             const double fHalfDistance(fDistance * 0.5);
1292 
1293                             for(sal_uInt32 a(0); a < nCount; a++)
1294                             {
1295                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1296 
1297                                 aMat.set(0, 2, -fHalfDistance);
1298                                 aMat.set(1, 2, -fHalfDistance);
1299                                 aCandidate.transform(aMat);
1300                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1301 
1302                                 aMat.set(0, 2, fDistance);
1303                                 aMat.set(1, 2, 0.0);
1304                                 aCandidate.transform(aMat);
1305                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1306 
1307                                 aMat.set(0, 2, 0.0);
1308                                 aMat.set(1, 2, fDistance);
1309                                 aCandidate.transform(aMat);
1310                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1311 
1312                                 aMat.set(0, 2, -fDistance);
1313                                 aMat.set(1, 2, 0.0);
1314                                 aCandidate.transform(aMat);
1315                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1316                             }
1317 
1318                             bDone = true;
1319                         }
1320                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1321                         {
1322                             // line in range [2.0 .. 3.0]
1323                             // paint as cross in a 3x3  with dynamic line distance
1324                             basegfx::B2DHomMatrix aMat;
1325                             const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1326 
1327                             for(sal_uInt32 a(0); a < nCount; a++)
1328                             {
1329                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1330 
1331                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1332 
1333                                 aMat.set(0, 2, -fDistance);
1334                                 aMat.set(1, 2, 0.0);
1335                                 aCandidate.transform(aMat);
1336                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1337 
1338                                 aMat.set(0, 2, fDistance);
1339                                 aMat.set(1, 2, -fDistance);
1340                                 aCandidate.transform(aMat);
1341                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1342 
1343                                 aMat.set(0, 2, fDistance);
1344                                 aMat.set(1, 2, fDistance);
1345                                 aCandidate.transform(aMat);
1346                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1347 
1348                                 aMat.set(0, 2, -fDistance);
1349                                 aMat.set(1, 2, fDistance);
1350                                 aCandidate.transform(aMat);
1351                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1352                             }
1353 
1354                             bDone = true;
1355                         }
1356                         else
1357                         {
1358                             // #i101491# line width above 3.0
1359                         }
1360                     }
1361                     else
1362                     {
1363                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1364                         {
1365                             // line width below 1.5, draw the basic hairline polygon
1366                             for(sal_uInt32 a(0); a < nCount; a++)
1367                             {
1368                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1369                             }
1370 
1371                             bDone = true;
1372                         }
1373                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1374                         {
1375                             // line width is in range ]1.5 .. 2.5], use four hairlines
1376                             // drawn in a square
1377                             for(sal_uInt32 a(0); a < nCount; a++)
1378                             {
1379                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1380                                 basegfx::B2DHomMatrix aMat;
1381 
1382                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1383 
1384                                 aMat.set(0, 2, 1.0);
1385                                 aMat.set(1, 2, 0.0);
1386                                 aCandidate.transform(aMat);
1387 
1388                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1389 
1390                                 aMat.set(0, 2, 0.0);
1391                                 aMat.set(1, 2, 1.0);
1392                                 aCandidate.transform(aMat);
1393 
1394                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1395 
1396                                 aMat.set(0, 2, -1.0);
1397                                 aMat.set(1, 2, 0.0);
1398                                 aCandidate.transform(aMat);
1399 
1400                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1401                             }
1402 
1403                             bDone = true;
1404                         }
1405                         else
1406                         {
1407                             // #i101491# line width is above 2.5
1408                         }
1409                     }
1410 
1411                     if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1412                     {
1413                         // #i101491# If the polygon complexity uses more than a given amount, do
1414                         // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1415                         // decompositions in primtives (memory) and fallback to old line painting
1416                         // for very complex polygons, too
1417                         for(sal_uInt32 a(0); a < nCount; a++)
1418                         {
1419                             mpOutputDevice->DrawPolyLine(
1420                                 aHairlinePolyPolygon.getB2DPolygon(a),
1421                                 fDiscreteLineWidth,
1422                                 rLineAttribute.getLineJoin(),
1423                                 rLineAttribute.getLineCap());
1424                         }
1425 
1426                         bDone = true;
1427                     }
1428                 }
1429             }
1430 
1431 			if(!bDone)
1432             {
1433                 // remeber that we enter a PolygonStrokePrimitive2D decomposition,
1434                 // used for AA thick line drawing
1435                 mnPolygonStrokePrimitive2D++;
1436 
1437                 // line width is big enough for standard filled polygon visualisation or zero
1438 				process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1439 
1440                 // leave PolygonStrokePrimitive2D
1441                 mnPolygonStrokePrimitive2D--;
1442             }
1443 		}
1444 
1445         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1446         {
1447             // The new decomposition of Metafiles made it necessary to add an Eps
1448             // primitive to handle embedded Eps data. On some devices, this can be
1449             // painted directly (mac, printer).
1450             // To be able to handle the replacement correctly, i need to handle it myself
1451             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1452             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1453             // to know when EPS was handled directly already.
1454 			basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1455             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1456 
1457             if(!aRange.isEmpty())
1458             {
1459                 const Rectangle aRectangle(
1460 				    (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1461 				    (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1462 
1463                 if(!aRectangle.IsEmpty())
1464                 {
1465                     // try to paint EPS directly without fallback visualisation
1466                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1467                         aRectangle.TopLeft(),
1468                         aRectangle.GetSize(),
1469                         rEpsPrimitive2D.getGfxLink(),
1470                         0));
1471 
1472                     if(!bEPSPaintedDirectly)
1473                     {
1474                         // use the decomposition which will correctly handle the
1475                         // fallback visualisation using full transformation (e.g. rotation)
1476         				process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1477                     }
1478                 }
1479             }
1480         }
1481 
1482         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
1483         {
1484             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
1485 
1486             if(basegfx::fTools::more(fDelta, 0.0))
1487             {
1488                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1489                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1490                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1491 
1492                 // use color distance and discrete lengths to calculate step count
1493                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
1494 
1495                 // switch off line painting
1496                 mpOutputDevice->SetLineColor();
1497 
1498                 // prepare polygon in needed width at start position (with discrete overlap)
1499                 const basegfx::B2DPolygon aPolygon(
1500                     basegfx::tools::createPolygonFromRect(
1501                         basegfx::B2DRange(
1502                             rCandidate.getOffsetA() - fDiscreteUnit,
1503                             0.0,
1504                             rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit,
1505                             1.0)));
1506 
1507 
1508                 // prepare loop ([0.0 .. 1.0[)
1509                 double fUnitScale(0.0);
1510                 const double fUnitStep(1.0 / nSteps);
1511 
1512                 // loop and paint
1513                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1514                 {
1515                     basegfx::B2DPolygon aNew(aPolygon);
1516 
1517                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
1518                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
1519                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1520                 }
1521             }
1522         }
1523 
1524         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
1525         {
1526             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
1527 
1528             if(basegfx::fTools::more(fDeltaScale, 0.0))
1529             {
1530                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1531                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1532                 const double fDiscreteUnit((getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 0.0)).getLength());
1533 
1534                 // use color distance and discrete lengths to calculate step count
1535                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
1536 
1537                 // switch off line painting
1538                 mpOutputDevice->SetLineColor();
1539 
1540                 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
1541                 double fUnitScale(0.0);
1542                 const double fUnitStep(1.0 / nSteps);
1543 
1544                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1545                 {
1546                     basegfx::B2DHomMatrix aTransform;
1547                     const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
1548 
1549                     if(rCandidate.isTranslateSet())
1550                     {
1551                         const basegfx::B2DVector aTranslate(
1552                             basegfx::interpolate(
1553                                 rCandidate.getTranslateB(),
1554                                 rCandidate.getTranslateA(),
1555                                 fUnitScale));
1556 
1557                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
1558                             fEndScale,
1559                             fEndScale,
1560                             aTranslate.getX(),
1561                             aTranslate.getY());
1562                     }
1563                     else
1564                     {
1565                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
1566                             fEndScale,
1567                             fEndScale);
1568                     }
1569 
1570                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
1571 
1572                     aNew.transform(maCurrentTransformation * aTransform);
1573                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
1574                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1575                 }
1576             }
1577         }
1578 
1579 		void VclProcessor2D::adaptLineToFillDrawMode() const
1580 		{
1581 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1582 
1583 			if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1584 			{
1585 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1586 
1587 				if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1588 				{
1589 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1590 				}
1591 				else
1592 				{
1593 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1594 				}
1595 
1596 				if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1597 				{
1598 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1599 				}
1600 				else
1601 				{
1602 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1603 				}
1604 
1605 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1606 				{
1607 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1608 				}
1609 				else
1610 				{
1611 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1612 				}
1613 
1614 				if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1615 				{
1616 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1617 				}
1618 				else
1619 				{
1620 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1621 				}
1622 
1623 				if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1624 				{
1625 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1626 				}
1627 				else
1628 				{
1629 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1630 				}
1631 
1632 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1633 			}
1634 		}
1635 
1636 		void VclProcessor2D::adaptTextToFillDrawMode() const
1637 		{
1638 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1639 			if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1640 			{
1641 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1642 
1643 				if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1644 				{
1645 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1646 				}
1647 				else
1648 				{
1649 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1650 				}
1651 
1652 				if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1653 				{
1654 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1655 				}
1656 				else
1657 				{
1658 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1659 				}
1660 
1661 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1662 				{
1663 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1664 				}
1665 				else
1666 				{
1667 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1668 				}
1669 
1670 				if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1671 				{
1672 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1673 				}
1674 				else
1675 				{
1676 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1677 				}
1678 
1679 				if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1680 				{
1681 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1682 				}
1683 				else
1684 				{
1685 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1686 				}
1687 
1688 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1689 			}
1690 		}
1691 
1692 		//////////////////////////////////////////////////////////////////////////////
1693 		// process support
1694 
1695 		VclProcessor2D::VclProcessor2D(
1696 			const geometry::ViewInformation2D& rViewInformation,
1697 			OutputDevice& rOutDev)
1698 		:	BaseProcessor2D(rViewInformation),
1699 			mpOutputDevice(&rOutDev),
1700 			maBColorModifierStack(),
1701 			maCurrentTransformation(),
1702 			maDrawinglayerOpt(),
1703             mnPolygonStrokePrimitive2D(0)
1704 		{
1705             // set digit language, derived from SvtCTLOptions to have the correct
1706             // number display for arabic/hindi numerals
1707             const SvtCTLOptions aSvtCTLOptions;
1708             LanguageType eLang(LANGUAGE_SYSTEM);
1709 
1710             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1711             {
1712                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1713             }
1714             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1715             {
1716                 eLang = LANGUAGE_ENGLISH;
1717             }
1718             else
1719             {
1720                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1721             }
1722 
1723             rOutDev.SetDigitLanguage(eLang);
1724 		}
1725 
1726 		VclProcessor2D::~VclProcessor2D()
1727 		{
1728 		}
1729 	} // end of namespace processor2d
1730 } // end of namespace drawinglayer
1731 
1732 //////////////////////////////////////////////////////////////////////////////
1733 // eof
1734