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27 
28 #ifndef _SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX
29 #define _SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX
30 
31 #include <svx/sdr/overlay/overlaymanager.hxx>
32 #include <basegfx/range/b2irange.hxx>
33 #include <vcl/virdev.hxx>
34 
35 //////////////////////////////////////////////////////////////////////////////
36 // predeclarations
37 
38 class VirtualDevice;
39 
40 //////////////////////////////////////////////////////////////////////////////
41 
42 namespace sdr
43 {
44 	namespace overlay
45 	{
46 		class OverlayManagerBuffered : public OverlayManager
47 		{
48 		protected:
49 			// The VirtualDevice for draw window content buffering, this
50 			// is the view content without overlay
51 			VirtualDevice							maBufferDevice;
52 
53 			// #i73602# The VirtualDevice for OverlayPaint buffering. This
54 			// is an extra device to avoid flickering of overlay paints
55 			VirtualDevice							maOutputBufferDevice;
56 
57 			// Timer for buffering
58 			Timer									maBufferTimer;
59 
60 			// Range for buffering (in pixel to be independent from mapMode)
61 			basegfx::B2IRange						maBufferRememberedRangePixel;
62 
63 			// bitfield
64 			// Flag to decide if PreRendering shall be used for overlay refreshes.
65 			// Default is false.
66 			unsigned								mbRefreshWithPreRendering : 1;
67 
68 			// link for timer
69 			DECL_LINK(ImpBufferTimerHandler, AutoTimer*);
70 
71 			// Internal methods for buffering
72 			void ImpPrepareBufferDevice();
73 			void ImpRestoreBackground() const ;
74 			void ImpRestoreBackground(const Region& rRegionPixel) const;
75 			void ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L);
76 
77 		public:
78 			// when handing over another OverlayManager at construction, the OverlayObjects
79 			// will be taken over from it. The new one will have added all OverlayObjects
80 			// while the handed over one will have none
81 			OverlayManagerBuffered(
82 				OutputDevice& rOutputDevice,
83 				OverlayManager* pOldOverlayManager = 0,
84 				bool bRefreshWithPreRendering = false);
85 			virtual ~OverlayManagerBuffered();
86 
87 			// complete redraw
88 			virtual void completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L) const;
89 
90 			// flush. Do buffered updates.
91 			virtual void flush();
92 
93 			// #i68597# part of content gets copied, react on it
94 			virtual void copyArea(const Point& rDestPt, const Point& rSrcPt, const Size& rSrcSize);
95 
96 			// restore part of background. Implemented form buffered versions only.
97 			virtual void restoreBackground(const Region& rRegion) const;
98 
99 			// invalidate the given range at local OutputDevice
100 			virtual void invalidateRange(const basegfx::B2DRange& rRange);
101 
102 			// access to RefreshWithPreRendering Flag
103 			bool DoRefreshWithPreRendering() const { return mbRefreshWithPreRendering; }
104 			void SetRefreshWithPreRendering(bool bNew);
105 		};
106 	} // end of namespace overlay
107 } // end of namespace sdr
108 
109 //////////////////////////////////////////////////////////////////////////////
110 
111 #endif //_SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX
112 
113 // eof
114