1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_svx.hxx" 26 27 #include <svx/sdr/contact/viewcontactofe3dcube.hxx> 28 #include <svx/cube3d.hxx> 29 #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx> 30 #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 31 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 32 #include <basegfx/range/b3drange.hxx> 33 34 ////////////////////////////////////////////////////////////////////////////// 35 36 namespace sdr 37 { 38 namespace contact 39 { ViewContactOfE3dCube(E3dCubeObj & rCubeObj)40 ViewContactOfE3dCube::ViewContactOfE3dCube(E3dCubeObj& rCubeObj) 41 : ViewContactOfE3d(rCubeObj) 42 { 43 } 44 ~ViewContactOfE3dCube()45 ViewContactOfE3dCube::~ViewContactOfE3dCube() 46 { 47 } 48 createViewIndependentPrimitive3DSequence() const49 drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dCube::createViewIndependentPrimitive3DSequence() const 50 { 51 drawinglayer::primitive3d::Primitive3DSequence xRetval; 52 const SfxItemSet& rItemSet = GetE3dCubeObj().GetMergedItemSet(); 53 const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( 54 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); 55 56 // get cube geometry and use as translation and scaling for unit cube 57 basegfx::B3DRange aCubeRange; 58 const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize()); 59 const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos()); 60 basegfx::B3DHomMatrix aWorldTransform; 61 62 if(GetE3dCubeObj().GetPosIsCenter()) 63 { 64 const basegfx::B3DVector aHalfCubeSize(aCubeSize / 2.0); 65 aCubeRange.expand(aCubePosition - aHalfCubeSize); 66 aCubeRange.expand(aCubePosition + aHalfCubeSize); 67 } 68 else 69 { 70 aCubeRange.expand(aCubePosition); 71 aCubeRange.expand(aCubePosition + aCubeSize); 72 } 73 74 // add scale and translate to world transformation 75 const basegfx::B3DVector abjectRange(aCubeRange.getRange()); 76 aWorldTransform.scale(abjectRange.getX(), abjectRange.getY(), abjectRange.getZ()); 77 aWorldTransform.translate(aCubeRange.getMinX(), aCubeRange.getMinY(), aCubeRange.getMinZ()); 78 79 // get 3D Object Attributes 80 drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); 81 82 // calculate texture size to get a perfect mapping for 83 // the front/back sides 84 const basegfx::B2DVector aTextureSize(aCubeSize.getX(), aCubeSize.getY()); 85 86 // create primitive and add 87 const drawinglayer::primitive3d::Primitive3DReference xReference( 88 new drawinglayer::primitive3d::SdrCubePrimitive3D( 89 aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute)); 90 xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); 91 92 // delete 3D Object Attributes 93 delete pSdr3DObjectAttribute; 94 95 return xRetval; 96 } 97 } // end of namespace contact 98 } // end of namespace sdr 99 100 ////////////////////////////////////////////////////////////////////////////// 101 // eof 102