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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx>
28 #include <svx/svdocapt.hxx>
29 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
30 #include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx>
31 #include <basegfx/matrix/b2dhommatrixtools.hxx>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 // includes for special text box shadow (SC)
35 
36 #include <svl/itemset.hxx>
37 #include <svx/xhatch.hxx>
38 #include <svx/xflhtit.hxx>
39 #include <svx/xflclit.hxx>
40 #include <svx/xfltrit.hxx>
41 #include <basegfx/polygon/b2dpolygontools.hxx>
42 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
43 
44 //////////////////////////////////////////////////////////////////////////////
45 
46 namespace sdr
47 {
48 	namespace contact
49 	{
50 		ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj& rCaptionObj)
51 		:	ViewContactOfSdrRectObj(rCaptionObj)
52 		{
53 		}
54 
55 		ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj()
56 		{
57 		}
58 
59 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const
60 		{
61 			drawinglayer::primitive2d::Primitive2DSequence xRetval;
62 			const SdrCaptionObj& rCaptionObj(GetCaptionObj());
63 			const SfxItemSet& rItemSet = rCaptionObj.GetMergedItemSet();
64 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
65 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
66                     rItemSet,
67                     rCaptionObj.getText(0)));
68 
69 			// take unrotated snap rect (direct model data) for position and size
70 			const Rectangle& rRectangle = rCaptionObj.GetGeoRect();
71 			const ::basegfx::B2DRange aObjectRange(
72 				rRectangle.Left(), rRectangle.Top(),
73 				rRectangle.Right(), rRectangle.Bottom());
74 			const GeoStat& rGeoStat(rCaptionObj.GetGeoStat());
75 
76 			// fill object matrix
77 			basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
78 				aObjectRange.getWidth(), aObjectRange.getHeight(),
79 				rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
80 				rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
81 				aObjectRange.getMinX(), aObjectRange.getMinY()));
82 
83 			// calculate corner radius
84 			double fCornerRadiusX;
85 			double fCornerRadiusY;
86 			drawinglayer::primitive2d::calculateRelativeCornerRadius(
87 				rCaptionObj.GetEckenradius(), aObjectRange, fCornerRadiusX, fCornerRadiusY);
88 
89 			// create primitive. Always create one (even if invisible) to let the decomposition
90 			// of SdrCaptionPrimitive2D create needed invisible elements for HitTest and BoundRect
91 			const drawinglayer::primitive2d::Primitive2DReference xReference(
92 				new drawinglayer::primitive2d::SdrCaptionPrimitive2D(
93 					aObjectMatrix,
94 					aAttribute,
95 					rCaptionObj.getTailPolygon(),
96 					fCornerRadiusX,
97 					fCornerRadiusY));
98 
99 			xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
100 
101 			if(!aAttribute.isDefault() && rCaptionObj.GetSpecialTextBoxShadow())
102 			{
103 				// for SC, the caption object may have a specialized shadow. The usual object shadow is off
104 				// and a specialized shadow gets created here (see old paint)
105 				const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
106 				const sal_uInt16 nTransp(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
107 				const Color aShadCol(rShadColItem.GetColorValue());
108 				const XFillStyle eStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue();
109 
110 				// Create own ItemSet and modify as needed
111 				// Always hide lines for special calc shadow
112 				SfxItemSet aSet(rItemSet);
113 				aSet.Put(XLineStyleItem(XLINE_NONE));
114 
115 				if(XFILL_HATCH == eStyle)
116 				{
117 					// #41666# Hatch color is set hard to shadow color
118 					XHatch aHatch = ((XFillHatchItem&)(rItemSet.Get(XATTR_FILLHATCH))).GetHatchValue();
119 					aHatch.SetColor(aShadCol);
120 					aSet.Put(XFillHatchItem(String(),aHatch));
121 				}
122 				else
123 				{
124 					if(XFILL_NONE != eStyle && XFILL_SOLID != eStyle)
125 					{
126 						// force fill to solid (for Gradient and Bitmap)
127 						aSet.Put(XFillStyleItem(XFILL_SOLID));
128 					}
129 
130 					aSet.Put(XFillColorItem(String(),aShadCol));
131 					aSet.Put(XFillTransparenceItem(nTransp));
132 				}
133 
134 				// crete FillAttribute from modified ItemSet
135 				const drawinglayer::attribute::SdrFillAttribute aFill(
136 					drawinglayer::primitive2d::createNewSdrFillAttribute(aSet));
137 				drawinglayer::primitive2d::Primitive2DReference xSpecialShadow;
138 
139 				if(!aFill.isDefault() && 1.0 != aFill.getTransparence())
140 				{
141 					// add shadow offset to object matrix
142 					const sal_uInt32 nXDist(((SdrShadowXDistItem&)(rItemSet.Get(SDRATTR_SHADOWXDIST))).GetValue());
143 					const sal_uInt32 nYDist(((SdrShadowYDistItem&)(rItemSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
144 					aObjectMatrix.translate(nXDist, nYDist);
145 
146 					// create unit outline polygon as geometry (see SdrCaptionPrimitive2D::create2DDecomposition)
147 					basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(
148 						basegfx::B2DRange(0.0, 0.0, 1.0, 1.0), fCornerRadiusX, fCornerRadiusY));
149 
150 					// create the specialized shadow primitive
151 					xSpecialShadow = drawinglayer::primitive2d::createPolyPolygonFillPrimitive(
152 						basegfx::B2DPolyPolygon(aUnitOutline),
153 						aObjectMatrix,
154 						aFill,
155 						drawinglayer::attribute::FillGradientAttribute());
156 				}
157 
158 				if(xSpecialShadow.is())
159 				{
160 					// if we really got a special shadow, create a two-element retval with the shadow
161 					// behind the standard object's geometry
162 					xRetval.realloc(2);
163 
164 					xRetval[0] = xSpecialShadow;
165 					xRetval[1] = xReference;
166 				}
167 			}
168 
169 			return xRetval;
170 		}
171 	} // end of namespace contact
172 } // end of namespace sdr
173 
174 //////////////////////////////////////////////////////////////////////////////
175 // eof
176