1f6e50924SAndrew Rist /**************************************************************
2*cd1c183bSmseidel  *
3f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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11f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
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13f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
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15f6e50924SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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19*cd1c183bSmseidel  *
20f6e50924SAndrew Rist  *************************************************************/
21f6e50924SAndrew Rist 
22f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofsdrrectobj.hxx>
28cdf0e10cSrcweir #include <svx/svdorect.hxx>
29cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
30cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrrectangleprimitive2d.hxx>
31cdf0e10cSrcweir #include <svl/itemset.hxx>
32cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrprimitivetools.hxx>
33cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
34cdf0e10cSrcweir #include <svx/svdmodel.hxx>
35cdf0e10cSrcweir 
36cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
37cdf0e10cSrcweir 
38cdf0e10cSrcweir namespace sdr
39cdf0e10cSrcweir {
40cdf0e10cSrcweir 	namespace contact
41cdf0e10cSrcweir 	{
ViewContactOfSdrRectObj(SdrRectObj & rRectObj)42cdf0e10cSrcweir 		ViewContactOfSdrRectObj::ViewContactOfSdrRectObj(SdrRectObj& rRectObj)
43cdf0e10cSrcweir 		:	ViewContactOfTextObj(rRectObj)
44cdf0e10cSrcweir 		{
45cdf0e10cSrcweir 		}
46cdf0e10cSrcweir 
~ViewContactOfSdrRectObj()47cdf0e10cSrcweir 		ViewContactOfSdrRectObj::~ViewContactOfSdrRectObj()
48cdf0e10cSrcweir 		{
49cdf0e10cSrcweir 		}
50cdf0e10cSrcweir 
createViewIndependentPrimitive2DSequence() const51cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrRectObj::createViewIndependentPrimitive2DSequence() const
52cdf0e10cSrcweir 		{
53cdf0e10cSrcweir 			const SfxItemSet& rItemSet = GetRectObj().GetMergedItemSet();
54cdf0e10cSrcweir 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
55cdf0e10cSrcweir 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
56*cd1c183bSmseidel 					rItemSet,
57*cd1c183bSmseidel 					GetRectObj().getText(0),
58*cd1c183bSmseidel 					false));
59cdf0e10cSrcweir 
60cdf0e10cSrcweir 			// take unrotated snap rect (direct model data) for position and size
61cdf0e10cSrcweir 			const Rectangle& rRectangle = GetRectObj().GetGeoRect();
62cdf0e10cSrcweir 			const ::basegfx::B2DRange aObjectRange(
63*cd1c183bSmseidel 				rRectangle.Left(), rRectangle.Top(),
64cdf0e10cSrcweir 				rRectangle.Right(), rRectangle.Bottom());
65cdf0e10cSrcweir 			const GeoStat& rGeoStat(GetRectObj().GetGeoStat());
66*cd1c183bSmseidel 
67cdf0e10cSrcweir 			// fill object matrix
68cdf0e10cSrcweir 			basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
69cdf0e10cSrcweir 				aObjectRange.getWidth(), aObjectRange.getHeight(),
70*cd1c183bSmseidel 				rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
71cdf0e10cSrcweir 				rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
72cdf0e10cSrcweir 				aObjectRange.getMinX(), aObjectRange.getMinY()));
73cdf0e10cSrcweir 
74cdf0e10cSrcweir 			// calculate corner radius
75cdf0e10cSrcweir 			sal_uInt32 nCornerRadius(((SdrEckenradiusItem&)(rItemSet.Get(SDRATTR_ECKENRADIUS))).GetValue());
76cdf0e10cSrcweir 			double fCornerRadiusX;
77cdf0e10cSrcweir 			double fCornerRadiusY;
78cdf0e10cSrcweir 			drawinglayer::primitive2d::calculateRelativeCornerRadius(nCornerRadius, aObjectRange, fCornerRadiusX, fCornerRadiusY);
79cdf0e10cSrcweir 
80*cd1c183bSmseidel 			// #i105856# use knowledge about pickthrough from the model
81*cd1c183bSmseidel 			const bool bPickThroughTransparentTextFrames(
82*cd1c183bSmseidel 				GetRectObj().GetModel() && GetRectObj().GetModel()->IsPickThroughTransparentTextFrames());
83cdf0e10cSrcweir 
84*cd1c183bSmseidel 			// create primitive. Always create primitives to allow the decomposition of
85cdf0e10cSrcweir 			// SdrRectanglePrimitive2D to create needed invisible elements for HitTest and/or BoundRect
86cdf0e10cSrcweir 			const drawinglayer::primitive2d::Primitive2DReference xReference(
87*cd1c183bSmseidel 				new drawinglayer::primitive2d::SdrRectanglePrimitive2D(
88*cd1c183bSmseidel 					aObjectMatrix,
89*cd1c183bSmseidel 					aAttribute,
90*cd1c183bSmseidel 					fCornerRadiusX,
91*cd1c183bSmseidel 					fCornerRadiusY,
92*cd1c183bSmseidel 					// #i105856# use fill for HitTest when TextFrame and not PickThrough
93*cd1c183bSmseidel 					GetRectObj().IsTextFrame() && !bPickThroughTransparentTextFrames));
94*cd1c183bSmseidel 
95*cd1c183bSmseidel 			return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
96cdf0e10cSrcweir 		}
97cdf0e10cSrcweir 	} // end of namespace contact
98cdf0e10cSrcweir } // end of namespace sdr
99cdf0e10cSrcweir 
100cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
101cdf0e10cSrcweir // eof
102