1f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5f6e50924SAndrew Rist * distributed with this work for additional information 6f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10f6e50924SAndrew Rist * 11f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12f6e50924SAndrew Rist * 13f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14f6e50924SAndrew Rist * software distributed under the License is distributed on an 15f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17f6e50924SAndrew Rist * specific language governing permissions and limitations 18f6e50924SAndrew Rist * under the License. 19f6e50924SAndrew Rist * 20f6e50924SAndrew Rist *************************************************************/ 21f6e50924SAndrew Rist 22f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx> 27cdf0e10cSrcweir #include <vcl/salbtype.hxx> 28cdf0e10cSrcweir #include <vcl/outdev.hxx> 29cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx> 30cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 31cdf0e10cSrcweir #include <svx/sdr/overlay/overlaytools.hxx> 32cdf0e10cSrcweir 33cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 34cdf0e10cSrcweir 35cdf0e10cSrcweir namespace sdr 36cdf0e10cSrcweir { 37cdf0e10cSrcweir namespace overlay 38cdf0e10cSrcweir { createOverlayObjectPrimitive2DSequence()39cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence() 40cdf0e10cSrcweir { 41cdf0e10cSrcweir if(mbOverlayState) 42cdf0e10cSrcweir { 43cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aPrimitive( 44cdf0e10cSrcweir new drawinglayer::primitive2d::OverlayBitmapExPrimitive( 45cdf0e10cSrcweir getBitmapEx1(), 46cdf0e10cSrcweir getBasePosition(), 47cdf0e10cSrcweir getCenterX1(), 48*414a0e15SArmin Le Grand getCenterY1(), 49*414a0e15SArmin Le Grand getShearX(), 50*414a0e15SArmin Le Grand getRotation())); 51cdf0e10cSrcweir 52cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1); 53cdf0e10cSrcweir } 54cdf0e10cSrcweir else 55cdf0e10cSrcweir { 56cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aPrimitive( 57cdf0e10cSrcweir new drawinglayer::primitive2d::OverlayBitmapExPrimitive( 58cdf0e10cSrcweir getBitmapEx2(), 59cdf0e10cSrcweir getBasePosition(), 60cdf0e10cSrcweir getCenterX2(), 61*414a0e15SArmin Le Grand getCenterY2(), 62*414a0e15SArmin Le Grand getShearX(), 63*414a0e15SArmin Le Grand getRotation())); 64cdf0e10cSrcweir 65cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1); 66cdf0e10cSrcweir } 67cdf0e10cSrcweir } 68cdf0e10cSrcweir OverlayAnimatedBitmapEx(const basegfx::B2DPoint & rBasePos,const BitmapEx & rBitmapEx1,const BitmapEx & rBitmapEx2,sal_uInt32 nBlinkTime,sal_uInt16 nCenX1,sal_uInt16 nCenY1,sal_uInt16 nCenX2,sal_uInt16 nCenY2,double fShearX,double fRotation)69*414a0e15SArmin Le Grand OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx( 70*414a0e15SArmin Le Grand const basegfx::B2DPoint& rBasePos, 71*414a0e15SArmin Le Grand const BitmapEx& rBitmapEx1, 72*414a0e15SArmin Le Grand const BitmapEx& rBitmapEx2, 73*414a0e15SArmin Le Grand sal_uInt32 nBlinkTime, 74*414a0e15SArmin Le Grand sal_uInt16 nCenX1, 75*414a0e15SArmin Le Grand sal_uInt16 nCenY1, 76*414a0e15SArmin Le Grand sal_uInt16 nCenX2, 77*414a0e15SArmin Le Grand sal_uInt16 nCenY2, 78*414a0e15SArmin Le Grand double fShearX, 79*414a0e15SArmin Le Grand double fRotation) 80*414a0e15SArmin Le Grand : OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)), 81*414a0e15SArmin Le Grand maBitmapEx1(rBitmapEx1), 82*414a0e15SArmin Le Grand maBitmapEx2(rBitmapEx2), 83*414a0e15SArmin Le Grand mnCenterX1(nCenX1), mnCenterY1(nCenY1), 84*414a0e15SArmin Le Grand mnCenterX2(nCenX2), mnCenterY2(nCenY2), 85*414a0e15SArmin Le Grand mnBlinkTime(nBlinkTime), 86*414a0e15SArmin Le Grand mfShearX(fShearX), 87*414a0e15SArmin Le Grand mfRotation(fRotation), 88*414a0e15SArmin Le Grand mbOverlayState(false) 89cdf0e10cSrcweir { 90*414a0e15SArmin Le Grand // set AllowsAnimation flag to mark this object as animation capable 91*414a0e15SArmin Le Grand mbAllowsAnimation = true; 92cdf0e10cSrcweir 93*414a0e15SArmin Le Grand // #i53216# check blink time value range 94*414a0e15SArmin Le Grand mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); 95*414a0e15SArmin Le Grand } 96cdf0e10cSrcweir ~OverlayAnimatedBitmapEx()97cdf0e10cSrcweir OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx() 98cdf0e10cSrcweir { 99cdf0e10cSrcweir } 100cdf0e10cSrcweir setBitmapEx1(const BitmapEx & rNew)101cdf0e10cSrcweir void OverlayAnimatedBitmapEx::setBitmapEx1(const BitmapEx& rNew) 102cdf0e10cSrcweir { 103cdf0e10cSrcweir if(rNew != maBitmapEx1) 104cdf0e10cSrcweir { 105cdf0e10cSrcweir // remember new Bitmap 106cdf0e10cSrcweir maBitmapEx1 = rNew; 107cdf0e10cSrcweir 108cdf0e10cSrcweir // register change (after change) 109cdf0e10cSrcweir objectChange(); 110cdf0e10cSrcweir } 111cdf0e10cSrcweir } 112cdf0e10cSrcweir setBitmapEx2(const BitmapEx & rNew)113cdf0e10cSrcweir void OverlayAnimatedBitmapEx::setBitmapEx2(const BitmapEx& rNew) 114cdf0e10cSrcweir { 115cdf0e10cSrcweir if(rNew != maBitmapEx2) 116cdf0e10cSrcweir { 117cdf0e10cSrcweir // remember new Bitmap 118cdf0e10cSrcweir maBitmapEx2 = rNew; 119cdf0e10cSrcweir 120cdf0e10cSrcweir // register change (after change) 121cdf0e10cSrcweir objectChange(); 122cdf0e10cSrcweir } 123cdf0e10cSrcweir } 124cdf0e10cSrcweir setCenterXY1(sal_uInt16 nNewX,sal_uInt16 nNewY)125cdf0e10cSrcweir void OverlayAnimatedBitmapEx::setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY) 126cdf0e10cSrcweir { 127cdf0e10cSrcweir if(nNewX != mnCenterX1 || nNewY != mnCenterY1) 128cdf0e10cSrcweir { 129cdf0e10cSrcweir // remember new values 130cdf0e10cSrcweir if(nNewX != mnCenterX1) 131cdf0e10cSrcweir { 132cdf0e10cSrcweir mnCenterX1 = nNewX; 133cdf0e10cSrcweir } 134cdf0e10cSrcweir 135cdf0e10cSrcweir if(nNewY != mnCenterY1) 136cdf0e10cSrcweir { 137cdf0e10cSrcweir mnCenterY1 = nNewY; 138cdf0e10cSrcweir } 139cdf0e10cSrcweir 140cdf0e10cSrcweir // register change (after change) 141cdf0e10cSrcweir objectChange(); 142cdf0e10cSrcweir } 143cdf0e10cSrcweir } 144cdf0e10cSrcweir setCenterXY2(sal_uInt16 nNewX,sal_uInt16 nNewY)145cdf0e10cSrcweir void OverlayAnimatedBitmapEx::setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY) 146cdf0e10cSrcweir { 147cdf0e10cSrcweir if(nNewX != mnCenterX2 || nNewY != mnCenterY2) 148cdf0e10cSrcweir { 149cdf0e10cSrcweir // remember new values 150cdf0e10cSrcweir if(nNewX != mnCenterX2) 151cdf0e10cSrcweir { 152cdf0e10cSrcweir mnCenterX2 = nNewX; 153cdf0e10cSrcweir } 154cdf0e10cSrcweir 155cdf0e10cSrcweir if(nNewY != mnCenterY2) 156cdf0e10cSrcweir { 157cdf0e10cSrcweir mnCenterY2 = nNewY; 158cdf0e10cSrcweir } 159cdf0e10cSrcweir 160cdf0e10cSrcweir // register change (after change) 161cdf0e10cSrcweir objectChange(); 162cdf0e10cSrcweir } 163cdf0e10cSrcweir } 164cdf0e10cSrcweir setBlinkTime(sal_uInt32 nNew)165cdf0e10cSrcweir void OverlayAnimatedBitmapEx::setBlinkTime(sal_uInt32 nNew) 166cdf0e10cSrcweir { 167cdf0e10cSrcweir if(mnBlinkTime != nNew) 168cdf0e10cSrcweir { 169cdf0e10cSrcweir // remember new value 170cdf0e10cSrcweir mnBlinkTime = nNew; 171cdf0e10cSrcweir 172cdf0e10cSrcweir // #i53216# check blink time value range 1731cd65da9SArmin Le Grand mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); 174cdf0e10cSrcweir 175cdf0e10cSrcweir // register change (after change) 176cdf0e10cSrcweir objectChange(); 177cdf0e10cSrcweir } 178cdf0e10cSrcweir } 179cdf0e10cSrcweir Trigger(sal_uInt32 nTime)180cdf0e10cSrcweir void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime) 181cdf0e10cSrcweir { 182cdf0e10cSrcweir if(getOverlayManager()) 183cdf0e10cSrcweir { 184cdf0e10cSrcweir // #i53216# produce event after nTime + x 185cdf0e10cSrcweir SetTime(nTime + mnBlinkTime); 186cdf0e10cSrcweir 187cdf0e10cSrcweir // switch state 188cdf0e10cSrcweir if(mbOverlayState) 189cdf0e10cSrcweir { 190cdf0e10cSrcweir mbOverlayState = false; 191cdf0e10cSrcweir } 192cdf0e10cSrcweir else 193cdf0e10cSrcweir { 194cdf0e10cSrcweir mbOverlayState = true; 195cdf0e10cSrcweir } 196cdf0e10cSrcweir 197cdf0e10cSrcweir // re-insert me as event 198cdf0e10cSrcweir getOverlayManager()->InsertEvent(this); 199cdf0e10cSrcweir 200cdf0e10cSrcweir // register change (after change) 201cdf0e10cSrcweir objectChange(); 202cdf0e10cSrcweir } 203cdf0e10cSrcweir } 204cdf0e10cSrcweir } // end of namespace overlay 205cdf0e10cSrcweir } // end of namespace sdr 206cdf0e10cSrcweir 207cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 208cdf0e10cSrcweir // eof 209