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21
22
23
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include "svx/svditer.hxx"
27 #include <svx/svdpage.hxx>
28 #include <svx/svdogrp.hxx>
29 #include <svx/svdobj.hxx>
30 #include <svx/svdmark.hxx>
31
32 // #99190#
33 #include <svx/scene3d.hxx>
34
SdrObjListIter(const SdrObjList & rObjList,SdrIterMode eMode,sal_Bool bReverse)35 SdrObjListIter::SdrObjListIter(const SdrObjList& rObjList, SdrIterMode eMode, sal_Bool bReverse)
36 : maObjList(1024, 64, 64),
37 mnIndex(0L),
38 mbReverse(bReverse)
39 {
40 ImpProcessObjectList(rObjList, eMode, sal_True);
41 Reset();
42 }
43
SdrObjListIter(const SdrObjList & rObjList,sal_Bool bUseZOrder,SdrIterMode eMode,sal_Bool bReverse)44 SdrObjListIter::SdrObjListIter(const SdrObjList& rObjList, sal_Bool bUseZOrder, SdrIterMode eMode, sal_Bool bReverse)
45 : maObjList(1024, 64, 64),
46 mnIndex(0L),
47 mbReverse(bReverse)
48 {
49 ImpProcessObjectList(rObjList, eMode, bUseZOrder);
50 Reset();
51 }
52
SdrObjListIter(const SdrObject & rObj,SdrIterMode eMode,sal_Bool bReverse)53 SdrObjListIter::SdrObjListIter( const SdrObject& rObj, SdrIterMode eMode, sal_Bool bReverse )
54 : maObjList(1024, 64, 64),
55 mnIndex(0L),
56 mbReverse(bReverse)
57 {
58 if ( rObj.ISA( SdrObjGroup ) )
59 ImpProcessObjectList(*rObj.GetSubList(), eMode, sal_True);
60 else
61 maObjList.Insert( (void*)&rObj, LIST_APPEND );
62 Reset();
63 }
64
SdrObjListIter(const SdrMarkList & rMarkList,SdrIterMode eMode,sal_Bool bReverse)65 SdrObjListIter::SdrObjListIter( const SdrMarkList& rMarkList, SdrIterMode eMode, sal_Bool bReverse )
66 : maObjList(1024, 64, 64),
67 mnIndex(0L),
68 mbReverse(bReverse)
69 {
70 ImpProcessMarkList(rMarkList, eMode);
71 Reset();
72 }
73
ImpProcessObjectList(const SdrObjList & rObjList,SdrIterMode eMode,sal_Bool bUseZOrder)74 void SdrObjListIter::ImpProcessObjectList(const SdrObjList& rObjList, SdrIterMode eMode, sal_Bool bUseZOrder)
75 {
76 for( sal_uIntPtr nIdx = 0, nCount = rObjList.GetObjCount(); nIdx < nCount; ++nIdx )
77 {
78 SdrObject* pObj = bUseZOrder ?
79 rObjList.GetObj( nIdx ) : rObjList.GetObjectForNavigationPosition( nIdx );
80 OSL_ASSERT( pObj != 0 );
81 if( pObj )
82 ImpProcessObj( pObj, eMode, bUseZOrder );
83 }
84 }
85
ImpProcessMarkList(const SdrMarkList & rMarkList,SdrIterMode eMode)86 void SdrObjListIter::ImpProcessMarkList( const SdrMarkList& rMarkList, SdrIterMode eMode )
87 {
88 for( sal_uIntPtr nIdx = 0, nCount = rMarkList.GetMarkCount(); nIdx < nCount; ++nIdx )
89 if( SdrObject* pObj = rMarkList.GetMark( nIdx )->GetMarkedSdrObj() )
90 ImpProcessObj( pObj, eMode, sal_False );
91 }
92
ImpProcessObj(SdrObject * pObj,SdrIterMode eMode,sal_Bool bUseZOrder)93 void SdrObjListIter::ImpProcessObj(SdrObject* pObj, SdrIterMode eMode, sal_Bool bUseZOrder)
94 {
95 bool bIsGroup = pObj->IsGroupObject();
96 // #99190# 3D objects are no group objects, IsGroupObject()
97 // only tests if pSub is not null ptr :-(
98 if( bIsGroup && pObj->ISA( E3dObject ) && !pObj->ISA( E3dScene ) )
99 bIsGroup = false;
100
101 if( !bIsGroup || (eMode != IM_DEEPNOGROUPS) )
102 maObjList.Insert( pObj, LIST_APPEND );
103
104 if( bIsGroup && (eMode != IM_FLAT) )
105 ImpProcessObjectList( *pObj->GetSubList(), eMode, bUseZOrder );
106 }
107