163bba73cSAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
363bba73cSAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
463bba73cSAndrew Rist  * or more contributor license agreements.  See the NOTICE file
563bba73cSAndrew Rist  * distributed with this work for additional information
663bba73cSAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
763bba73cSAndrew Rist  * to you under the Apache License, Version 2.0 (the
863bba73cSAndrew Rist  * "License"); you may not use this file except in compliance
963bba73cSAndrew Rist  * with the License.  You may obtain a copy of the License at
1063bba73cSAndrew Rist  *
1163bba73cSAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
1263bba73cSAndrew Rist  *
1363bba73cSAndrew Rist  * Unless required by applicable law or agreed to in writing,
1463bba73cSAndrew Rist  * software distributed under the License is distributed on an
1563bba73cSAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
1663bba73cSAndrew Rist  * KIND, either express or implied.  See the License for the
1763bba73cSAndrew Rist  * specific language governing permissions and limitations
1863bba73cSAndrew Rist  * under the License.
1963bba73cSAndrew Rist  *
2063bba73cSAndrew Rist  *************************************************************/
2163bba73cSAndrew Rist 
22cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
23cdf0e10cSrcweir #include "precompiled_xmloff.hxx"
241f882ec4SArmin Le Grand 
25cdf0e10cSrcweir #include <com/sun/star/drawing/HomogenMatrix.hpp>
26cdf0e10cSrcweir #include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
27cdf0e10cSrcweir #include <com/sun/star/drawing/ProjectionMode.hpp>
28cdf0e10cSrcweir #include <com/sun/star/drawing/ShadeMode.hpp>
29cdf0e10cSrcweir #include <com/sun/star/drawing/Direction3D.hpp>
30cdf0e10cSrcweir #include <com/sun/star/drawing/Position3D.hpp>
31cdf0e10cSrcweir #include <com/sun/star/drawing/CameraGeometry.hpp>
32cdf0e10cSrcweir #include <com/sun/star/drawing/DoubleSequence.hpp>
33cdf0e10cSrcweir #include <tools/gen.hxx>
34cdf0e10cSrcweir #include <xmloff/shapeexport.hxx>
35cdf0e10cSrcweir #include "sdpropls.hxx"
36cdf0e10cSrcweir #include <tools/debug.hxx>
37cdf0e10cSrcweir #include <rtl/ustrbuf.hxx>
38cdf0e10cSrcweir #include <xmloff/xmlexp.hxx>
39cdf0e10cSrcweir #include <xmloff/xmluconv.hxx>
40cdf0e10cSrcweir #include "xexptran.hxx"
41cdf0e10cSrcweir #include <xmloff/xmltoken.hxx>
42cdf0e10cSrcweir #include <basegfx/vector/b3dvector.hxx>
431f882ec4SArmin Le Grand #include <xmloff/xmlnmspe.hxx>
441f882ec4SArmin Le Grand #include <basegfx/polygon/b3dpolypolygon.hxx>
451f882ec4SArmin Le Grand #include <basegfx/polygon/b3dpolypolygontools.hxx>
461f882ec4SArmin Le Grand #include <basegfx/matrix/b3dhommatrix.hxx>
471f882ec4SArmin Le Grand #include <basegfx/polygon/b2dpolypolygon.hxx>
481f882ec4SArmin Le Grand #include <basegfx/polygon/b2dpolypolygontools.hxx>
49cdf0e10cSrcweir 
50cdf0e10cSrcweir using ::rtl::OUString;
51cdf0e10cSrcweir using ::rtl::OUStringBuffer;
52cdf0e10cSrcweir 
53cdf0e10cSrcweir using namespace ::com::sun::star;
54cdf0e10cSrcweir using namespace ::xmloff::token;
55cdf0e10cSrcweir 
56cdf0e10cSrcweir 
57cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
58cdf0e10cSrcweir 
ImpExport3DSceneShape(const uno::Reference<drawing::XShape> & xShape,XmlShapeType,sal_Int32 nFeatures,awt::Point * pRefPoint)59cdf0e10cSrcweir void XMLShapeExport::ImpExport3DSceneShape( const uno::Reference< drawing::XShape >& xShape, XmlShapeType, sal_Int32 nFeatures, awt::Point* pRefPoint)
60cdf0e10cSrcweir {
61cdf0e10cSrcweir 	uno::Reference< drawing::XShapes > xShapes(xShape, uno::UNO_QUERY);
62cdf0e10cSrcweir 	if(xShapes.is() && xShapes->getCount())
63cdf0e10cSrcweir 	{
64cdf0e10cSrcweir 		uno::Reference< beans::XPropertySet > xPropSet( xShape, uno::UNO_QUERY );
65cdf0e10cSrcweir 		DBG_ASSERT( xPropSet.is(), "XMLShapeExport::ImpExport3DSceneShape can't export a scene without a propertyset" );
66cdf0e10cSrcweir 		if( xPropSet.is() )
67cdf0e10cSrcweir 		{
68cdf0e10cSrcweir 			// Transformation
69cdf0e10cSrcweir 			ImpExportNewTrans(xPropSet, nFeatures, pRefPoint);
70cdf0e10cSrcweir 
71cdf0e10cSrcweir 			// 3d attributes
72cdf0e10cSrcweir 			export3DSceneAttributes( xPropSet );
73cdf0e10cSrcweir 
74cdf0e10cSrcweir 			// write 3DScene shape
75cdf0e10cSrcweir 			sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210#
76cdf0e10cSrcweir 			SvXMLElementExport aOBJ( mrExport, XML_NAMESPACE_DR3D, XML_SCENE, bCreateNewline, sal_True);
77cdf0e10cSrcweir 
78cdf0e10cSrcweir 			ImpExportDescription( xShape ); // #i68101#
79cdf0e10cSrcweir 			ImpExportEvents( xShape );
80cdf0e10cSrcweir 
81cdf0e10cSrcweir 			// write 3DSceneLights
82cdf0e10cSrcweir 			export3DLamps( xPropSet );
83cdf0e10cSrcweir 
84*86e1cf34SPedro Giffuni 			// #89764# if export of position is suppressed for group shape,
85cdf0e10cSrcweir 			// positions of contained objects should be written relative to
86cdf0e10cSrcweir 			// the upper left edge of the group.
87cdf0e10cSrcweir 			awt::Point aUpperLeft;
88cdf0e10cSrcweir 
89cdf0e10cSrcweir 			if(!(nFeatures & SEF_EXPORT_POSITION))
90cdf0e10cSrcweir 			{
91cdf0e10cSrcweir 				nFeatures |= SEF_EXPORT_POSITION;
92cdf0e10cSrcweir 				aUpperLeft = xShape->getPosition();
93cdf0e10cSrcweir 				pRefPoint = &aUpperLeft;
94cdf0e10cSrcweir 			}
95cdf0e10cSrcweir 
96cdf0e10cSrcweir 			// write members
97cdf0e10cSrcweir 			exportShapes( xShapes, nFeatures, pRefPoint );
98cdf0e10cSrcweir 		}
99cdf0e10cSrcweir 	}
100cdf0e10cSrcweir }
101cdf0e10cSrcweir 
102cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
103cdf0e10cSrcweir 
ImpExport3DShape(const uno::Reference<drawing::XShape> & xShape,XmlShapeType eShapeType,sal_Int32,awt::Point *)104cdf0e10cSrcweir void XMLShapeExport::ImpExport3DShape(
105cdf0e10cSrcweir 	const uno::Reference< drawing::XShape >& xShape,
106cdf0e10cSrcweir 	XmlShapeType eShapeType, sal_Int32 /* nFeatures = SEF_DEFAULT */, awt::Point* /*pRefPoint = NULL */)
107cdf0e10cSrcweir {
108cdf0e10cSrcweir 	const uno::Reference< beans::XPropertySet > xPropSet(xShape, uno::UNO_QUERY);
109cdf0e10cSrcweir 	if(xPropSet.is())
110cdf0e10cSrcweir 	{
111cdf0e10cSrcweir 		OUString aStr;
112cdf0e10cSrcweir 		OUStringBuffer sStringBuffer;
113cdf0e10cSrcweir 
114cdf0e10cSrcweir 		// transformation (UNO_NAME_3D_TRANSFORM_MATRIX == "D3DTransformMatrix")
115cdf0e10cSrcweir 		uno::Any aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix")));
116cdf0e10cSrcweir 		drawing::HomogenMatrix xHomMat;
117cdf0e10cSrcweir 		aAny >>= xHomMat;
118cdf0e10cSrcweir 		SdXMLImExTransform3D aTransform;
119cdf0e10cSrcweir 		aTransform.AddHomogenMatrix(xHomMat);
120cdf0e10cSrcweir 		if(aTransform.NeedsAction())
121cdf0e10cSrcweir 			mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM100UnitConverter()));
122cdf0e10cSrcweir 
123cdf0e10cSrcweir 		switch(eShapeType)
124cdf0e10cSrcweir 		{
125cdf0e10cSrcweir 			case XmlShapeTypeDraw3DCubeObject:
126cdf0e10cSrcweir 			{
127cdf0e10cSrcweir 				// minEdge
128cdf0e10cSrcweir 				aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPosition")));
129cdf0e10cSrcweir 				drawing::Position3D aPosition3D;
130cdf0e10cSrcweir 				aAny >>= aPosition3D;
131cdf0e10cSrcweir 				::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ);
132cdf0e10cSrcweir 
133cdf0e10cSrcweir 				// maxEdge
134cdf0e10cSrcweir 				aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSize")));
135cdf0e10cSrcweir 				drawing::Direction3D aDirection3D;
136cdf0e10cSrcweir 				aAny >>= aDirection3D;
137cdf0e10cSrcweir 				::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.DirectionZ);
138cdf0e10cSrcweir 
139cdf0e10cSrcweir 				// transform maxEdge from distance to pos
140cdf0e10cSrcweir 				aDir3D = aPos3D + aDir3D;
141cdf0e10cSrcweir 
142cdf0e10cSrcweir 				// write minEdge
143cdf0e10cSrcweir 				if(aPos3D != ::basegfx::B3DVector(-2500.0, -2500.0, -2500.0)) // write only when not default
144cdf0e10cSrcweir 				{
145cdf0e10cSrcweir 					mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D);
146cdf0e10cSrcweir 					aStr = sStringBuffer.makeStringAndClear();
147cdf0e10cSrcweir 					mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MIN_EDGE, aStr);
148cdf0e10cSrcweir 				}
149cdf0e10cSrcweir 
150cdf0e10cSrcweir 				// write maxEdge
151cdf0e10cSrcweir 				if(aDir3D != ::basegfx::B3DVector(2500.0, 2500.0, 2500.0)) // write only when not default
152cdf0e10cSrcweir 				{
153cdf0e10cSrcweir 					mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D);
154cdf0e10cSrcweir 					aStr = sStringBuffer.makeStringAndClear();
155cdf0e10cSrcweir 					mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MAX_EDGE, aStr);
156cdf0e10cSrcweir 				}
157cdf0e10cSrcweir 
1585e6b5d64SArmin Le Grand 				// write 3DCube shape
1595e6b5d64SArmin Le Grand                 // #123542# Do this *after* the attributes are added, else these will be lost since opening
1605e6b5d64SArmin Le Grand                 // the scope will clear the global attribute list at the exporter
1615e6b5d64SArmin Le Grand 				SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_CUBE, sal_True, sal_True);
1625e6b5d64SArmin Le Grand 
1635e6b5d64SArmin Le Grand                 break;
164cdf0e10cSrcweir 			}
165cdf0e10cSrcweir 			case XmlShapeTypeDraw3DSphereObject:
166cdf0e10cSrcweir 			{
167cdf0e10cSrcweir 				// Center
168cdf0e10cSrcweir 				aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPosition")));
169cdf0e10cSrcweir 				drawing::Position3D aPosition3D;
170cdf0e10cSrcweir 				aAny >>= aPosition3D;
171cdf0e10cSrcweir 				::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ);
172cdf0e10cSrcweir 
173cdf0e10cSrcweir 				// Size
174cdf0e10cSrcweir 				aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSize")));
175cdf0e10cSrcweir 				drawing::Direction3D aDirection3D;
176cdf0e10cSrcweir 				aAny >>= aDirection3D;
177cdf0e10cSrcweir 				::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.DirectionZ);
178cdf0e10cSrcweir 
179cdf0e10cSrcweir 				// write Center
180cdf0e10cSrcweir 				if(aPos3D != ::basegfx::B3DVector(0.0, 0.0, 0.0)) // write only when not default
181cdf0e10cSrcweir 				{
182cdf0e10cSrcweir 					mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D);
183cdf0e10cSrcweir 					aStr = sStringBuffer.makeStringAndClear();
184cdf0e10cSrcweir 					mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_CENTER, aStr);
185cdf0e10cSrcweir 				}
186cdf0e10cSrcweir 
187cdf0e10cSrcweir 				// write Size
188cdf0e10cSrcweir 				if(aDir3D != ::basegfx::B3DVector(5000.0, 5000.0, 5000.0)) // write only when not default
189cdf0e10cSrcweir 				{
190cdf0e10cSrcweir 					mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D);
191cdf0e10cSrcweir 					aStr = sStringBuffer.makeStringAndClear();
192cdf0e10cSrcweir 					mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SIZE, aStr);
193cdf0e10cSrcweir 				}
194cdf0e10cSrcweir 
1955e6b5d64SArmin Le Grand 				// write 3DSphere shape
1965e6b5d64SArmin Le Grand                 // #123542# Do this *after* the attributes are added, else these will be lost since opening
1975e6b5d64SArmin Le Grand                 // the scope will clear the global attribute list at the exporter
1985e6b5d64SArmin Le Grand 				SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_SPHERE, sal_True, sal_True);
1995e6b5d64SArmin Le Grand 
200cdf0e10cSrcweir 				break;
201cdf0e10cSrcweir 			}
202cdf0e10cSrcweir 			case XmlShapeTypeDraw3DLatheObject:
203cdf0e10cSrcweir 			case XmlShapeTypeDraw3DExtrudeObject:
204cdf0e10cSrcweir 			{
2051f882ec4SArmin Le Grand                 // write special 3DLathe/3DExtrude attributes, get 3D PolyPolygon as drawing::PolyPolygonShape3D
2061f882ec4SArmin Le Grand                 aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPolyPolygon3D")));
2071f882ec4SArmin Le Grand                 drawing::PolyPolygonShape3D xPolyPolygon3D;
2081f882ec4SArmin Le Grand                 aAny >>= xPolyPolygon3D;
2091f882ec4SArmin Le Grand 
2101f882ec4SArmin Le Grand                 // convert to 3D PolyPolygon
2111f882ec4SArmin Le Grand                 const basegfx::B3DPolyPolygon aPolyPolygon3D(
2121f882ec4SArmin Le Grand                     basegfx::tools::UnoPolyPolygonShape3DToB3DPolyPolygon(
2131f882ec4SArmin Le Grand                         xPolyPolygon3D));
2141f882ec4SArmin Le Grand 
2151f882ec4SArmin Le Grand                 // convert to 2D PolyPolygon using identity 3D transformation (just grep X and Y)
2161f882ec4SArmin Le Grand                 const basegfx::B3DHomMatrix aB3DHomMatrixFor2DConversion;
2171f882ec4SArmin Le Grand                 const basegfx::B2DPolyPolygon aPolyPolygon(
2181f882ec4SArmin Le Grand                     basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(
2191f882ec4SArmin Le Grand                         aPolyPolygon3D,
2201f882ec4SArmin Le Grand                         aB3DHomMatrixFor2DConversion));
2211f882ec4SArmin Le Grand 
2221f882ec4SArmin Le Grand                 // get 2D range of it
2231f882ec4SArmin Le Grand                 const basegfx::B2DRange aPolyPolygonRange(aPolyPolygon.getB2DRange());
2241f882ec4SArmin Le Grand 
2251f882ec4SArmin Le Grand                 // export ViewBox
2261f882ec4SArmin Le Grand                 SdXMLImExViewBox aViewBox(
2271f882ec4SArmin Le Grand                     aPolyPolygonRange.getMinX(),
2281f882ec4SArmin Le Grand                     aPolyPolygonRange.getMinY(),
2291f882ec4SArmin Le Grand                     aPolyPolygonRange.getWidth(),
2301f882ec4SArmin Le Grand                     aPolyPolygonRange.getHeight());
2311f882ec4SArmin Le Grand 
2321f882ec4SArmin Le Grand                 mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_VIEWBOX, aViewBox.GetExportString());
2331f882ec4SArmin Le Grand 
2341f882ec4SArmin Le Grand                 // prepare svg:d string
2351f882ec4SArmin Le Grand                 const ::rtl::OUString aPolygonString(
2361f882ec4SArmin Le Grand                     basegfx::tools::exportToSvgD(
2371f882ec4SArmin Le Grand                         aPolyPolygon,
2381f882ec4SArmin Le Grand                         true,           // bUseRelativeCoordinates
2391f882ec4SArmin Le Grand                         false,          // bDetectQuadraticBeziers TTTT: not used in old, but maybe activated now
2401f882ec4SArmin Le Grand                         true));         // bHandleRelativeNextPointCompatible
2411f882ec4SArmin Le Grand 
2421f882ec4SArmin Le Grand                 // write point array
2431f882ec4SArmin Le Grand                 mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_D, aPolygonString);
244cdf0e10cSrcweir 
245cdf0e10cSrcweir 				if(eShapeType == XmlShapeTypeDraw3DLatheObject)
246cdf0e10cSrcweir 				{
247cdf0e10cSrcweir 					// write 3DLathe shape
248cdf0e10cSrcweir 					SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_ROTATE, sal_True, sal_True);
249cdf0e10cSrcweir 				}
250cdf0e10cSrcweir 				else
251cdf0e10cSrcweir 				{
252cdf0e10cSrcweir 					// write 3DExtrude shape
253cdf0e10cSrcweir 					SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_EXTRUDE, sal_True, sal_True);
254cdf0e10cSrcweir 				}
255cdf0e10cSrcweir 				break;
256cdf0e10cSrcweir 			}
257cdf0e10cSrcweir 			default:
258cdf0e10cSrcweir 				break;
259cdf0e10cSrcweir 		}
260cdf0e10cSrcweir 	}
261cdf0e10cSrcweir }
262cdf0e10cSrcweir 
263cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
264cdf0e10cSrcweir 
265cdf0e10cSrcweir /** helper for chart that adds all attributes of a 3d scene element to the export */
export3DSceneAttributes(const com::sun::star::uno::Reference<com::sun::star::beans::XPropertySet> & xPropSet)266cdf0e10cSrcweir void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet )
267cdf0e10cSrcweir {
268cdf0e10cSrcweir 	OUString aStr;
269cdf0e10cSrcweir 	OUStringBuffer sStringBuffer;
270cdf0e10cSrcweir 
271cdf0e10cSrcweir 	// world transformation (UNO_NAME_3D_TRANSFORM_MATRIX == "D3DTransformMatrix")
272cdf0e10cSrcweir 	uno::Any aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix")));
273cdf0e10cSrcweir 	drawing::HomogenMatrix xHomMat;
274cdf0e10cSrcweir 	aAny >>= xHomMat;
275cdf0e10cSrcweir 	SdXMLImExTransform3D aTransform;
276cdf0e10cSrcweir 	aTransform.AddHomogenMatrix(xHomMat);
277cdf0e10cSrcweir 	if(aTransform.NeedsAction())
278cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM100UnitConverter()));
279cdf0e10cSrcweir 
280cdf0e10cSrcweir 	// VRP, VPN, VUP
281cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry")));
282cdf0e10cSrcweir 	drawing::CameraGeometry aCamGeo;
283cdf0e10cSrcweir 	aAny >>= aCamGeo;
284cdf0e10cSrcweir 
285cdf0e10cSrcweir 	::basegfx::B3DVector aVRP(aCamGeo.vrp.PositionX, aCamGeo.vrp.PositionY, aCamGeo.vrp.PositionZ);
286cdf0e10cSrcweir 	if(aVRP != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default
287cdf0e10cSrcweir 	{
288cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVRP);
289cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
290cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VRP, aStr);
291cdf0e10cSrcweir 	}
292cdf0e10cSrcweir 
293cdf0e10cSrcweir 	::basegfx::B3DVector aVPN(aCamGeo.vpn.DirectionX, aCamGeo.vpn.DirectionY, aCamGeo.vpn.DirectionZ);
294cdf0e10cSrcweir 	if(aVPN != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default
295cdf0e10cSrcweir 	{
296cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVPN);
297cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
298cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VPN, aStr);
299cdf0e10cSrcweir 	}
300cdf0e10cSrcweir 
301cdf0e10cSrcweir 	::basegfx::B3DVector aVUP(aCamGeo.vup.DirectionX, aCamGeo.vup.DirectionY, aCamGeo.vup.DirectionZ);
302cdf0e10cSrcweir 	if(aVUP != ::basegfx::B3DVector(0.0, 1.0, 0.0)) // write only when not default
303cdf0e10cSrcweir 	{
304cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVUP);
305cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
306cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VUP, aStr);
307cdf0e10cSrcweir 	}
308cdf0e10cSrcweir 
309cdf0e10cSrcweir 	// projection "D3DScenePerspective" drawing::ProjectionMode
310cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective")));
311cdf0e10cSrcweir 	drawing::ProjectionMode xPrjMode;
312cdf0e10cSrcweir 	aAny >>= xPrjMode;
313cdf0e10cSrcweir 	if(xPrjMode == drawing::ProjectionMode_PARALLEL)
314cdf0e10cSrcweir 		aStr = GetXMLToken(XML_PARALLEL);
315cdf0e10cSrcweir 	else
316cdf0e10cSrcweir 		aStr = GetXMLToken(XML_PERSPECTIVE);
317cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_PROJECTION, aStr);
318cdf0e10cSrcweir 
319cdf0e10cSrcweir 	// distance
320cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance")));
321cdf0e10cSrcweir 	sal_Int32 nDistance = 0;
322cdf0e10cSrcweir 	aAny >>= nDistance;
323cdf0e10cSrcweir 	mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nDistance);
324cdf0e10cSrcweir 	aStr = sStringBuffer.makeStringAndClear();
325cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DISTANCE, aStr);
326cdf0e10cSrcweir 
327cdf0e10cSrcweir 	// focalLength
328cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength")));
329cdf0e10cSrcweir 	sal_Int32 nFocalLength = 0;
330cdf0e10cSrcweir 	aAny >>= nFocalLength;
331cdf0e10cSrcweir 	mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nFocalLength);
332cdf0e10cSrcweir 	aStr = sStringBuffer.makeStringAndClear();
333cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_FOCAL_LENGTH, aStr);
334cdf0e10cSrcweir 
335cdf0e10cSrcweir 	// shadowSlant
336cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant")));
337cdf0e10cSrcweir 	sal_Int16 nShadowSlant = 0;
338cdf0e10cSrcweir 	aAny >>= nShadowSlant;
339cdf0e10cSrcweir 	mrExport.GetMM100UnitConverter().convertNumber(sStringBuffer, (sal_Int32)nShadowSlant);
340cdf0e10cSrcweir 	aStr = sStringBuffer.makeStringAndClear();
341cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADOW_SLANT, aStr);
342cdf0e10cSrcweir 
343cdf0e10cSrcweir 	// shadeMode
344cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode")));
345cdf0e10cSrcweir 	drawing::ShadeMode xShadeMode;
346cdf0e10cSrcweir 	if(aAny >>= xShadeMode)
347cdf0e10cSrcweir 	{
348cdf0e10cSrcweir 		if(xShadeMode == drawing::ShadeMode_FLAT)
349cdf0e10cSrcweir 			aStr = GetXMLToken(XML_FLAT);
350cdf0e10cSrcweir 		else if(xShadeMode == drawing::ShadeMode_PHONG)
351cdf0e10cSrcweir 			aStr = GetXMLToken(XML_PHONG);
352cdf0e10cSrcweir 		else if(xShadeMode == drawing::ShadeMode_SMOOTH)
353cdf0e10cSrcweir 			aStr = GetXMLToken(XML_GOURAUD);
354cdf0e10cSrcweir 		else
355cdf0e10cSrcweir 			aStr = GetXMLToken(XML_DRAFT);
356cdf0e10cSrcweir 	}
357cdf0e10cSrcweir 	else
358cdf0e10cSrcweir 	{
359cdf0e10cSrcweir 		// ShadeMode enum not there, write default
360cdf0e10cSrcweir 		aStr = GetXMLToken(XML_GOURAUD);
361cdf0e10cSrcweir 	}
362cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADE_MODE, aStr);
363cdf0e10cSrcweir 
364cdf0e10cSrcweir 	// ambientColor
365cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")));
366cdf0e10cSrcweir 	sal_Int32 aColTemp = 0;
367cdf0e10cSrcweir 	Color aAmbientColor;
368cdf0e10cSrcweir 	aAny >>= aColTemp; aAmbientColor.SetColor(aColTemp);
369cdf0e10cSrcweir 	mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aAmbientColor);
370cdf0e10cSrcweir 	aStr = sStringBuffer.makeStringAndClear();
371cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_AMBIENT_COLOR, aStr);
372cdf0e10cSrcweir 
373cdf0e10cSrcweir 	// lightingMode
374cdf0e10cSrcweir 	aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting")));
375cdf0e10cSrcweir 	sal_Bool bTwoSidedLighting = false;
376cdf0e10cSrcweir 	aAny >>= bTwoSidedLighting;
377cdf0e10cSrcweir 	mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bTwoSidedLighting);
378cdf0e10cSrcweir 	aStr = sStringBuffer.makeStringAndClear();
379cdf0e10cSrcweir 	mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_LIGHTING_MODE, aStr);
380cdf0e10cSrcweir }
381cdf0e10cSrcweir 
382cdf0e10cSrcweir /** helper for chart that exports all lamps from the propertyset */
export3DLamps(const com::sun::star::uno::Reference<com::sun::star::beans::XPropertySet> & xPropSet)383cdf0e10cSrcweir void XMLShapeExport::export3DLamps( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet )
384cdf0e10cSrcweir {
385cdf0e10cSrcweir 	// write lamps 1..8 as content
386cdf0e10cSrcweir 	OUString aStr;
387cdf0e10cSrcweir 	OUStringBuffer sStringBuffer;
388cdf0e10cSrcweir 
389cdf0e10cSrcweir 	const OUString aColorPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor") );
390cdf0e10cSrcweir 	const OUString aDirectionPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection") );
391cdf0e10cSrcweir 	const OUString aLightOnPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn") );
392cdf0e10cSrcweir 
393cdf0e10cSrcweir 	OUString aPropName;
394cdf0e10cSrcweir 	OUString aIndexStr;
395cdf0e10cSrcweir 	sal_Int32 aColTemp = 0;
396cdf0e10cSrcweir 	Color aLightColor;
397cdf0e10cSrcweir 	::basegfx::B3DVector aLightDirection;
398cdf0e10cSrcweir 	drawing::Direction3D xLightDir;
399cdf0e10cSrcweir 	sal_Bool bLightOnOff = false;
400cdf0e10cSrcweir 	for(sal_Int32 nLamp = 1; nLamp <= 8; nLamp++)
401cdf0e10cSrcweir 	{
402cdf0e10cSrcweir 		aIndexStr = OUString::valueOf( nLamp );
403cdf0e10cSrcweir 
404cdf0e10cSrcweir 		// lightcolor
405cdf0e10cSrcweir 		aPropName = aColorPropName;
406cdf0e10cSrcweir 		aPropName += aIndexStr;
407cdf0e10cSrcweir 		xPropSet->getPropertyValue( aPropName ) >>= aColTemp;
408cdf0e10cSrcweir 		aLightColor.SetColor(aColTemp);
409cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aLightColor);
410cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
411cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIFFUSE_COLOR, aStr);
412cdf0e10cSrcweir 
413cdf0e10cSrcweir 		// lightdirection
414cdf0e10cSrcweir 		aPropName = aDirectionPropName;
415cdf0e10cSrcweir 		aPropName += aIndexStr;
416cdf0e10cSrcweir 		xPropSet->getPropertyValue(aPropName) >>= xLightDir;
417cdf0e10cSrcweir 		aLightDirection = ::basegfx::B3DVector(xLightDir.DirectionX, xLightDir.DirectionY, xLightDir.DirectionZ);
418cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aLightDirection);
419cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
420cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIRECTION, aStr);
421cdf0e10cSrcweir 
422cdf0e10cSrcweir 		// lighton
423cdf0e10cSrcweir 		aPropName = aLightOnPropName;
424cdf0e10cSrcweir 		aPropName += aIndexStr;
425cdf0e10cSrcweir 		xPropSet->getPropertyValue(aPropName) >>= bLightOnOff;
426cdf0e10cSrcweir 		mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bLightOnOff);
427cdf0e10cSrcweir 		aStr = sStringBuffer.makeStringAndClear();
428cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_ENABLED, aStr);
429cdf0e10cSrcweir 
430cdf0e10cSrcweir 		// specular
431cdf0e10cSrcweir 		mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SPECULAR,
432cdf0e10cSrcweir 			nLamp == 1 ? XML_TRUE : XML_FALSE);
433cdf0e10cSrcweir 
434cdf0e10cSrcweir 		// write light entry
435cdf0e10cSrcweir 		SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_LIGHT, sal_True, sal_True);
436cdf0e10cSrcweir 	}
437cdf0e10cSrcweir }
438cdf0e10cSrcweir 
439cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
440