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2cdf0e10cSrcweir  *
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23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_basegfx.hxx"
26cdf0e10cSrcweir #include <basegfx/curve/b2dquadraticbezier.hxx>
27cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
28cdf0e10cSrcweir 
29cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
30cdf0e10cSrcweir 
31cdf0e10cSrcweir namespace basegfx
32cdf0e10cSrcweir {
B2DQuadraticBezier(const B2DQuadraticBezier & rBezier)33cdf0e10cSrcweir 	B2DQuadraticBezier::B2DQuadraticBezier(const B2DQuadraticBezier& rBezier)
34cdf0e10cSrcweir 	:	maStartPoint(rBezier.maStartPoint),
35cdf0e10cSrcweir 		maEndPoint(rBezier.maEndPoint),
36cdf0e10cSrcweir 		maControlPoint(rBezier.maControlPoint)
37cdf0e10cSrcweir 	{
38cdf0e10cSrcweir 	}
39cdf0e10cSrcweir 
B2DQuadraticBezier()40cdf0e10cSrcweir 	B2DQuadraticBezier::B2DQuadraticBezier()
41cdf0e10cSrcweir 	{
42cdf0e10cSrcweir 	}
43cdf0e10cSrcweir 
B2DQuadraticBezier(const::basegfx::B2DPoint & rStart,const::basegfx::B2DPoint & rEnd)44cdf0e10cSrcweir 	B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rEnd)
45cdf0e10cSrcweir 	:	maStartPoint(rStart),
46cdf0e10cSrcweir 		maEndPoint(rEnd)
47cdf0e10cSrcweir 	{
48cdf0e10cSrcweir 	}
49cdf0e10cSrcweir 
B2DQuadraticBezier(const::basegfx::B2DPoint & rStart,const::basegfx::B2DPoint & rControl,const::basegfx::B2DPoint & rEnd)50cdf0e10cSrcweir 	B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rControl, const ::basegfx::B2DPoint& rEnd)
51cdf0e10cSrcweir 	:	maStartPoint(rStart),
52cdf0e10cSrcweir 		maEndPoint(rEnd),
53cdf0e10cSrcweir 		maControlPoint(rControl)
54cdf0e10cSrcweir 	{
55cdf0e10cSrcweir 	}
56cdf0e10cSrcweir 
~B2DQuadraticBezier()57cdf0e10cSrcweir 	B2DQuadraticBezier::~B2DQuadraticBezier()
58cdf0e10cSrcweir 	{
59cdf0e10cSrcweir 	}
60cdf0e10cSrcweir 
61cdf0e10cSrcweir 	// assignment operator
operator =(const B2DQuadraticBezier & rBezier)62cdf0e10cSrcweir 	B2DQuadraticBezier& B2DQuadraticBezier::operator=(const B2DQuadraticBezier& rBezier)
63cdf0e10cSrcweir 	{
64cdf0e10cSrcweir 		maStartPoint = rBezier.maStartPoint;
65cdf0e10cSrcweir 		maEndPoint = rBezier.maEndPoint;
66cdf0e10cSrcweir 		maControlPoint = rBezier.maControlPoint;
67cdf0e10cSrcweir 
68cdf0e10cSrcweir 		return *this;
69cdf0e10cSrcweir 	}
70cdf0e10cSrcweir 
71cdf0e10cSrcweir 	// compare operators
operator ==(const B2DQuadraticBezier & rBezier) const72cdf0e10cSrcweir 	bool B2DQuadraticBezier::operator==(const B2DQuadraticBezier& rBezier) const
73cdf0e10cSrcweir 	{
74cdf0e10cSrcweir 		return (
75cdf0e10cSrcweir 			maStartPoint == rBezier.maStartPoint
76cdf0e10cSrcweir 			&& maEndPoint == rBezier.maEndPoint
77cdf0e10cSrcweir 			&& maControlPoint == rBezier.maControlPoint
78cdf0e10cSrcweir 		);
79cdf0e10cSrcweir 	}
80cdf0e10cSrcweir 
operator !=(const B2DQuadraticBezier & rBezier) const81cdf0e10cSrcweir 	bool B2DQuadraticBezier::operator!=(const B2DQuadraticBezier& rBezier) const
82cdf0e10cSrcweir 	{
83cdf0e10cSrcweir 		return (
84cdf0e10cSrcweir 			maStartPoint != rBezier.maStartPoint
85cdf0e10cSrcweir 			|| maEndPoint != rBezier.maEndPoint
86cdf0e10cSrcweir 			|| maControlPoint != rBezier.maControlPoint
87cdf0e10cSrcweir 		);
88cdf0e10cSrcweir 	}
89cdf0e10cSrcweir 
90cdf0e10cSrcweir 	// test if control vector is used
isBezier() const91cdf0e10cSrcweir 	bool B2DQuadraticBezier::isBezier() const
92cdf0e10cSrcweir 	{
93cdf0e10cSrcweir 		// if control vector is empty, bezier is not used
94cdf0e10cSrcweir 		if(maControlPoint == maStartPoint || maControlPoint == maEndPoint)
95cdf0e10cSrcweir 			return false;
96cdf0e10cSrcweir 
97cdf0e10cSrcweir 		return true;
98cdf0e10cSrcweir 	}
99cdf0e10cSrcweir } // end of namespace basegfx
100cdf0e10cSrcweir 
101cdf0e10cSrcweir // eof
102