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27 
28 #ifndef _VCLCANVAS_WINDOWOUTDEVHOLDER_HXX
29 #define _VCLCANVAS_WINDOWOUTDEVHOLDER_HXX
30 
31 #include <com/sun/star/uno/Reference.hxx>
32 #include <com/sun/star/awt/XWindow.hpp>
33 #include <vcl/window.hxx>
34 
35 #include "outdevprovider.hxx"
36 
37 #include <boost/utility.hpp>
38 
39 namespace vclcanvas
40 {
41     class WindowOutDevHolder : public OutDevProvider,
42                                private ::boost::noncopyable
43     {
44     public:
45         explicit WindowOutDevHolder( const ::com::sun::star::uno::Reference<
46                                            ::com::sun::star::awt::XWindow>& xWin );
47 
48     private:
49         virtual OutputDevice& 		getOutDev() { return mrOutputWindow; }
50         virtual const OutputDevice& getOutDev() const { return mrOutputWindow; }
51 
52         // TODO(Q2): Lifetime issue. Though WindowGraphicDeviceBase
53         // now listenes to the window component, I still consider
54         // holding a naked reference unsafe here (especially as we
55         // pass it around via getOutDev). This _only_ works reliably,
56         // if disposing the SpriteCanvas correctly disposes all
57         // entities which hold this pointer.
58         // So: as soon as the protocol inside
59         // vcl/source/window/window.cxx is broken, that disposes the
60         // canvas during window deletion, we're riding a dead horse
61         // here
62         Window& mrOutputWindow;
63     };
64 }
65 
66 #endif /* _VCLCANVAS_WINDOWOUTDEVHOLDER_HXX */
67