xref: /trunk/main/chart2/source/view/inc/Stripe.hxx (revision de7b3f82)
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22*de7b3f82SAndrew Rist 
23cdf0e10cSrcweir #ifndef _CHART_STRIPE_HXX
24cdf0e10cSrcweir #define _CHART_STRIPE_HXX
25cdf0e10cSrcweir 
26cdf0e10cSrcweir #include <com/sun/star/drawing/Position3D.hpp>
27cdf0e10cSrcweir #include <com/sun/star/drawing/Direction3D.hpp>
28cdf0e10cSrcweir #include <com/sun/star/uno/Any.h>
29cdf0e10cSrcweir 
30cdf0e10cSrcweir //.............................................................................
31cdf0e10cSrcweir namespace chart
32cdf0e10cSrcweir {
33cdf0e10cSrcweir //.............................................................................
34cdf0e10cSrcweir 
35cdf0e10cSrcweir //-----------------------------------------------------------------------------
36cdf0e10cSrcweir /** A Stripe represents a 2 dimensional foursquare plane in a 3 dimaensional room.
37cdf0e10cSrcweir 
38cdf0e10cSrcweir @todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions
39cdf0e10cSrcweir */
40cdf0e10cSrcweir 
41cdf0e10cSrcweir class Stripe
42cdf0e10cSrcweir {
43cdf0e10cSrcweir public:
44cdf0e10cSrcweir     Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
45cdf0e10cSrcweir         , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint2
46cdf0e10cSrcweir         , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint4 );
47cdf0e10cSrcweir 
48cdf0e10cSrcweir     Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
49cdf0e10cSrcweir         , const ::com::sun::star::drawing::Position3D& rPoint2
50cdf0e10cSrcweir         , double fDepth );
51cdf0e10cSrcweir 
52cdf0e10cSrcweir     Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
53cdf0e10cSrcweir         , const ::com::sun::star::drawing::Position3D& rPoint2
54cdf0e10cSrcweir         , const ::com::sun::star::drawing::Position3D& rPoint3
55cdf0e10cSrcweir         , const ::com::sun::star::drawing::Position3D& rPoint4 );
56cdf0e10cSrcweir 
57cdf0e10cSrcweir     void SetManualNormal( const ::com::sun::star::drawing::Direction3D& rNormal );
58cdf0e10cSrcweir     ::com::sun::star::drawing::Direction3D getNormal() const;
59cdf0e10cSrcweir 
60cdf0e10cSrcweir     void InvertNormal( bool bInvertNormal );
61cdf0e10cSrcweir 
62cdf0e10cSrcweir     ::com::sun::star::uno::Any      getPolyPolygonShape3D() const;
63cdf0e10cSrcweir     ::com::sun::star::uno::Any      getNormalsPolygon() const;
64cdf0e10cSrcweir     ::com::sun::star::uno::Any      getTexturePolygon( short nRotatedTexture ) const; //0 to 7 are the different possibilities
65cdf0e10cSrcweir 
GetPosition1() const66cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D GetPosition1() const { return m_aPoint1; }
GetPosition2() const67cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D GetPosition2() const { return m_aPoint2; }
GetPosition3() const68cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D GetPosition3() const { return m_aPoint3; }
GetPosition4() const69cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D GetPosition4() const { return m_aPoint4; }
70cdf0e10cSrcweir 
71cdf0e10cSrcweir private:
72cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D m_aPoint1;
73cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D m_aPoint2;
74cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D m_aPoint3;
75cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D m_aPoint4;
76cdf0e10cSrcweir 
77cdf0e10cSrcweir     bool m_bInvertNormal;
78cdf0e10cSrcweir     bool m_bManualNormalSet;
79cdf0e10cSrcweir     ::com::sun::star::drawing::Direction3D m_aManualNormal;
80cdf0e10cSrcweir };
81cdf0e10cSrcweir 
82cdf0e10cSrcweir //.............................................................................
83cdf0e10cSrcweir } //namespace chart
84cdf0e10cSrcweir //.............................................................................
85cdf0e10cSrcweir #endif
86