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27 
28 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
29 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
30 
31 #include <drawinglayer/drawinglayerdllapi.h>
32 //////////////////////////////////////////////////////////////////////////////
33 // predefines
34 
35 namespace drawinglayer { namespace attribute {
36 	class ImpMaterialAttribute3D;
37 }}
38 
39 namespace basegfx {
40 	class BColor;
41 }
42 
43 //////////////////////////////////////////////////////////////////////////////
44 
45 namespace drawinglayer
46 {
47 	namespace attribute
48 	{
49 		class DRAWINGLAYER_DLLPUBLIC MaterialAttribute3D
50 		{
51 		private:
52 			ImpMaterialAttribute3D*								mpMaterialAttribute3D;
53 
54 		public:
55 			// constructors/destructor
56 			MaterialAttribute3D(
57                 const basegfx::BColor& rColor,
58                 const basegfx::BColor& rSpecular,
59                 const basegfx::BColor& rEmission,
60                 sal_uInt16 nSpecularIntensity);
61 			MaterialAttribute3D(const basegfx::BColor& rColor);
62 			MaterialAttribute3D();
63 			MaterialAttribute3D(const MaterialAttribute3D& rCandidate);
64 			~MaterialAttribute3D();
65 
66 			// assignment operator
67 			MaterialAttribute3D& operator=(const MaterialAttribute3D& rCandidate);
68 
69             // checks if the incarnation is default constructed
70             bool isDefault() const;
71 
72             // compare operator
73 			bool operator==(const MaterialAttribute3D& rCandidate) const;
74 
75 			// data read access
76 			const basegfx::BColor& getColor() const;
77 			const basegfx::BColor& getSpecular() const;
78 			const basegfx::BColor& getEmission() const;
79 			sal_uInt16 getSpecularIntensity() const;
80 		};
81 	} // end of namespace attribute
82 } // end of namespace drawinglayer
83 
84 //////////////////////////////////////////////////////////////////////////////
85 
86 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
87 
88 // eof
89