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27 
28 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
29 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
30 
31 #include <sal/types.h>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 // predefines
35 
36 namespace drawinglayer { namespace attribute {
37 	class ImpMaterialAttribute3D;
38 }}
39 
40 namespace basegfx {
41 	class BColor;
42 }
43 
44 //////////////////////////////////////////////////////////////////////////////
45 
46 namespace drawinglayer
47 {
48 	namespace attribute
49 	{
50 		class MaterialAttribute3D
51 		{
52 		private:
53 			ImpMaterialAttribute3D*								mpMaterialAttribute3D;
54 
55 		public:
56 			// constructors/destructor
57 			MaterialAttribute3D(
58                 const basegfx::BColor& rColor,
59                 const basegfx::BColor& rSpecular,
60                 const basegfx::BColor& rEmission,
61                 sal_uInt16 nSpecularIntensity);
62 			MaterialAttribute3D(const basegfx::BColor& rColor);
63 			MaterialAttribute3D();
64 			MaterialAttribute3D(const MaterialAttribute3D& rCandidate);
65 			~MaterialAttribute3D();
66 
67 			// assignment operator
68 			MaterialAttribute3D& operator=(const MaterialAttribute3D& rCandidate);
69 
70             // checks if the incarnation is default constructed
71             bool isDefault() const;
72 
73             // compare operator
74 			bool operator==(const MaterialAttribute3D& rCandidate) const;
75 
76 			// data read access
77 			const basegfx::BColor& getColor() const;
78 			const basegfx::BColor& getSpecular() const;
79 			const basegfx::BColor& getEmission() const;
80 			sal_uInt16 getSpecularIntensity() const;
81 		};
82 	} // end of namespace attribute
83 } // end of namespace drawinglayer
84 
85 //////////////////////////////////////////////////////////////////////////////
86 
87 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
88 
89 // eof
90