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35 
36 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
37 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
38 
39 #include <sal/types.h>
40 #include <vector>
41 
42 //////////////////////////////////////////////////////////////////////////////
43 // predefines
44 
45 namespace basegfx {
46 	class BColor;
47     class B3DVector;
48 }
49 
50 namespace drawinglayer { namespace attribute {
51     class ImpSdrLightingAttribute;
52     class Sdr3DLightAttribute;
53 }}
54 
55 //////////////////////////////////////////////////////////////////////////////
56 
57 namespace drawinglayer
58 {
59 	namespace attribute
60 	{
61 		class SdrLightingAttribute
62 		{
63         private:
64             ImpSdrLightingAttribute*            mpSdrLightingAttribute;
65 
66 		public:
67             /// constructors/assignmentoperator/destructor
68 			SdrLightingAttribute(
69 				const basegfx::BColor& rAmbientLight,
70 				const ::std::vector< Sdr3DLightAttribute >& rLightVector);
71 			SdrLightingAttribute();
72 			SdrLightingAttribute(const SdrLightingAttribute& rCandidate);
73 			SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate);
74 			~SdrLightingAttribute();
75 
76             // checks if the incarnation is default constructed
77             bool isDefault() const;
78 
79 			// compare operator
80 			bool operator==(const SdrLightingAttribute& rCandidate) const;
81 
82             // data read access
83 			const basegfx::BColor& getAmbientLight() const;
84 			const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
85 
86 			// color model solver
87 			basegfx::BColor solveColorModel(
88 				const basegfx::B3DVector& rNormalInEyeCoordinates,
89 				const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
90 				const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const;
91 		};
92 	} // end of namespace attribute
93 } // end of namespace drawinglayer
94 
95 //////////////////////////////////////////////////////////////////////////////
96 
97 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX
98 
99 // eof
100