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35 
36 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
37 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
38 
39 #include <sal/types.h>
40 #include <com/sun/star/drawing/ProjectionMode.hpp>
41 #include <com/sun/star/drawing/ShadeMode.hpp>
42 
43 //////////////////////////////////////////////////////////////////////////////
44 // predefines
45 
46 namespace drawinglayer { namespace attribute {
47     class ImpSdrSceneAttribute;
48 }}
49 
50 //////////////////////////////////////////////////////////////////////////////
51 
52 namespace drawinglayer
53 {
54 	namespace attribute
55 	{
56 		class SdrSceneAttribute
57 		{
58         private:
59             ImpSdrSceneAttribute*               mpSdrSceneAttribute;
60 
61 		public:
62             /// constructors/assignmentoperator/destructor
63 			SdrSceneAttribute(
64 				double fDistance,
65 				double fShadowSlant,
66 				::com::sun::star::drawing::ProjectionMode aProjectionMode,
67 				::com::sun::star::drawing::ShadeMode aShadeMode,
68 				bool bTwoSidedLighting);
69 			SdrSceneAttribute();
70 			SdrSceneAttribute(const SdrSceneAttribute& rCandidate);
71 			SdrSceneAttribute& operator=(const SdrSceneAttribute& rCandidate);
72 			~SdrSceneAttribute();
73 
74             // checks if the incarnation is default constructed
75             bool isDefault() const;
76 
77 			// compare operator
78 			bool operator==(const SdrSceneAttribute& rCandidate) const;
79 
80             // data read access
81 			double getDistance() const;
82 			double getShadowSlant() const;
83 			::com::sun::star::drawing::ProjectionMode getProjectionMode() const;
84 			::com::sun::star::drawing::ShadeMode getShadeMode() const;
85 			bool getTwoSidedLighting() const;
86 		};
87 	} // end of namespace attribute
88 } // end of namespace drawinglayer
89 
90 //////////////////////////////////////////////////////////////////////////////
91 
92 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
93 
94 // eof
95