1*4f506f19SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*4f506f19SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*4f506f19SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*4f506f19SAndrew Rist * distributed with this work for additional information 6*4f506f19SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*4f506f19SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*4f506f19SAndrew Rist * "License"); you may not use this file except in compliance 9*4f506f19SAndrew Rist * with the License. You may obtain a copy of the License at 10*4f506f19SAndrew Rist * 11*4f506f19SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*4f506f19SAndrew Rist * 13*4f506f19SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*4f506f19SAndrew Rist * software distributed under the License is distributed on an 15*4f506f19SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*4f506f19SAndrew Rist * KIND, either express or implied. See the License for the 17*4f506f19SAndrew Rist * specific language governing permissions and limitations 18*4f506f19SAndrew Rist * under the License. 19*4f506f19SAndrew Rist * 20*4f506f19SAndrew Rist *************************************************************/ 21*4f506f19SAndrew Rist 22*4f506f19SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX 25cdf0e10cSrcweir #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX 26cdf0e10cSrcweir 27090f0eb8SEike Rathke #include <drawinglayer/drawinglayerdllapi.h> 28cdf0e10cSrcweir #include <drawinglayer/primitive2d/groupprimitive2d.hxx> 29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 30cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx> 31cdf0e10cSrcweir 32cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 33cdf0e10cSrcweir 34cdf0e10cSrcweir namespace drawinglayer 35cdf0e10cSrcweir { 36cdf0e10cSrcweir namespace primitive2d 37cdf0e10cSrcweir { 38cdf0e10cSrcweir /** ShadowPrimitive2D class 39cdf0e10cSrcweir 40cdf0e10cSrcweir This primitive defines a generic shadow geometry construction 41cdf0e10cSrcweir for 2D objects. It decomposes to a TransformPrimitive2D embedded 42cdf0e10cSrcweir into a ModifiedColorPrimitive2D. 43cdf0e10cSrcweir 44cdf0e10cSrcweir It's for primtive usage convenience, so that not everyone has 45cdf0e10cSrcweir to implement the generic shadow construction by himself. 46cdf0e10cSrcweir 47cdf0e10cSrcweir The same geometry as sequence of primitives is used as geometry and 48cdf0e10cSrcweir as shadow. Since these are RefCounted Uno-Api objects, no extra objects 49cdf0e10cSrcweir are needed for the shadow itself; all the local decompositions of the 50cdf0e10cSrcweir original geometry can be reused from the renderer for shadow visualisation. 51cdf0e10cSrcweir */ 52090f0eb8SEike Rathke class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D : public GroupPrimitive2D 53cdf0e10cSrcweir { 54cdf0e10cSrcweir private: 55cdf0e10cSrcweir /// the shadow transformation, normally just an offset 56cdf0e10cSrcweir basegfx::B2DHomMatrix maShadowTransform; 57cdf0e10cSrcweir 58cdf0e10cSrcweir /// the shadow color to which all geometry is to be forced 59cdf0e10cSrcweir basegfx::BColor maShadowColor; 60cdf0e10cSrcweir 61cdf0e10cSrcweir public: 62cdf0e10cSrcweir /// constructor 63cdf0e10cSrcweir ShadowPrimitive2D( 64cdf0e10cSrcweir const basegfx::B2DHomMatrix& rShadowTransform, 65cdf0e10cSrcweir const basegfx::BColor& rShadowColor, 66cdf0e10cSrcweir const Primitive2DSequence& rChildren); 67cdf0e10cSrcweir 68cdf0e10cSrcweir /// data read access getShadowTransform() const69cdf0e10cSrcweir const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } getShadowColor() const70cdf0e10cSrcweir const basegfx::BColor& getShadowColor() const { return maShadowColor; } 71cdf0e10cSrcweir 72cdf0e10cSrcweir /// compare operator 73cdf0e10cSrcweir virtual bool operator==(const BasePrimitive2D& rPrimitive) const; 74cdf0e10cSrcweir 75cdf0e10cSrcweir /// get range 76cdf0e10cSrcweir virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; 77cdf0e10cSrcweir 78cdf0e10cSrcweir /// create decomposition 79cdf0e10cSrcweir virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; 80cdf0e10cSrcweir 81cdf0e10cSrcweir /// provide unique ID 82cdf0e10cSrcweir DeclPrimitrive2DIDBlock() 83cdf0e10cSrcweir }; 84cdf0e10cSrcweir } // end of namespace primitive2d 85cdf0e10cSrcweir } // end of namespace drawinglayer 86cdf0e10cSrcweir 87cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 88cdf0e10cSrcweir 89cdf0e10cSrcweir #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX 90cdf0e10cSrcweir 91cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 92cdf0e10cSrcweir // eof 93