1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX 25 #define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX 26 27 #include <drawinglayer/drawinglayerdllapi.h> 28 #include <drawinglayer/processor2d/vclprocessor2d.hxx> 29 #include <vcl/outdev.hxx> 30 31 ////////////////////////////////////////////////////////////////////////////// 32 // predefines 33 34 namespace drawinglayer { namespace primitive2d { 35 class PolyPolygonColorPrimitive2D; 36 class PolygonHairlinePrimitive2D; 37 class PolygonStrokePrimitive2D; 38 }} 39 40 ////////////////////////////////////////////////////////////////////////////// 41 42 namespace drawinglayer 43 { 44 namespace processor2d 45 { 46 /** VclPixelProcessor2D class 47 48 This processor derived from VclProcessor2D is the base class for rendering 49 all feeded primitives to a VCL Window. It is the currently used renderer 50 for all VCL editing output from the DrawingLayer. 51 */ 52 class VclPixelProcessor2D : public VclProcessor2D 53 { 54 private: 55 protected: 56 /* the local processor for BasePrinitive2D-Implementation based primitives, 57 called from the common process()-implementation 58 */ 59 virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate); 60 61 // some helpers to try direct paints (shortcuts) 62 bool tryDrawPolyPolygonColorPrimitive2DDirect(const drawinglayer::primitive2d::PolyPolygonColorPrimitive2D& rSource, double fTransparency); 63 bool tryDrawPolygonHairlinePrimitive2DDirect(const drawinglayer::primitive2d::PolygonHairlinePrimitive2D& rSource, double fTransparency); 64 bool tryDrawPolygonStrokePrimitive2DDirect(const drawinglayer::primitive2d::PolygonStrokePrimitive2D& rSource, double fTransparency); 65 66 public: 67 /// constructor/destructor 68 VclPixelProcessor2D( 69 const geometry::ViewInformation2D& rViewInformation, 70 OutputDevice& rOutDev); 71 virtual ~VclPixelProcessor2D(); 72 }; 73 } // end of namespace processor2d 74 } // end of namespace drawinglayer 75 76 ////////////////////////////////////////////////////////////////////////////// 77 78 #endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX 79 80 // eof 81