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27 
28 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
29 #define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
30 
31 #include <drawinglayer/drawinglayerdllapi.h>
32 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
33 #include <vcl/outdev.hxx>
34 
35 //////////////////////////////////////////////////////////////////////////////
36 
37 namespace drawinglayer
38 {
39 	namespace processor2d
40 	{
41         /** VclPixelProcessor2D class
42 
43             This processor derived from VclProcessor2D is the base class for rendering
44             all feeded primitives to a VCL Window. It is the currently used renderer
45             for all VCL editing output from the DrawingLayer.
46          */
47 		class DRAWINGLAYER_DLLPUBLIC VclPixelProcessor2D : public VclProcessor2D
48 		{
49         private:
50 			/*  The Pixel renderer resets the original MapMode from the OutputDevice.
51 			    For some situations it is necessary to get it again, so it is rescued here
52              */
53 			MapMode								maOriginalMapMode;
54 
55 		protected:
56 			/*  the local processor for BasePrinitive2D-Implementation based primitives,
57 			    called from the common process()-implementation
58              */
59 			virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
60 
61         public:
62 			/// constructor/destructor
63 			VclPixelProcessor2D(
64 				const geometry::ViewInformation2D& rViewInformation,
65 				OutputDevice& rOutDev);
66 			virtual ~VclPixelProcessor2D();
67 
68 			/// data read access
69 			const MapMode& getOriginalMapMode() const { return maOriginalMapMode; }
70 		};
71 	} // end of namespace processor2d
72 } // end of namespace drawinglayer
73 
74 //////////////////////////////////////////////////////////////////////////////
75 
76 #endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
77 
78 // eof
79