1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX 25 #define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX 26 27 #include <drawinglayer/drawinglayerdllapi.h> 28 #include <drawinglayer/processor2d/vclprocessor2d.hxx> 29 #include <vcl/outdev.hxx> 30 31 ////////////////////////////////////////////////////////////////////////////// 32 33 namespace drawinglayer 34 { 35 namespace processor2d 36 { 37 /** VclPixelProcessor2D class 38 39 This processor derived from VclProcessor2D is the base class for rendering 40 all feeded primitives to a VCL Window. It is the currently used renderer 41 for all VCL editing output from the DrawingLayer. 42 */ 43 class DRAWINGLAYER_DLLPUBLIC VclPixelProcessor2D : public VclProcessor2D 44 { 45 private: 46 /* The Pixel renderer resets the original MapMode from the OutputDevice. 47 For some situations it is necessary to get it again, so it is rescued here 48 */ 49 MapMode maOriginalMapMode; 50 51 protected: 52 /* the local processor for BasePrinitive2D-Implementation based primitives, 53 called from the common process()-implementation 54 */ 55 virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate); 56 57 public: 58 /// constructor/destructor 59 VclPixelProcessor2D( 60 const geometry::ViewInformation2D& rViewInformation, 61 OutputDevice& rOutDev); 62 virtual ~VclPixelProcessor2D(); 63 64 /// data read access 65 const MapMode& getOriginalMapMode() const { return maOriginalMapMode; } 66 }; 67 } // end of namespace processor2d 68 } // end of namespace drawinglayer 69 70 ////////////////////////////////////////////////////////////////////////////// 71 72 #endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX 73 74 // eof 75