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21 
22 
23 
24 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
25 #define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
26 
27 #include <drawinglayer/drawinglayerdllapi.h>
28 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
29 #include <vcl/outdev.hxx>
30 
31 //////////////////////////////////////////////////////////////////////////////
32 
33 namespace drawinglayer
34 {
35 	namespace processor2d
36 	{
37         /** VclPixelProcessor2D class
38 
39             This processor derived from VclProcessor2D is the base class for rendering
40             all feeded primitives to a VCL Window. It is the currently used renderer
41             for all VCL editing output from the DrawingLayer.
42          */
43 		class DRAWINGLAYER_DLLPUBLIC VclPixelProcessor2D : public VclProcessor2D
44 		{
45         private:
46 			/*  The Pixel renderer resets the original MapMode from the OutputDevice.
47 			    For some situations it is necessary to get it again, so it is rescued here
48              */
49 			MapMode								maOriginalMapMode;
50 
51 		protected:
52 			/*  the local processor for BasePrinitive2D-Implementation based primitives,
53 			    called from the common process()-implementation
54              */
55 			virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
56 
57         public:
58 			/// constructor/destructor
59 			VclPixelProcessor2D(
60 				const geometry::ViewInformation2D& rViewInformation,
61 				OutputDevice& rOutDev);
62 			virtual ~VclPixelProcessor2D();
63 
64 			/// data read access
65 			const MapMode& getOriginalMapMode() const { return maOriginalMapMode; }
66 		};
67 	} // end of namespace processor2d
68 } // end of namespace drawinglayer
69 
70 //////////////////////////////////////////////////////////////////////////////
71 
72 #endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
73 
74 // eof
75