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21 
22 
23 
24 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
25 #define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
26 
27 #include <drawinglayer/drawinglayerdllapi.h>
28 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
29 #include <vcl/outdev.hxx>
30 
31 //////////////////////////////////////////////////////////////////////////////
32 
33 namespace drawinglayer
34 {
35 	namespace processor2d
36 	{
37         /** VclPixelProcessor2D class
38 
39             This processor derived from VclProcessor2D is the base class for rendering
40             all feeded primitives to a VCL Window. It is the currently used renderer
41             for all VCL editing output from the DrawingLayer.
42          */
43 		class VclPixelProcessor2D : public VclProcessor2D
44 		{
45         private:
46 		protected:
47 			/*  the local processor for BasePrinitive2D-Implementation based primitives,
48 			    called from the common process()-implementation
49              */
50 			virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
51 
52         public:
53 			/// constructor/destructor
54 			VclPixelProcessor2D(
55 				const geometry::ViewInformation2D& rViewInformation,
56 				OutputDevice& rOutDev);
57 			virtual ~VclPixelProcessor2D();
58 		};
59 	} // end of namespace processor2d
60 } // end of namespace drawinglayer
61 
62 //////////////////////////////////////////////////////////////////////////////
63 
64 #endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
65 
66 // eof
67