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27 
28 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
29 #define INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
30 
31 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
32 #include <vcl/outdev.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 namespace drawinglayer
37 {
38 	namespace processor2d
39 	{
40         /** VclPixelProcessor2D class
41 
42             This processor derived from VclProcessor2D is the base class for rendering
43             all feeded primitives to a VCL Window. It is the currently used renderer
44             for all VCL editing output from the DrawingLayer.
45          */
46 		class VclPixelProcessor2D : public VclProcessor2D
47 		{
48         private:
49 			/*  The Pixel renderer resets the original MapMode from the OutputDevice.
50 			    For some situations it is necessary to get it again, so it is rescued here
51              */
52 			MapMode								maOriginalMapMode;
53 
54 		protected:
55 			/*  the local processor for BasePrinitive2D-Implementation based primitives,
56 			    called from the common process()-implementation
57              */
58 			virtual void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate);
59 
60         public:
61 			/// constructor/destructor
62 			VclPixelProcessor2D(
63 				const geometry::ViewInformation2D& rViewInformation,
64 				OutputDevice& rOutDev);
65 			virtual ~VclPixelProcessor2D();
66 
67 			/// data read access
68 			const MapMode& getOriginalMapMode() const { return maOriginalMapMode; }
69 		};
70 	} // end of namespace processor2d
71 } // end of namespace drawinglayer
72 
73 //////////////////////////////////////////////////////////////////////////////
74 
75 #endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_VCLPIXELPROCESSOR2D_HXX
76 
77 // eof
78