1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_drawinglayer.hxx" 26 27 #include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx> 28 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx> 29 #include <basegfx/polygon/b2dpolypolygon.hxx> 30 #include <basegfx/polygon/b3dpolygon.hxx> 31 #include <basegfx/polygon/b2dpolygon.hxx> 32 #include <basegfx/polygon/b2dpolypolygontools.hxx> 33 #include <basegfx/range/b2drange.hxx> 34 #include <drawinglayer/texture/texture.hxx> 35 #include <basegfx/polygon/b2dpolygonclipper.hxx> 36 #include <basegfx/matrix/b3dhommatrix.hxx> 37 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx> 38 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> 39 40 ////////////////////////////////////////////////////////////////////////////// 41 42 using namespace com::sun::star; 43 44 ////////////////////////////////////////////////////////////////////////////// 45 46 namespace drawinglayer 47 { 48 namespace primitive3d 49 { 50 Primitive3DSequence HatchTexturePrimitive3D::impCreate3DDecomposition() const 51 { 52 Primitive3DSequence aRetval; 53 54 if(getChildren().hasElements()) 55 { 56 const Primitive3DSequence aSource(getChildren()); 57 const sal_uInt32 nSourceCount(aSource.getLength()); 58 std::vector< Primitive3DReference > aDestination; 59 60 for(sal_uInt32 a(0); a < nSourceCount; a++) 61 { 62 // get reference 63 const Primitive3DReference xReference(aSource[a]); 64 65 if(xReference.is()) 66 { 67 // try to cast to BasePrimitive2D implementation 68 const BasePrimitive3D* pBasePrimitive = dynamic_cast< const BasePrimitive3D* >(xReference.get()); 69 70 if(pBasePrimitive) 71 { 72 // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch 73 // not all content is needed, remove transparencies and ModifiedColorPrimitives 74 switch(pBasePrimitive->getPrimitive3DID()) 75 { 76 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D : 77 { 78 // polyPolygonMaterialPrimitive3D, check texturing and hatching 79 const PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const PolyPolygonMaterialPrimitive3D& >(*pBasePrimitive); 80 const basegfx::B3DPolyPolygon aFillPolyPolygon(rPrimitive.getB3DPolyPolygon()); 81 82 if(maHatch.isFillBackground()) 83 { 84 // add original primitive for background 85 aDestination.push_back(xReference); 86 } 87 88 if(aFillPolyPolygon.areTextureCoordinatesUsed()) 89 { 90 const sal_uInt32 nPolyCount(aFillPolyPolygon.count()); 91 basegfx::B2DPolyPolygon aTexPolyPolygon; 92 basegfx::B2DPoint a2N; 93 basegfx::B2DVector a2X, a2Y; 94 basegfx::B3DPoint a3N; 95 basegfx::B3DVector a3X, a3Y; 96 bool b2N(false), b2X(false), b2Y(false); 97 98 for(sal_uInt32 b(0); b < nPolyCount; b++) 99 { 100 const basegfx::B3DPolygon aPartPoly(aFillPolyPolygon.getB3DPolygon(b)); 101 const sal_uInt32 nPointCount(aPartPoly.count()); 102 basegfx::B2DPolygon aTexPolygon; 103 104 for(sal_uInt32 c(0); c < nPointCount; c++) 105 { 106 const basegfx::B2DPoint a2Candidate(aPartPoly.getTextureCoordinate(c)); 107 108 if(!b2N) 109 { 110 a2N = a2Candidate; 111 a3N = aPartPoly.getB3DPoint(c); 112 b2N = true; 113 } 114 else if(!b2X && !a2N.equal(a2Candidate)) 115 { 116 a2X = a2Candidate - a2N; 117 a3X = aPartPoly.getB3DPoint(c) - a3N; 118 b2X = true; 119 } 120 else if(!b2Y && !a2N.equal(a2Candidate) && !a2X.equal(a2Candidate)) 121 { 122 a2Y = a2Candidate - a2N; 123 124 const double fCross(a2X.cross(a2Y)); 125 126 if(!basegfx::fTools::equalZero(fCross)) 127 { 128 a3Y = aPartPoly.getB3DPoint(c) - a3N; 129 b2Y = true; 130 } 131 } 132 133 aTexPolygon.append(a2Candidate); 134 } 135 136 aTexPolygon.setClosed(true); 137 aTexPolyPolygon.append(aTexPolygon); 138 } 139 140 if(b2N && b2X && b2Y) 141 { 142 // found two linearly independent 2D vectors 143 // get 2d range of texture coordinates 144 const basegfx::B2DRange aOutlineRange(basegfx::tools::getRange(aTexPolyPolygon)); 145 const basegfx::BColor aHatchColor(getHatch().getColor()); 146 const double fAngle(getHatch().getAngle()); 147 ::std::vector< basegfx::B2DHomMatrix > aMatrices; 148 149 // get hatch transformations 150 switch(getHatch().getStyle()) 151 { 152 case attribute::HATCHSTYLE_TRIPLE: 153 { 154 // rotated 45 degrees 155 texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle - F_PI4); 156 aHatch.appendTransformations(aMatrices); 157 } 158 case attribute::HATCHSTYLE_DOUBLE: 159 { 160 // rotated 90 degrees 161 texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle - F_PI2); 162 aHatch.appendTransformations(aMatrices); 163 } 164 case attribute::HATCHSTYLE_SINGLE: 165 { 166 // angle as given 167 texture::GeoTexSvxHatch aHatch(aOutlineRange, getHatch().getDistance(), fAngle); 168 aHatch.appendTransformations(aMatrices); 169 } 170 } 171 172 // create geometry from unit line 173 basegfx::B2DPolyPolygon a2DHatchLines; 174 basegfx::B2DPolygon a2DUnitLine; 175 a2DUnitLine.append(basegfx::B2DPoint(0.0, 0.0)); 176 a2DUnitLine.append(basegfx::B2DPoint(1.0, 0.0)); 177 178 for(sal_uInt32 c(0); c < aMatrices.size(); c++) 179 { 180 const basegfx::B2DHomMatrix& rMatrix = aMatrices[c]; 181 basegfx::B2DPolygon aNewLine(a2DUnitLine); 182 aNewLine.transform(rMatrix); 183 a2DHatchLines.append(aNewLine); 184 } 185 186 if(a2DHatchLines.count()) 187 { 188 // clip against texture polygon 189 a2DHatchLines = basegfx::tools::clipPolyPolygonOnPolyPolygon(a2DHatchLines, aTexPolyPolygon, true, true); 190 } 191 192 if(a2DHatchLines.count()) 193 { 194 // create 2d matrix with 2d vectors as column vectors and 2d point as offset, this represents 195 // a coordinate system transformation from unit coordinates to the new coordinate system 196 basegfx::B2DHomMatrix a2D; 197 a2D.set(0, 0, a2X.getX()); 198 a2D.set(1, 0, a2X.getY()); 199 a2D.set(0, 1, a2Y.getX()); 200 a2D.set(1, 1, a2Y.getY()); 201 a2D.set(0, 2, a2N.getX()); 202 a2D.set(1, 2, a2N.getY()); 203 204 // invert that transformation, so we have a back-transformation from texture coordinates 205 // to unit coordinates 206 a2D.invert(); 207 a2DHatchLines.transform(a2D); 208 209 // expand back-transformated geometry tpo 3D 210 basegfx::B3DPolyPolygon a3DHatchLines(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(a2DHatchLines, 0.0)); 211 212 // create 3d matrix with 3d vectors as column vectors (0,0,1 as Z) and 3d point as offset, this represents 213 // a coordinate system transformation from unit coordinates to the object's 3d coordinate system 214 basegfx::B3DHomMatrix a3D; 215 a3D.set(0, 0, a3X.getX()); 216 a3D.set(1, 0, a3X.getY()); 217 a3D.set(2, 0, a3X.getZ()); 218 a3D.set(0, 1, a3Y.getX()); 219 a3D.set(1, 1, a3Y.getY()); 220 a3D.set(2, 1, a3Y.getZ()); 221 a3D.set(0, 3, a3N.getX()); 222 a3D.set(1, 3, a3N.getY()); 223 a3D.set(2, 3, a3N.getZ()); 224 225 // transform hatch lines to 3D object coordinates 226 a3DHatchLines.transform(a3D); 227 228 // build primitives from this geometry 229 const sal_uInt32 nHatchLines(a3DHatchLines.count()); 230 231 for(sal_uInt32 d(0); d < nHatchLines; d++) 232 { 233 const Primitive3DReference xRef(new PolygonHairlinePrimitive3D(a3DHatchLines.getB3DPolygon(d), aHatchColor)); 234 aDestination.push_back(xRef); 235 } 236 } 237 } 238 } 239 240 break; 241 } 242 default : 243 { 244 // add reference to result 245 aDestination.push_back(xReference); 246 break; 247 } 248 } 249 } 250 else 251 { 252 // unknown implementation, add to result 253 aDestination.push_back(xReference); 254 } 255 } 256 } 257 258 // prepare return value 259 const sal_uInt32 nDestSize(aDestination.size()); 260 aRetval.realloc(nDestSize); 261 262 for(sal_uInt32 b(0); b < nDestSize; b++) 263 { 264 aRetval[b] = aDestination[b]; 265 } 266 } 267 268 return aRetval; 269 } 270 271 HatchTexturePrimitive3D::HatchTexturePrimitive3D( 272 const attribute::FillHatchAttribute& rHatch, 273 const Primitive3DSequence& rChildren, 274 const basegfx::B2DVector& rTextureSize, 275 bool bModulate, 276 bool bFilter) 277 : TexturePrimitive3D(rChildren, rTextureSize, bModulate, bFilter), 278 maHatch(rHatch), 279 maBuffered3DDecomposition() 280 { 281 } 282 283 bool HatchTexturePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const 284 { 285 if(TexturePrimitive3D::operator==(rPrimitive)) 286 { 287 const HatchTexturePrimitive3D& rCompare = (HatchTexturePrimitive3D&)rPrimitive; 288 289 return (getHatch() == rCompare.getHatch()); 290 } 291 292 return false; 293 } 294 295 Primitive3DSequence HatchTexturePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const 296 { 297 ::osl::MutexGuard aGuard( m_aMutex ); 298 299 if(!getBuffered3DDecomposition().hasElements()) 300 { 301 const Primitive3DSequence aNewSequence(impCreate3DDecomposition()); 302 const_cast< HatchTexturePrimitive3D* >(this)->setBuffered3DDecomposition(aNewSequence); 303 } 304 305 return getBuffered3DDecomposition(); 306 } 307 308 // provide unique ID 309 ImplPrimitrive3DIDBlock(HatchTexturePrimitive3D, PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D) 310 311 } // end of namespace primitive3d 312 } // end of namespace drawinglayer 313 314 ////////////////////////////////////////////////////////////////////////////// 315 // eof 316