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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_drawinglayer.hxx"
30 
31 #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
32 #include <basegfx/polygon/b3dpolypolygontools.hxx>
33 #include <basegfx/polygon/b3dpolygon.hxx>
34 #include <basegfx/matrix/b2dhommatrix.hxx>
35 #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
36 #include <basegfx/tools/canvastools.hxx>
37 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
38 #include <drawinglayer/attribute/sdrfillattribute.hxx>
39 #include <drawinglayer/attribute/sdrlineattribute.hxx>
40 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
41 
42 //////////////////////////////////////////////////////////////////////////////
43 
44 using namespace com::sun::star;
45 
46 //////////////////////////////////////////////////////////////////////////////
47 
48 namespace drawinglayer
49 {
50 	namespace primitive3d
51 	{
52 		Primitive3DSequence SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
53 		{
54 			const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
55 			Primitive3DSequence aRetval;
56 			basegfx::B3DPolyPolygon aFill(basegfx::tools::createCubeFillPolyPolygonFromB3DRange(aUnitRange));
57 
58 			// normal creation
59 			if(!getSdrLFSAttribute().getFill().isDefault())
60 			{
61 				if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
62 					|| ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
63 				{
64 					// create sphere normals
65 					const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter());
66 					aFill = basegfx::tools::applyDefaultNormalsSphere(aFill, aCenter);
67 				}
68 
69 				if(getSdr3DObjectAttribute().getNormalsInvert())
70 				{
71 					// invert normals
72 					aFill = basegfx::tools::invertNormals(aFill);
73 				}
74 			}
75 
76 			// texture coordinates
77 			if(!getSdrLFSAttribute().getFill().isDefault())
78 			{
79 				// handle texture coordinates X
80 				const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
81 				const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
82 				const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
83 
84 				// handle texture coordinates Y
85 				const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
86 				const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
87 				const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
88 
89 				if(bParallelX || bParallelY)
90 				{
91 					// apply parallel texture coordinates in X and/or Y
92 					const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
93 					aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY);
94 				}
95 
96 				if(bSphereX || bSphereY)
97 				{
98 					// apply spherical texture coordinates in X and/or Y
99 					const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
100 					const basegfx::B3DPoint aCenter(aRange.getCenter());
101 					aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY);
102 				}
103 
104 				if(bObjectSpecificX || bObjectSpecificY)
105 				{
106 					// object-specific
107 					for(sal_uInt32 a(0L); a < aFill.count(); a++)
108 					{
109 						basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a));
110 
111 						if(aTmpPoly.count() >= 4L)
112 						{
113 							for(sal_uInt32 b(0L); b < 4L; b++)
114 							{
115 								basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b));
116 
117 								if(bObjectSpecificX)
118 								{
119 									aPoint.setX((1L == b || 2L == b) ? 1.0 : 0.0);
120 								}
121 
122 								if(bObjectSpecificY)
123 								{
124 									aPoint.setY((2L == b || 3L == b) ? 1.0 : 0.0);
125 								}
126 
127 								aTmpPoly.setTextureCoordinate(b, aPoint);
128 							}
129 
130 							aFill.setB3DPolygon(a, aTmpPoly);
131 						}
132 					}
133 				}
134 
135 				// transform texture coordinates to texture size
136 				basegfx::B2DHomMatrix aTexMatrix;
137 				aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
138 				aFill.transformTextureCoordiantes(aTexMatrix);
139 			}
140 
141 			// build vector of PolyPolygons
142 			::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector;
143 
144 			for(sal_uInt32 a(0L); a < aFill.count(); a++)
145 			{
146 				a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a)));
147 			}
148 
149 			if(!getSdrLFSAttribute().getFill().isDefault())
150 			{
151 				// add fill
152 				aRetval = create3DPolyPolygonFillPrimitives(
153 					a3DPolyPolygonVector,
154 					getTransform(),
155 					getTextureSize(),
156 					getSdr3DObjectAttribute(),
157 					getSdrLFSAttribute().getFill(),
158 					getSdrLFSAttribute().getFillFloatTransGradient());
159 			}
160 			else
161 			{
162 				// create simplified 3d hit test geometry
163                 aRetval = createHiddenGeometryPrimitives3D(
164 				    a3DPolyPolygonVector,
165 				    getTransform(),
166 				    getTextureSize(),
167 				    getSdr3DObjectAttribute());
168 			}
169 
170 			// add line
171 			if(!getSdrLFSAttribute().getLine().isDefault())
172 			{
173 				basegfx::B3DPolyPolygon aLine(basegfx::tools::createCubePolyPolygonFromB3DRange(aUnitRange));
174 				const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
175                     aLine, getTransform(), getSdrLFSAttribute().getLine()));
176 				appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
177 			}
178 
179 			// add shadow
180 			if(!getSdrLFSAttribute().getShadow().isDefault() && aRetval.hasElements())
181 			{
182 				const Primitive3DSequence aShadow(createShadowPrimitive3D(
183                     aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
184 				appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
185 			}
186 
187 			return aRetval;
188 		}
189 
190 		SdrCubePrimitive3D::SdrCubePrimitive3D(
191 			const basegfx::B3DHomMatrix& rTransform,
192 			const basegfx::B2DVector& rTextureSize,
193 			const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
194 			const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute)
195 		:	SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute)
196 		{
197 		}
198 
199 		bool SdrCubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
200 		{
201 			return SdrPrimitive3D::operator==(rPrimitive);
202 		}
203 
204 		basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
205 		{
206 			// use defaut from sdrPrimitive3D which uses transformation expanded by line width/2.
207 			// The parent implementation which uses the ranges of the decomposition would be more
208 			// corrcet, but for historical reasons it is necessary to do the old method: To get
209 			// the range of the non-transformed geometry and transform it then. This leads to different
210 			// ranges where the new method is more correct, but the need to keep the old behaviour
211 			// has priority here.
212 			return getStandard3DRange();
213 		}
214 
215 		// provide unique ID
216 		ImplPrimitrive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D)
217 
218 	} // end of namespace primitive3d
219 } // end of namespace drawinglayer
220 
221 //////////////////////////////////////////////////////////////////////////////
222 // eof
223