1 /*************************************************************************
2  *
3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4  *
5  * Copyright 2000, 2010 Oracle and/or its affiliates.
6  *
7  * OpenOffice.org - a multi-platform office productivity suite
8  *
9  * This file is part of OpenOffice.org.
10  *
11  * OpenOffice.org is free software: you can redistribute it and/or modify
12  * it under the terms of the GNU Lesser General Public License version 3
13  * only, as published by the Free Software Foundation.
14  *
15  * OpenOffice.org is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18  * GNU Lesser General Public License version 3 for more details
19  * (a copy is included in the LICENSE file that accompanied this code).
20  *
21  * You should have received a copy of the GNU Lesser General Public License
22  * version 3 along with OpenOffice.org.  If not, see
23  * <http://www.openoffice.org/license.html>
24  * for a copy of the LGPLv3 License.
25  *
26  ************************************************************************/
27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_drawinglayer.hxx"
30 
31 #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
32 #include <basegfx/matrix/b2dhommatrix.hxx>
33 #include <basegfx/polygon/b2dpolygontools.hxx>
34 #include <basegfx/polygon/b3dpolypolygontools.hxx>
35 #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
36 #include <basegfx/tools/canvastools.hxx>
37 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
38 #include <drawinglayer/geometry/viewinformation3d.hxx>
39 #include <drawinglayer/attribute/sdrfillattribute.hxx>
40 #include <drawinglayer/attribute/sdrlineattribute.hxx>
41 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
42 
43 //////////////////////////////////////////////////////////////////////////////
44 
45 using namespace com::sun::star;
46 
47 //////////////////////////////////////////////////////////////////////////////
48 
49 namespace drawinglayer
50 {
51 	namespace primitive3d
52 	{
53 		Primitive3DSequence SdrExtrudePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
54 		{
55 			Primitive3DSequence aRetval;
56 
57 			// get slices
58 			const Slice3DVector& rSliceVector = getSlices();
59 
60 			if(rSliceVector.size())
61 			{
62 				sal_uInt32 a;
63 
64 				// decide what to create
65 				const ::com::sun::star::drawing::NormalsKind eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
66 				const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == eNormalsKind);
67 				const bool bCreateTextureCoordiantesX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
68 				const bool bCreateTextureCoordiantesY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
69 				double fRelativeTextureWidth(1.0);
70 				basegfx::B2DHomMatrix aTexTransform;
71 
72 				if(!getSdrLFSAttribute().getFill().isDefault() && (bCreateTextureCoordiantesX || bCreateTextureCoordiantesY))
73 				{
74 					const basegfx::B2DPolygon aFirstPolygon(maCorrectedPolyPolygon.getB2DPolygon(0L));
75 					const double fFrontLength(basegfx::tools::getLength(aFirstPolygon));
76 					const double fFrontArea(basegfx::tools::getArea(aFirstPolygon));
77 					const double fSqrtFrontArea(sqrt(fFrontArea));
78 					fRelativeTextureWidth = basegfx::fTools::equalZero(fSqrtFrontArea) ? 1.0 : fFrontLength / fSqrtFrontArea;
79 					fRelativeTextureWidth = (double)((sal_uInt32)(fRelativeTextureWidth - 0.5));
80 
81 					if(fRelativeTextureWidth < 1.0)
82 					{
83 						fRelativeTextureWidth = 1.0;
84 					}
85 
86 					aTexTransform.translate(-0.5, -0.5);
87 					aTexTransform.scale(-1.0, -1.0);
88 					aTexTransform.translate(0.5, 0.5);
89 					aTexTransform.scale(fRelativeTextureWidth, 1.0);
90 				}
91 
92 				// create geometry
93 				::std::vector< basegfx::B3DPolyPolygon > aFill;
94 				extractPlanesFromSlice(aFill, rSliceVector,
95 					bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), false,
96 					0.5, 0.6, bCreateTextureCoordiantesX || bCreateTextureCoordiantesY, aTexTransform);
97 
98 				// get full range
99 				const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill));
100 
101 				// normal creation
102 				if(!getSdrLFSAttribute().getFill().isDefault())
103 				{
104 					if(::com::sun::star::drawing::NormalsKind_SPHERE == eNormalsKind)
105 					{
106 						applyNormalsKindSphereTo3DGeometry(aFill, aRange);
107 					}
108 					else if(::com::sun::star::drawing::NormalsKind_FLAT == eNormalsKind)
109 					{
110 						applyNormalsKindFlatTo3DGeometry(aFill);
111 					}
112 
113 					if(getSdr3DObjectAttribute().getNormalsInvert())
114 					{
115 						applyNormalsInvertTo3DGeometry(aFill);
116 					}
117 				}
118 
119 				// texture coordinates
120 				if(!getSdrLFSAttribute().getFill().isDefault())
121 				{
122 					applyTextureTo3DGeometry(
123 						getSdr3DObjectAttribute().getTextureProjectionX(),
124 						getSdr3DObjectAttribute().getTextureProjectionY(),
125 						aFill,
126 						aRange,
127 						getTextureSize());
128 				}
129 
130 				if(!getSdrLFSAttribute().getFill().isDefault())
131 				{
132 					// add fill
133 					aRetval = create3DPolyPolygonFillPrimitives(
134 						aFill,
135 						getTransform(),
136 						getTextureSize(),
137 						getSdr3DObjectAttribute(),
138 						getSdrLFSAttribute().getFill(),
139 						getSdrLFSAttribute().getFillFloatTransGradient());
140 				}
141 				else
142 				{
143 					// create simplified 3d hit test geometry
144                     aRetval = createHiddenGeometryPrimitives3D(
145 				        aFill,
146 				        getTransform(),
147 				        getTextureSize(),
148 				        getSdr3DObjectAttribute());
149 				}
150 
151 				// add line
152 				if(!getSdrLFSAttribute().getLine().isDefault())
153 				{
154 					if(getSdr3DObjectAttribute().getReducedLineGeometry())
155                     {
156 						// create geometric outlines with reduced line geometry for chart.
157 						const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
158 						const sal_uInt32 nCount(aVerLine.count());
159 						basegfx::B3DPolyPolygon aReducedLoops;
160 						basegfx::B3DPolyPolygon aNewLineGeometry;
161 
162 						// sort out doubles (front and back planes when no edge rounding is done). Since
163 						// this is a line geometry merged from PolyPolygons, loop over all Polygons
164 						for(a = 0; a < nCount; a++)
165 						{
166 							const sal_uInt32 nReducedCount(aReducedLoops.count());
167 							const basegfx::B3DPolygon aCandidate(aVerLine.getB3DPolygon(a));
168 							bool bAdd(true);
169 
170 							if(nReducedCount)
171 							{
172 								for(sal_uInt32 b(0); bAdd && b < nReducedCount; b++)
173 								{
174 									if(aCandidate == aReducedLoops.getB3DPolygon(b))
175 									{
176 										bAdd = false;
177 									}
178 								}
179 							}
180 
181 							if(bAdd)
182 							{
183 								aReducedLoops.append(aCandidate);
184 							}
185 						}
186 
187 						// from here work with reduced loops and reduced count without changing them
188 						const sal_uInt32 nReducedCount(aReducedLoops.count());
189 
190 						if(nReducedCount > 1)
191 						{
192 							for(sal_uInt32 b(1); b < nReducedCount; b++)
193 							{
194 								// get loop pair
195 								const basegfx::B3DPolygon aCandA(aReducedLoops.getB3DPolygon(b - 1));
196 								const basegfx::B3DPolygon aCandB(aReducedLoops.getB3DPolygon(b));
197 
198 								// for each loop pair create the connection edges
199 								createReducedOutlines(
200 									rViewInformation,
201 									getTransform(),
202 									aCandA,
203 									aCandB,
204 									aNewLineGeometry);
205 							}
206 						}
207 
208 						// add reduced loops themselves
209 						aNewLineGeometry.append(aReducedLoops);
210 
211 						// to create vertical edges at non-C1/C2 steady loops, use maCorrectedPolyPolygon
212 						// directly since the 3D Polygons do not suport this.
213 						//
214 						// Unfortunately there is no bezier polygon provided by the chart module; one reason is
215 						// that the API for extrude wants a 3D polygon geometry (for historical reasons, i guess)
216 						// and those have no beziers. Another reason is that he chart module uses self-created
217 						// stuff to create the 2D geometry (in ShapeFactory::createPieSegment), but this geometry
218 						// does not contain bezier infos, either. The only way which is possible for now is to 'detect'
219 						// candidates for vertical edges of pie segments by looking for the angles in the polygon.
220 						//
221 						// This is all not very well designed ATM. Ideally, the ReducedLineGeometry is responsible
222 						// for creating the outer geometry edges (createReducedOutlines), but for special edges
223 						// like the vertical ones for pie center and both start/end, the incarnation with the
224 						// knowledge about that it needs to create those and IS a pie segment -> in this case,
225 						// the chart itself.
226 						const sal_uInt32 nPolyCount(maCorrectedPolyPolygon.count());
227 
228 						for(sal_uInt32 c(0); c < nPolyCount; c++)
229 						{
230 							const basegfx::B2DPolygon aCandidate(maCorrectedPolyPolygon.getB2DPolygon(c));
231 							const sal_uInt32 nPointCount(aCandidate.count());
232 
233 							if(nPointCount > 2)
234 							{
235 								sal_uInt32 nIndexA(nPointCount);
236 								sal_uInt32 nIndexB(nPointCount);
237 								sal_uInt32 nIndexC(nPointCount);
238 
239 								for(sal_uInt32 d(0); d < nPointCount; d++)
240 								{
241 									const sal_uInt32 nPrevInd((d + nPointCount - 1) % nPointCount);
242 									const sal_uInt32 nNextInd((d + 1) % nPointCount);
243 									const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(d));
244 									const basegfx::B2DVector aPrev(aCandidate.getB2DPoint(nPrevInd) - aPoint);
245 									const basegfx::B2DVector aNext(aCandidate.getB2DPoint(nNextInd) - aPoint);
246 									const double fAngle(aPrev.angle(aNext));
247 
248 									// take each angle which deviates more than 10% from going straight as
249 									// special edge. This will detect the two outer edges of pie segments,
250 									// but not always the center one (think about a near 180 degree pie)
251 									if(F_PI - fabs(fAngle) > F_PI * 0.1)
252 									{
253 										if(nPointCount == nIndexA)
254 										{
255 											nIndexA = d;
256 										}
257 										else if(nPointCount == nIndexB)
258 										{
259 											nIndexB = d;
260 										}
261 										else if(nPointCount == nIndexC)
262 										{
263 											nIndexC = d;
264 											d = nPointCount;
265 										}
266 									}
267 								}
268 
269 								const bool bIndexAUsed(nIndexA != nPointCount);
270 								const bool bIndexBUsed(nIndexB != nPointCount);
271 								bool bIndexCUsed(nIndexC != nPointCount);
272 
273 								if(bIndexCUsed)
274 								{
275 									// already three special edges found, so the center one was already detected
276 									// and does not need to be searched
277 								}
278 								else if(bIndexAUsed && bIndexBUsed)
279 								{
280 									// outer edges detected (they are approx. 90 degrees), but center one not.
281 									// Look with the knowledge that it's in-between the two found ones
282 									if(((nIndexA + 2) % nPointCount) == nIndexB)
283 									{
284 										nIndexC = (nIndexA + 1) % nPointCount;
285 									}
286 									else if(((nIndexA + nPointCount - 2) % nPointCount) == nIndexB)
287 									{
288 										nIndexC = (nIndexA + nPointCount - 1) % nPointCount;
289 									}
290 
291 									bIndexCUsed = (nIndexC != nPointCount);
292 								}
293 
294 								if(bIndexAUsed)
295 								{
296 									const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexA));
297 									const basegfx::B3DPoint aStart(aPoint.getX(), aPoint.getY(), 0.0);
298 									const basegfx::B3DPoint aEnd(aPoint.getX(), aPoint.getY(), getDepth());
299 									basegfx::B3DPolygon aToBeAdded;
300 
301 									aToBeAdded.append(aStart);
302 									aToBeAdded.append(aEnd);
303 									aNewLineGeometry.append(aToBeAdded);
304 								}
305 
306 								if(bIndexBUsed)
307 								{
308 									const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexB));
309 									const basegfx::B3DPoint aStart(aPoint.getX(), aPoint.getY(), 0.0);
310 									const basegfx::B3DPoint aEnd(aPoint.getX(), aPoint.getY(), getDepth());
311 									basegfx::B3DPolygon aToBeAdded;
312 
313 									aToBeAdded.append(aStart);
314 									aToBeAdded.append(aEnd);
315 									aNewLineGeometry.append(aToBeAdded);
316 								}
317 
318 								if(bIndexCUsed)
319 								{
320 									const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexC));
321 									const basegfx::B3DPoint aStart(aPoint.getX(), aPoint.getY(), 0.0);
322 									const basegfx::B3DPoint aEnd(aPoint.getX(), aPoint.getY(), getDepth());
323 									basegfx::B3DPolygon aToBeAdded;
324 
325 									aToBeAdded.append(aStart);
326 									aToBeAdded.append(aEnd);
327 									aNewLineGeometry.append(aToBeAdded);
328 								}
329 							}
330 						}
331 
332 						// append loops themselves
333 						aNewLineGeometry.append(aReducedLoops);
334 
335 						if(aNewLineGeometry.count())
336 						{
337 							const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
338                                 aNewLineGeometry, getTransform(), getSdrLFSAttribute().getLine()));
339 							appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
340 						}
341 					}
342 					else
343 					{
344 						// extract line geometry from slices
345 						const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, false));
346 						const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
347 
348 						// add horizontal lines
349 						const Primitive3DSequence aHorLines(create3DPolyPolygonLinePrimitives(
350                             aHorLine, getTransform(), getSdrLFSAttribute().getLine()));
351 						appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aHorLines);
352 
353 						// add vertical lines
354 						const Primitive3DSequence aVerLines(create3DPolyPolygonLinePrimitives(
355                             aVerLine, getTransform(), getSdrLFSAttribute().getLine()));
356 						appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aVerLines);
357 					}
358 				}
359 
360 				// add shadow
361 				if(!getSdrLFSAttribute().getShadow().isDefault() && aRetval.hasElements())
362 				{
363 					const Primitive3DSequence aShadow(createShadowPrimitive3D(
364                         aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
365 					appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
366 				}
367 			}
368 
369 			return aRetval;
370 		}
371 
372 		void SdrExtrudePrimitive3D::impCreateSlices()
373 		{
374 			// prepare the polygon. No double points, correct orientations and a correct
375 			// outmost polygon are needed
376 			maCorrectedPolyPolygon = getPolyPolygon();
377 			maCorrectedPolyPolygon.removeDoublePoints();
378 			maCorrectedPolyPolygon = basegfx::tools::correctOrientations(maCorrectedPolyPolygon);
379 			maCorrectedPolyPolygon = basegfx::tools::correctOutmostPolygon(maCorrectedPolyPolygon);
380 
381 			// prepare slices as geometry
382 			createExtrudeSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getDepth(), getCharacterMode(), getCloseFront(), getCloseBack());
383 		}
384 
385 		const Slice3DVector& SdrExtrudePrimitive3D::getSlices() const
386 		{
387 			// This can be made dependent of  getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
388 			// again when no longer geometry is needed for non-visible 3D objects as it is now for chart
389 			if(getPolyPolygon().count() && !maSlices.size())
390 			{
391 			    ::osl::Mutex m_mutex;
392 				const_cast< SdrExtrudePrimitive3D& >(*this).impCreateSlices();
393 			}
394 
395 			return maSlices;
396 		}
397 
398 		SdrExtrudePrimitive3D::SdrExtrudePrimitive3D(
399 			const basegfx::B3DHomMatrix& rTransform,
400 			const basegfx::B2DVector& rTextureSize,
401 			const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
402 			const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
403 			const basegfx::B2DPolyPolygon& rPolyPolygon,
404 			double fDepth,
405 			double fDiagonal,
406 			double fBackScale,
407 			bool bSmoothNormals,
408 			bool bSmoothHorizontalNormals,
409 			bool bSmoothLids,
410 			bool bCharacterMode,
411 			bool bCloseFront,
412 			bool bCloseBack)
413 		:	SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
414             maCorrectedPolyPolygon(),
415             maSlices(),
416 			maPolyPolygon(rPolyPolygon),
417 			mfDepth(fDepth),
418 			mfDiagonal(fDiagonal),
419 			mfBackScale(fBackScale),
420             mpLastRLGViewInformation(0),
421 			mbSmoothNormals(bSmoothNormals),
422 			mbSmoothHorizontalNormals(bSmoothHorizontalNormals),
423 			mbSmoothLids(bSmoothLids),
424 			mbCharacterMode(bCharacterMode),
425 			mbCloseFront(bCloseFront),
426 			mbCloseBack(bCloseBack)
427 		{
428 			// make sure depth is positive
429 			if(basegfx::fTools::lessOrEqual(getDepth(), 0.0))
430 			{
431 				mfDepth = 0.0;
432 			}
433 
434 			// make sure the percentage value getDiagonal() is between 0.0 and 1.0
435 			if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0))
436 			{
437 				mfDiagonal = 0.0;
438 			}
439 			else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
440 			{
441 				mfDiagonal = 1.0;
442 			}
443 
444 			// no close front/back when polygon is not closed
445 			if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0L).isClosed())
446 			{
447 				mbCloseFront = mbCloseBack = false;
448 			}
449 
450 			// no edge rounding when not closing
451 			if(!getCloseFront() && !getCloseBack())
452 			{
453 				mfDiagonal = 0.0;
454 			}
455 		}
456 
457         SdrExtrudePrimitive3D::~SdrExtrudePrimitive3D()
458         {
459             if(mpLastRLGViewInformation)
460             {
461                 delete mpLastRLGViewInformation;
462             }
463         }
464 
465         bool SdrExtrudePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
466 		{
467 			if(SdrPrimitive3D::operator==(rPrimitive))
468 			{
469 				const SdrExtrudePrimitive3D& rCompare = static_cast< const SdrExtrudePrimitive3D& >(rPrimitive);
470 
471 				return (getPolyPolygon() == rCompare.getPolyPolygon()
472 					&& getDepth() == rCompare.getDepth()
473 					&& getDiagonal() == rCompare.getDiagonal()
474 					&& getBackScale() == rCompare.getBackScale()
475 					&& getSmoothNormals() == rCompare.getSmoothNormals()
476 					&& getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals()
477 					&& getSmoothLids() == rCompare.getSmoothLids()
478 					&& getCharacterMode() == rCompare.getCharacterMode()
479 					&& getCloseFront() == rCompare.getCloseFront()
480 					&& getCloseBack() == rCompare.getCloseBack());
481 			}
482 
483 			return false;
484 		}
485 
486 		basegfx::B3DRange SdrExtrudePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
487 		{
488 			// use defaut from sdrPrimitive3D which uses transformation expanded by line width/2
489 			// The parent implementation which uses the ranges of the decomposition would be more
490 			// corrcet, but for historical reasons it is necessary to do the old method: To get
491 			// the range of the non-transformed geometry and transform it then. This leads to different
492 			// ranges where the new method is more correct, but the need to keep the old behaviour
493 			// has priority here.
494 			return get3DRangeFromSlices(getSlices());
495 		}
496 
497         Primitive3DSequence SdrExtrudePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
498         {
499             if(getSdr3DObjectAttribute().getReducedLineGeometry())
500             {
501                 if(!mpLastRLGViewInformation ||
502                     (getBuffered3DDecomposition().hasElements()
503                         && *mpLastRLGViewInformation != rViewInformation))
504                 {
505 					// conditions of last local decomposition with reduced lines have changed. Remember
506                     // new one and clear current decompositiopn
507     			    ::osl::Mutex m_mutex;
508 					SdrExtrudePrimitive3D* pThat = const_cast< SdrExtrudePrimitive3D* >(this);
509                     pThat->setBuffered3DDecomposition(Primitive3DSequence());
510     				delete pThat->mpLastRLGViewInformation;
511                     pThat->mpLastRLGViewInformation = new geometry::ViewInformation3D(rViewInformation);
512                 }
513             }
514 
515             // no test for buffering needed, call parent
516             return SdrPrimitive3D::get3DDecomposition(rViewInformation);
517         }
518 
519 		// provide unique ID
520 		ImplPrimitrive3DIDBlock(SdrExtrudePrimitive3D, PRIMITIVE3D_ID_SDREXTRUDEPRIMITIVE3D)
521 
522 	} // end of namespace primitive3d
523 } // end of namespace drawinglayer
524 
525 //////////////////////////////////////////////////////////////////////////////
526 // eof
527