1464702f4SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3464702f4SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4464702f4SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
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7464702f4SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8464702f4SAndrew Rist  * "License"); you may not use this file except in compliance
9464702f4SAndrew Rist  * with the License.  You may obtain a copy of the License at
10464702f4SAndrew Rist  *
11464702f4SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12464702f4SAndrew Rist  *
13464702f4SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14464702f4SAndrew Rist  * software distributed under the License is distributed on an
15464702f4SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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18464702f4SAndrew Rist  * under the License.
19464702f4SAndrew Rist  *
20464702f4SAndrew Rist  *************************************************************/
21464702f4SAndrew Rist 
22464702f4SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <drawinglayer/processor3d/shadow3dextractor.hxx>
28cdf0e10cSrcweir #include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
29cdf0e10cSrcweir #include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
30cdf0e10cSrcweir #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
31cdf0e10cSrcweir #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
32cdf0e10cSrcweir #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
33cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
34cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
35cdf0e10cSrcweir #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
36cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
37cdf0e10cSrcweir #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
39cdf0e10cSrcweir 
40cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
41cdf0e10cSrcweir 
42cdf0e10cSrcweir using namespace com::sun::star;
43cdf0e10cSrcweir 
44cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
45cdf0e10cSrcweir 
46cdf0e10cSrcweir namespace drawinglayer
47cdf0e10cSrcweir {
48cdf0e10cSrcweir 	namespace processor3d
49cdf0e10cSrcweir 	{
50cdf0e10cSrcweir         // as tooling, the process() implementation takes over API handling and calls this
51cdf0e10cSrcweir 		// virtual render method when the primitive implementation is BasePrimitive3D-based.
processBasePrimitive3D(const primitive3d::BasePrimitive3D & rCandidate)52cdf0e10cSrcweir 		void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
53cdf0e10cSrcweir 		{
54cdf0e10cSrcweir 			// it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
55cdf0e10cSrcweir 			switch(rCandidate.getPrimitive3DID())
56cdf0e10cSrcweir 			{
57cdf0e10cSrcweir 				case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D :
58cdf0e10cSrcweir 				{
59cdf0e10cSrcweir 					// shadow3d object. Call recursive with content and start conversion
60cdf0e10cSrcweir 					const primitive3d::ShadowPrimitive3D& rPrimitive = static_cast< const primitive3d::ShadowPrimitive3D& >(rCandidate);
61cdf0e10cSrcweir 
62cdf0e10cSrcweir 					// set new target
63*ddde725dSArmin Le Grand 					primitive2d::Primitive2DVector aNewSubList;
64*ddde725dSArmin Le Grand 					primitive2d::Primitive2DVector* pLastTargetSequence = mpPrimitive2DSequence;
65cdf0e10cSrcweir 					mpPrimitive2DSequence = &aNewSubList;
66cdf0e10cSrcweir 
67cdf0e10cSrcweir 					// activate convert
68cdf0e10cSrcweir 					const bool bLastConvert(mbConvert);
69cdf0e10cSrcweir 					mbConvert = true;
70cdf0e10cSrcweir 
71cdf0e10cSrcweir 					// set projection flag
72cdf0e10cSrcweir 					const bool bLastUseProjection(mbUseProjection);
73cdf0e10cSrcweir 					mbUseProjection = rPrimitive.getShadow3D();
74cdf0e10cSrcweir 
75cdf0e10cSrcweir 					// process content
76cdf0e10cSrcweir 					process(rPrimitive.getChildren());
77cdf0e10cSrcweir 
78cdf0e10cSrcweir 					// restore values
79cdf0e10cSrcweir 					mbUseProjection = bLastUseProjection;
80cdf0e10cSrcweir 					mbConvert = bLastConvert;
81cdf0e10cSrcweir 					mpPrimitive2DSequence = pLastTargetSequence;
82cdf0e10cSrcweir 
83cdf0e10cSrcweir 					// create 2d shadow primitive with result. This also fetches all entries
84cdf0e10cSrcweir                     // from aNewSubList, so there is no need to delete them
85cdf0e10cSrcweir 					primitive2d::BasePrimitive2D* pNew = new primitive2d::ShadowPrimitive2D(
86cdf0e10cSrcweir                         rPrimitive.getShadowTransform(),
87cdf0e10cSrcweir                         rPrimitive.getShadowColor(),
88*ddde725dSArmin Le Grand                         primitive2d::Primitive2DVectorToPrimitive2DSequence(aNewSubList));
89cdf0e10cSrcweir 
90cdf0e10cSrcweir 					if(basegfx::fTools::more(rPrimitive.getShadowTransparence(), 0.0))
91cdf0e10cSrcweir 					{
92cdf0e10cSrcweir 						// create simpleTransparencePrimitive, add created primitives
93cdf0e10cSrcweir     					const primitive2d::Primitive2DReference xRef(pNew);
94cdf0e10cSrcweir 						const primitive2d::Primitive2DSequence aNewTransPrimitiveVector(&xRef, 1);
95cdf0e10cSrcweir 
96cdf0e10cSrcweir                         pNew = new primitive2d::UnifiedTransparencePrimitive2D(
97cdf0e10cSrcweir                             aNewTransPrimitiveVector,
98cdf0e10cSrcweir                             rPrimitive.getShadowTransparence());
99cdf0e10cSrcweir                     }
100cdf0e10cSrcweir 
101cdf0e10cSrcweir                     mpPrimitive2DSequence->push_back(pNew);
102cdf0e10cSrcweir 
103cdf0e10cSrcweir 					break;
104cdf0e10cSrcweir 				}
105cdf0e10cSrcweir 				case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
106cdf0e10cSrcweir 				{
107cdf0e10cSrcweir 					// transform group. Remember current transformations
108cdf0e10cSrcweir 					const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
109cdf0e10cSrcweir 					const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
110cdf0e10cSrcweir 
111cdf0e10cSrcweir 					// create new transformation; add new object transform from right side
112cdf0e10cSrcweir 					const geometry::ViewInformation3D aNewViewInformation3D(
113cdf0e10cSrcweir 						aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
114cdf0e10cSrcweir 						aLastViewInformation3D.getOrientation(),
115cdf0e10cSrcweir 						aLastViewInformation3D.getProjection(),
116cdf0e10cSrcweir 						aLastViewInformation3D.getDeviceToView(),
117cdf0e10cSrcweir 						aLastViewInformation3D.getViewTime(),
118cdf0e10cSrcweir 						aLastViewInformation3D.getExtendedInformationSequence());
119cdf0e10cSrcweir 					updateViewInformation(aNewViewInformation3D);
120cdf0e10cSrcweir 
121cdf0e10cSrcweir 					if(mbShadowProjectionIsValid)
122cdf0e10cSrcweir 					{
123cdf0e10cSrcweir 						// update buffered WorldToEye and EyeToView
124cdf0e10cSrcweir 						maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
125cdf0e10cSrcweir 						maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
126cdf0e10cSrcweir 					}
127cdf0e10cSrcweir 
128cdf0e10cSrcweir 					// let break down
129cdf0e10cSrcweir 					process(rPrimitive.getChildren());
130cdf0e10cSrcweir 
131cdf0e10cSrcweir 					// restore transformations
132cdf0e10cSrcweir 					updateViewInformation(aLastViewInformation3D);
133cdf0e10cSrcweir 
134cdf0e10cSrcweir 					if(mbShadowProjectionIsValid)
135cdf0e10cSrcweir 					{
136cdf0e10cSrcweir 						// update buffered WorldToEye and EyeToView
137cdf0e10cSrcweir 						maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
138cdf0e10cSrcweir 						maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
139cdf0e10cSrcweir 					}
140cdf0e10cSrcweir 					break;
141cdf0e10cSrcweir 				}
142cdf0e10cSrcweir 				case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
143cdf0e10cSrcweir 				{
144cdf0e10cSrcweir 					// PolygonHairlinePrimitive3D
145cdf0e10cSrcweir 					if(mbConvert)
146cdf0e10cSrcweir 					{
147cdf0e10cSrcweir 						const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate);
148cdf0e10cSrcweir 						basegfx::B2DPolygon a2DHairline;
149cdf0e10cSrcweir 
150cdf0e10cSrcweir 						if(mbUseProjection)
151cdf0e10cSrcweir 						{
152cdf0e10cSrcweir 							if(mbShadowProjectionIsValid)
153cdf0e10cSrcweir 							{
154cdf0e10cSrcweir 								a2DHairline = impDoShadowProjection(rPrimitive.getB3DPolygon());
155cdf0e10cSrcweir 							}
156cdf0e10cSrcweir 						}
157cdf0e10cSrcweir 						else
158cdf0e10cSrcweir 						{
159cdf0e10cSrcweir 							a2DHairline = basegfx::tools::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView());
160cdf0e10cSrcweir 						}
161cdf0e10cSrcweir 
162cdf0e10cSrcweir 						if(a2DHairline.count())
163cdf0e10cSrcweir 						{
164cdf0e10cSrcweir 							a2DHairline.transform(getObjectTransformation());
165cdf0e10cSrcweir                             mpPrimitive2DSequence->push_back(
166cdf0e10cSrcweir                                 new primitive2d::PolygonHairlinePrimitive2D(
167cdf0e10cSrcweir                                     a2DHairline,
168cdf0e10cSrcweir                                     maPrimitiveColor));
169cdf0e10cSrcweir 						}
170cdf0e10cSrcweir 					}
171cdf0e10cSrcweir 					break;
172cdf0e10cSrcweir 				}
173cdf0e10cSrcweir 				case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
174cdf0e10cSrcweir 				{
175cdf0e10cSrcweir 					// PolyPolygonMaterialPrimitive3D
176cdf0e10cSrcweir 					if(mbConvert)
177cdf0e10cSrcweir 					{
178cdf0e10cSrcweir 						const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
179cdf0e10cSrcweir 						basegfx::B2DPolyPolygon a2DFill;
180cdf0e10cSrcweir 
181cdf0e10cSrcweir 						if(mbUseProjection)
182cdf0e10cSrcweir 						{
183cdf0e10cSrcweir 							if(mbShadowProjectionIsValid)
184cdf0e10cSrcweir 							{
185cdf0e10cSrcweir 								a2DFill = impDoShadowProjection(rPrimitive.getB3DPolyPolygon());
186cdf0e10cSrcweir 							}
187cdf0e10cSrcweir 						}
188cdf0e10cSrcweir 						else
189cdf0e10cSrcweir 						{
190cdf0e10cSrcweir 							a2DFill = basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView());
191cdf0e10cSrcweir 						}
192cdf0e10cSrcweir 
193cdf0e10cSrcweir 						if(a2DFill.count())
194cdf0e10cSrcweir 						{
195cdf0e10cSrcweir 							a2DFill.transform(getObjectTransformation());
196cdf0e10cSrcweir                             mpPrimitive2DSequence->push_back(
197cdf0e10cSrcweir                                 new primitive2d::PolyPolygonColorPrimitive2D(
198cdf0e10cSrcweir                                     a2DFill,
199cdf0e10cSrcweir                                     maPrimitiveColor));
200cdf0e10cSrcweir 						}
201cdf0e10cSrcweir 					}
202cdf0e10cSrcweir 					break;
203cdf0e10cSrcweir 				}
204cdf0e10cSrcweir 				default :
205cdf0e10cSrcweir 				{
206cdf0e10cSrcweir 					// process recursively
207cdf0e10cSrcweir 					process(rCandidate.get3DDecomposition(getViewInformation3D()));
208cdf0e10cSrcweir 					break;
209cdf0e10cSrcweir 				}
210cdf0e10cSrcweir 			}
211cdf0e10cSrcweir 		}
212cdf0e10cSrcweir 
Shadow3DExtractingProcessor(const geometry::ViewInformation3D & rViewInformation,const basegfx::B2DHomMatrix & rObjectTransformation,const basegfx::B3DVector & rLightNormal,double fShadowSlant,const basegfx::B3DRange & rContained3DRange)213cdf0e10cSrcweir 		Shadow3DExtractingProcessor::Shadow3DExtractingProcessor(
214cdf0e10cSrcweir 			const geometry::ViewInformation3D& rViewInformation,
215cdf0e10cSrcweir 			const basegfx::B2DHomMatrix& rObjectTransformation,
216cdf0e10cSrcweir 			const basegfx::B3DVector& rLightNormal,
217cdf0e10cSrcweir 			double fShadowSlant,
218cdf0e10cSrcweir             const basegfx::B3DRange& rContained3DRange)
219cdf0e10cSrcweir 		:	BaseProcessor3D(rViewInformation),
220cdf0e10cSrcweir 			maPrimitive2DSequence(),
221cdf0e10cSrcweir 			mpPrimitive2DSequence(&maPrimitive2DSequence),
222cdf0e10cSrcweir 			maObjectTransformation(rObjectTransformation),
223cdf0e10cSrcweir 			maWorldToEye(),
224cdf0e10cSrcweir 			maEyeToView(),
225cdf0e10cSrcweir 			maLightNormal(rLightNormal),
226cdf0e10cSrcweir 			maShadowPlaneNormal(),
227cdf0e10cSrcweir 			maPlanePoint(),
228cdf0e10cSrcweir 			mfLightPlaneScalar(0.0),
229cdf0e10cSrcweir 			maPrimitiveColor(),
230cdf0e10cSrcweir 			mbShadowProjectionIsValid(false),
231cdf0e10cSrcweir 			mbConvert(false),
232cdf0e10cSrcweir 			mbUseProjection(false)
233cdf0e10cSrcweir 		{
234cdf0e10cSrcweir 			// normalize light normal, get and normalize shadow plane normal and calculate scalar from it
235cdf0e10cSrcweir 			maLightNormal.normalize();
236cdf0e10cSrcweir 			maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant));
237cdf0e10cSrcweir 			maShadowPlaneNormal.normalize();
238cdf0e10cSrcweir 			mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal);
239cdf0e10cSrcweir 
240cdf0e10cSrcweir 			// use only when scalar is > 0.0, so the light is in front of the object
241cdf0e10cSrcweir 			if(basegfx::fTools::more(mfLightPlaneScalar, 0.0))
242cdf0e10cSrcweir 			{
243cdf0e10cSrcweir 				// prepare buffered WorldToEye and EyeToView
244cdf0e10cSrcweir 				maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
245cdf0e10cSrcweir 				maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
246cdf0e10cSrcweir 
247cdf0e10cSrcweir 				// calculate range to get front edge around which to rotate the shadow's projection
248cdf0e10cSrcweir 				basegfx::B3DRange aContained3DRange(rContained3DRange);
249cdf0e10cSrcweir 				aContained3DRange.transform(getWorldToEye());
250cdf0e10cSrcweir 				maPlanePoint.setX(maShadowPlaneNormal.getX() < 0.0 ? aContained3DRange.getMinX() : aContained3DRange.getMaxX());
251cdf0e10cSrcweir 				maPlanePoint.setY(maShadowPlaneNormal.getY() > 0.0 ? aContained3DRange.getMinY() : aContained3DRange.getMaxY());
252cdf0e10cSrcweir 				maPlanePoint.setZ(aContained3DRange.getMinZ() - (aContained3DRange.getDepth() / 8.0));
253cdf0e10cSrcweir 
254cdf0e10cSrcweir 				// set flag that shadow projection is prepared and allowed
255cdf0e10cSrcweir 				mbShadowProjectionIsValid = true;
256cdf0e10cSrcweir 			}
257cdf0e10cSrcweir 		}
258cdf0e10cSrcweir 
~Shadow3DExtractingProcessor()259cdf0e10cSrcweir     	Shadow3DExtractingProcessor::~Shadow3DExtractingProcessor()
260cdf0e10cSrcweir         {
261cdf0e10cSrcweir             OSL_ENSURE(0 == maPrimitive2DSequence.size(),
262cdf0e10cSrcweir                 "OOps, someone used Shadow3DExtractingProcessor, but did not fetch the results (!)");
263cdf0e10cSrcweir             for(sal_uInt32 a(0); a < maPrimitive2DSequence.size(); a++)
264cdf0e10cSrcweir             {
265cdf0e10cSrcweir                 delete maPrimitive2DSequence[a];
266cdf0e10cSrcweir             }
267cdf0e10cSrcweir         }
268cdf0e10cSrcweir 
impDoShadowProjection(const basegfx::B3DPolygon & rSource)269cdf0e10cSrcweir 		basegfx::B2DPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolygon& rSource)
270cdf0e10cSrcweir 		{
271cdf0e10cSrcweir 			basegfx::B2DPolygon aRetval;
272cdf0e10cSrcweir 
273cdf0e10cSrcweir 			for(sal_uInt32 a(0L); a < rSource.count(); a++)
274cdf0e10cSrcweir 			{
275cdf0e10cSrcweir 				// get point, transform to eye coordinate system
276cdf0e10cSrcweir 				basegfx::B3DPoint aCandidate(rSource.getB3DPoint(a));
277cdf0e10cSrcweir 				aCandidate *= getWorldToEye();
278cdf0e10cSrcweir 
279cdf0e10cSrcweir 				// we are in eye coordinates
280cdf0e10cSrcweir 				// ray is (aCandidate + fCut * maLightNormal)
281cdf0e10cSrcweir 				// plane is (maPlanePoint, maShadowPlaneNormal)
282cdf0e10cSrcweir 				// maLightNormal.scalar(maShadowPlaneNormal) is already in mfLightPlaneScalar and > 0.0
283cdf0e10cSrcweir 				// get cut point of ray with shadow plane
284cdf0e10cSrcweir 				const double fCut(basegfx::B3DVector(maPlanePoint - aCandidate).scalar(maShadowPlaneNormal) / mfLightPlaneScalar);
285cdf0e10cSrcweir 				aCandidate += maLightNormal * fCut;
286cdf0e10cSrcweir 
287cdf0e10cSrcweir 				// transform to view, use 2d coordinates
288cdf0e10cSrcweir 				aCandidate *= getEyeToView();
289cdf0e10cSrcweir 				aRetval.append(basegfx::B2DPoint(aCandidate.getX(), aCandidate.getY()));
290cdf0e10cSrcweir 			}
291cdf0e10cSrcweir 
292cdf0e10cSrcweir 			// copy closed flag
293cdf0e10cSrcweir 			aRetval.setClosed(rSource.isClosed());
294cdf0e10cSrcweir 
295cdf0e10cSrcweir 			return aRetval;
296cdf0e10cSrcweir 		}
297cdf0e10cSrcweir 
impDoShadowProjection(const basegfx::B3DPolyPolygon & rSource)298cdf0e10cSrcweir 		basegfx::B2DPolyPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource)
299cdf0e10cSrcweir 		{
300cdf0e10cSrcweir 			basegfx::B2DPolyPolygon aRetval;
301cdf0e10cSrcweir 
302cdf0e10cSrcweir 			for(sal_uInt32 a(0L); a < rSource.count(); a++)
303cdf0e10cSrcweir 			{
304cdf0e10cSrcweir 				aRetval.append(impDoShadowProjection(rSource.getB3DPolygon(a)));
305cdf0e10cSrcweir 			}
306cdf0e10cSrcweir 
307cdf0e10cSrcweir 			return aRetval;
308cdf0e10cSrcweir 		}
309cdf0e10cSrcweir 
getPrimitive2DSequence() const310cdf0e10cSrcweir         const primitive2d::Primitive2DSequence Shadow3DExtractingProcessor::getPrimitive2DSequence() const
311cdf0e10cSrcweir         {
312*ddde725dSArmin Le Grand             return Primitive2DVectorToPrimitive2DSequence(maPrimitive2DSequence);
313cdf0e10cSrcweir         }
314cdf0e10cSrcweir 
315cdf0e10cSrcweir     } // end of namespace processor3d
316cdf0e10cSrcweir } // end of namespace drawinglayer
317cdf0e10cSrcweir 
318cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
319cdf0e10cSrcweir // eof
320