1/************************************************************************* 2 * 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * Copyright 2000, 2010 Oracle and/or its affiliates. 6 * 7 * OpenOffice.org - a multi-platform office productivity suite 8 * 9 * This file is part of OpenOffice.org. 10 * 11 * OpenOffice.org is free software: you can redistribute it and/or modify 12 * it under the terms of the GNU Lesser General Public License version 3 13 * only, as published by the Free Software Foundation. 14 * 15 * OpenOffice.org is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18 * GNU Lesser General Public License version 3 for more details 19 * (a copy is included in the LICENSE file that accompanied this code). 20 * 21 * You should have received a copy of the GNU Lesser General Public License 22 * version 3 along with OpenOffice.org. If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27#ifndef __com_sun_star_animations_AnimationCalcMode_idl__ 28#define __com_sun_star_animations_AnimationCalcMode_idl__ 29 30//============================================================================= 31 32 module com { module sun { module star { module animations { 33 34//============================================================================= 35 36/** Specifies the interpolation mode for the animation. 37 38 @see <type>XAnimation</type> 39 @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode 40 @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode 41*/ 42constants AnimationCalcMode 43{ 44 /** This specifies that the animation function will jump from one value to the next without any interpolation. 45 */ 46 const short DISCRETE = 0; 47 48 /** Simple linear interpolation between values is used to calculate the animation function. 49 <br> 50 This is the default. 51 */ 52 const short LINEAR = 1; 53 54 /** Defines interpolation to produce an even pace of change across the animation. 55 <br> 56 This is only supported for values that define a linear numeric range, and 57 for which some notion of "distance" between points can be calculated 58 (e.g. position, width, height, etc.). 59 */ 60 const short PACED = 2; 61 62 /** Interpolates from one value in the values list to the next according to a 63 time function defined by a cubic Bezier spline. The points of the spline are 64 defined in the <member>KeyTimes</member> attribute, and the control points 65 for each interval are defined in the <member>KeySplines</member> attribute. 66 */ 67 const short SPLINE = 3; 68}; 69 70//============================================================================= 71 72}; }; }; }; 73 74#endif 75