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27#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
28#define __com_sun_star_animations_AnimationCalcMode_idl__
29
30//=============================================================================
31
32 module com {  module sun {  module star {  module animations {
33
34//=============================================================================
35
36/** Specifies the interpolation mode for the animation.
37
38	@see <type>XAnimation</type>
39	@see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
40	@see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
41*/
42constants AnimationCalcMode
43{
44	/** This specifies that the animation function will jump from one value to the next without any interpolation.
45	*/
46	const short DISCRETE = 0;
47
48	/** Simple linear interpolation between values is used to calculate the animation function.
49		<br>
50        This is the default.
51	*/
52	const short LINEAR = 1;
53
54	/** Defines interpolation to produce an even pace of change across the animation.
55		<br>
56		This is only supported for values that define a linear numeric range, and
57		for which some notion of "distance" between points can be calculated
58		(e.g. position, width, height, etc.).
59	*/
60    const short PACED = 2;
61
62	/** Interpolates from one value in the values list to the next according to a
63		time function defined by a cubic Bezier spline. The points of the spline are
64		defined in the <member>KeyTimes</member> attribute, and the control points
65		for each interval are defined in the <member>KeySplines</member> attribute.
66	*/
67	const short SPLINE = 3;
68};
69
70//=============================================================================
71
72}; }; }; };
73
74#endif
75