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27#ifndef __com_sun_star_rendering_FloatingPointBitmapFormat_idl__
28#define __com_sun_star_rendering_FloatingPointBitmapFormat_idl__
29
30module com { module sun { module star { module rendering {
31
32/** This structure describes format of a floating point bitmap.<p>
33
34    @since OOo 2.0
35 */
36constants FloatingPointBitmapFormat
37{
38    /** Half-float format.<p>
39
40    	The color components are stored in the half-float format,
41    	i.e. in a 16 bit value, with 5 bit exponent, 10 bit mantissa
42    	and a sign bit. See also <a
43    	href="http://www.openexr.com/">OpenEXR</a> for a format
44    	employing half-floats.<p>
45     */
46    const byte HALFFLOAT=0;
47
48    /** IEEE float format.<p>
49
50    	The color components are stored in the IEEE single-precision
51    	floating point format, i.e. in a 32 bit value, with 8 bit
52    	exponent, 23 bit mantissa and a sign bit.<p>
53     */
54    const byte FLOAT=1;
55
56    /** IEEE double format.<p>
57
58    	The color components are stored in the IEEE double-precision
59    	floating point format, i.e. in a 64 bit value, with 16 bit
60    	exponent, 47 bit mantissa and a sign bit.<p>
61     */
62    const byte DOUBLE=2;
63};
64
65}; }; }; };
66
67#endif
68