1/************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23#ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__ 24#define __com_sun_star_rendering_FloatingPointBitmapLayout_idl__ 25 26#ifndef __com_sun_star_rendering_FloatingPointBitmapFormat_idl__ 27#include <com/sun/star/rendering/FloatingPointBitmapFormat.idl> 28#endif 29#ifndef __com_sun_star_rendering_XColorSpace_idl__ 30#include <com/sun/star/rendering/XColorSpace.idl> 31#endif 32 33module com { module sun { module star { module rendering { 34 35/** This structure describes the memory layout of a bitmap having 36 floating point color channels.<p> 37 38 This structure collects all necessary information to describe the 39 memory layout of a bitmap having floating point color channels<p> 40 41 @since OOo 2.0 42 */ 43struct FloatingPointBitmapLayout 44{ 45 /** Number of scanlines for this bitmap. 46 47 This value must not be negative 48 */ 49 long ScanLines; 50 51 /** Number of data bytes per scanline. 52 53 This value must not be negative 54 */ 55 long ScanLineBytes; 56 57 /** Byte offset between the start of two consecutive scanlines. 58 59 This value is permitted to be negative, denoting a bitmap 60 whose content is flipped at the x axis. 61 */ 62 long ScanLineStride; 63 64 /** Byte offset between the start of two consecutive planes. 65 66 This value is permitted to be negative. If this value is zero, 67 the bitmap is assumed to be in chunky format, otherwise it is 68 assumed to be planar. The difference between chunky and 69 planar layout lies in the way how color channels are 70 interleaved. For a chunky format, all channel data for a 71 single pixel lies consecutively in memory. For a planar 72 layout, the first channel of all pixel is stored consecutive, 73 followed by the second channel, and so forth.<p> 74 */ 75 long PlaneStride; 76 77 // TODO(F3): Need some specializations of XColorSpace for float 78 // and half float formats. This maybe translates to the bitmap 79 // layout as well, leading to separate structs for double, float 80 // and half float formats, because of the ColorSpace member. Or 81 // leave it as it is, forcing the client to query for derived 82 // interfaces... 83 84 /// Color space the bitmap colors shall be interpreted within. 85 XColorSpace ColorSpace; 86 87 /** Number of color components per pixel. 88 89 This value must not be negative 90 */ 91 long NumComponents; 92 93 /** Endianness of the pixel values. 94 95 This value must be one of the <type>Endianness</type> constants 96 */ 97 byte Endianness; 98 99 /** Format type of this bitmap.<p> 100 101 This value must be one of the 102 <type>FloatingPointBitmapFormat</type> constants.<p> 103 */ 104 byte Format; 105}; 106 107}; }; }; }; 108 109#endif 110