1*aaef562fSAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*aaef562fSAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*aaef562fSAndrew Rist * or more contributor license agreements. See the NOTICE file 5*aaef562fSAndrew Rist * distributed with this work for additional information 6*aaef562fSAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*aaef562fSAndrew Rist * to you under the Apache License, Version 2.0 (the 8*aaef562fSAndrew Rist * "License"); you may not use this file except in compliance 9*aaef562fSAndrew Rist * with the License. You may obtain a copy of the License at 10*aaef562fSAndrew Rist * 11*aaef562fSAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*aaef562fSAndrew Rist * 13*aaef562fSAndrew Rist * Unless required by applicable law or agreed to in writing, 14*aaef562fSAndrew Rist * software distributed under the License is distributed on an 15*aaef562fSAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*aaef562fSAndrew Rist * KIND, either express or implied. See the License for the 17*aaef562fSAndrew Rist * specific language governing permissions and limitations 18*aaef562fSAndrew Rist * under the License. 19*aaef562fSAndrew Rist * 20*aaef562fSAndrew Rist *************************************************************/ 21*aaef562fSAndrew Rist 22*aaef562fSAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #ifndef INCLUDED_OGLTRANS_SHADERS_HXX_ 25cdf0e10cSrcweir #define INCLUDED_OGLTRANS_SHADERS_HXX_ 26cdf0e10cSrcweir 27cdf0e10cSrcweir #define GL_GLEXT_PROTOTYPES 1 28cdf0e10cSrcweir #include <GL/gl.h> 29cdf0e10cSrcweir #include <GL/glext.h> 30cdf0e10cSrcweir 31cdf0e10cSrcweir class OGLShaders { 32cdf0e10cSrcweir static bool Initialize(); 33cdf0e10cSrcweir static bool cbInitialized; 34cdf0e10cSrcweir 35cdf0e10cSrcweir public: 36cdf0e10cSrcweir 37cdf0e10cSrcweir static GLuint LinkProgram( const char *vertexShader, const char *fragmentShader ); 38cdf0e10cSrcweir 39cdf0e10cSrcweir /** GL shader functions 40cdf0e10cSrcweir */ 41cdf0e10cSrcweir #ifdef GL_VERSION_2_0 42cdf0e10cSrcweir 43cdf0e10cSrcweir static PFNGLCREATESHADERPROC glCreateShader; 44cdf0e10cSrcweir static PFNGLSHADERSOURCEPROC glShaderSource; 45cdf0e10cSrcweir static PFNGLCOMPILESHADERPROC glCompileShader; 46cdf0e10cSrcweir static PFNGLGETSHADERIVPROC glGetShaderiv; 47cdf0e10cSrcweir static PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; 48cdf0e10cSrcweir static PFNGLDELETESHADERPROC glDeleteShader; 49cdf0e10cSrcweir 50cdf0e10cSrcweir static PFNGLCREATEPROGRAMPROC glCreateProgram; 51cdf0e10cSrcweir static PFNGLATTACHSHADERPROC glAttachShader; 52cdf0e10cSrcweir static PFNGLLINKPROGRAMPROC glLinkProgram; 53cdf0e10cSrcweir static PFNGLGETPROGRAMIVPROC glGetProgramiv; 54cdf0e10cSrcweir static PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; 55cdf0e10cSrcweir static PFNGLUSEPROGRAMPROC glUseProgram; 56cdf0e10cSrcweir static PFNGLDELETEPROGRAMPROC glDeleteProgram; 57cdf0e10cSrcweir 58cdf0e10cSrcweir static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; 59cdf0e10cSrcweir static PFNGLUNIFORM1IPROC glUniform1i; 60cdf0e10cSrcweir static PFNGLUNIFORM1FPROC glUniform1f; 61cdf0e10cSrcweir #endif 62cdf0e10cSrcweir }; 63cdf0e10cSrcweir 64cdf0e10cSrcweir #endif 65