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If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27 28 // MARKER(update_precomp.py): autogen include statement, do not remove 29 #include "precompiled_svl.hxx" 30 #include <tools/stream.hxx> 31 #include <tools/vcompat.hxx> 32 #include <svl/sfontitm.hxx> 33 34 //============================================================================ 35 // 36 // class SfxFontItem 37 // 38 //============================================================================ 39 40 TYPEINIT1(SfxFontItem, SfxPoolItem); 41 42 //============================================================================ 43 // virtual 44 int SfxFontItem::operator ==(const SfxPoolItem & rItem) const 45 { 46 const SfxFontItem * pFontItem = PTR_CAST(SfxFontItem, &rItem); 47 return pFontItem && m_bHasFont == pFontItem->m_bHasFont 48 && m_bHasColor == pFontItem->m_bHasColor 49 && m_bHasFillColor == pFontItem->m_bHasFillColor 50 && (!m_bHasColor || m_aColor == pFontItem->m_aColor) 51 && (!m_bHasFillColor || m_aFillColor == pFontItem->m_aFillColor) 52 && (!m_bHasFont || (m_bKerning == pFontItem->m_bKerning 53 && m_bShadow == pFontItem->m_bShadow 54 && m_bOutline == pFontItem->m_bOutline 55 && m_bWordLine == pFontItem->m_bWordLine 56 && m_nOrientation == pFontItem->m_nOrientation 57 && m_nStrikeout == pFontItem->m_nStrikeout 58 && m_nUnderline == pFontItem->m_nUnderline 59 && m_nItalic == pFontItem->m_nItalic 60 && m_nWidthType == pFontItem->m_nWidthType 61 && m_nWeight == pFontItem->m_nWeight 62 && m_nPitch == pFontItem->m_nPitch 63 && m_nFamily == pFontItem->m_nFamily 64 && m_nLanguage == pFontItem->m_nLanguage 65 && m_nCharSet == pFontItem->m_nCharSet 66 && m_aFillColor == pFontItem->m_aFillColor 67 && m_aColor == pFontItem->m_aColor 68 && m_aSize == pFontItem->m_aSize 69 && m_aStyleName == pFontItem->m_aStyleName 70 && m_aName == pFontItem->m_aName)); 71 } 72 73 //============================================================================ 74 // virtual 75 SfxPoolItem * SfxFontItem::Create(SvStream & rStream, sal_uInt16) const 76 { 77 VersionCompat aItemCompat(rStream, STREAM_READ); 78 SfxFontItem * pItem = new SfxFontItem(Which()); 79 { 80 VersionCompat aFontCompat(rStream, STREAM_READ); 81 readByteString(rStream, pItem->m_aName); 82 readByteString(rStream, pItem->m_aStyleName); 83 rStream >> pItem->m_aSize; 84 sal_Int16 nCharSet = 0; 85 rStream >> nCharSet; 86 pItem->m_nCharSet = rtl_TextEncoding(nCharSet); 87 rStream >> pItem->m_nFamily >> pItem->m_nPitch >> pItem->m_nWeight 88 >> pItem->m_nUnderline >> pItem->m_nStrikeout 89 >> pItem->m_nItalic; 90 sal_Int16 nLanguage = 0; 91 rStream >> nLanguage; 92 pItem->m_nLanguage = LanguageType(nLanguage); 93 rStream >> pItem->m_nWidthType >> pItem->m_nOrientation; 94 sal_Int8 nWordLine = 0; 95 rStream >> nWordLine; 96 pItem->m_bWordLine = nWordLine != 0; 97 sal_Int8 nOutline = 0; 98 rStream >> nOutline; 99 pItem->m_bOutline = nOutline != 0; 100 sal_Int8 nShadow = 0; 101 rStream >> nShadow; 102 pItem->m_bShadow = nShadow != 0; 103 sal_Int8 nKerning = 0; 104 rStream >> nKerning; 105 pItem->m_bKerning = nKerning != 0; 106 } 107 pItem->m_aColor.Read(rStream, sal_True); 108 pItem->m_aFillColor.Read(rStream, sal_True); 109 sal_Int16 nFlags = 0; 110 rStream >> nFlags; 111 pItem->m_bHasFont = (nFlags & 4) != 0; 112 pItem->m_bHasColor = (nFlags & 1) != 0; 113 pItem->m_bHasFillColor = (nFlags & 2) != 0; 114 return pItem; 115 } 116 117 //============================================================================ 118 // virtual 119 SvStream & SfxFontItem::Store(SvStream & rStream, sal_uInt16) const 120 { 121 VersionCompat aItemCompat(rStream, STREAM_WRITE, 1); 122 { 123 VersionCompat aFontCompat(rStream, STREAM_WRITE, 1); 124 writeByteString(rStream, m_aName); 125 writeByteString(rStream, m_aStyleName); 126 rStream << m_aSize << sal_Int16(m_nCharSet) 127 << m_nFamily << m_nPitch << m_nWeight << m_nUnderline 128 << m_nStrikeout << m_nItalic << sal_Int16(m_nLanguage) 129 << m_nWidthType << m_nOrientation << sal_Int8(m_bWordLine) 130 << sal_Int8(m_bOutline) << sal_Int8(m_bShadow) 131 << sal_Int8(m_bKerning); 132 } 133 SAL_CONST_CAST(Color &, m_aColor).Write(rStream, sal_True); 134 SAL_CONST_CAST(Color &, m_aFillColor).Write(rStream, sal_True); 135 rStream << sal_Int16(m_bHasFont << 2 | m_bHasColor 136 | m_bHasFillColor << 1); 137 return rStream; 138 } 139 140