xref: /trunk/main/svx/source/engine3d/deflt3d.cxx (revision cdf0e10c)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include <svx/deflt3d.hxx>
32 #include <svx/cube3d.hxx>
33 #include <svx/svxids.hrc>
34 #include <editeng/colritem.hxx>
35 #include <svx/e3ditem.hxx>
36 
37 /*************************************************************************
38 |*
39 |* Klasse zum verwalten der 3D-Default Attribute
40 |*
41 \************************************************************************/
42 
43 // Konstruktor
44 E3dDefaultAttributes::E3dDefaultAttributes()
45 {
46 	Reset();
47 }
48 
49 void E3dDefaultAttributes::Reset()
50 {
51 	// Compound-Objekt
52 	bDefaultCreateNormals = sal_True;
53 	bDefaultCreateTexture = sal_True;
54 
55 	// Cube-Objekt
56 	aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0);
57 	aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0);
58 	nDefaultCubeSideFlags = CUBE_FULL;
59 	bDefaultCubePosIsCenter = sal_False;
60 
61 	// Sphere-Objekt
62 	aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0);
63 	aDefaultSphereSize = basegfx::B3DPoint(1000.0, 1000.0, 1000.0);
64 
65 	// Lathe-Objekt
66 	nDefaultLatheEndAngle = 3600;
67 	bDefaultLatheSmoothed = sal_True;
68 	bDefaultLatheSmoothFrontBack = sal_False;
69 	bDefaultLatheCharacterMode = sal_False;
70 	bDefaultLatheCloseFront = sal_True;
71 	bDefaultLatheCloseBack = sal_True;
72 
73 	// Extrude-Objekt
74 	bDefaultExtrudeSmoothed = sal_True;
75 	bDefaultExtrudeSmoothFrontBack = sal_False;
76 	bDefaultExtrudeCharacterMode = sal_False;
77 	bDefaultExtrudeCloseFront = sal_True;
78 	bDefaultExtrudeCloseBack = sal_True;
79 }
80 
81 // eof
82