1 /************************************************************************* 2 * 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * Copyright 2000, 2010 Oracle and/or its affiliates. 6 * 7 * OpenOffice.org - a multi-platform office productivity suite 8 * 9 * This file is part of OpenOffice.org. 10 * 11 * OpenOffice.org is free software: you can redistribute it and/or modify 12 * it under the terms of the GNU Lesser General Public License version 3 13 * only, as published by the Free Software Foundation. 14 * 15 * OpenOffice.org is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18 * GNU Lesser General Public License version 3 for more details 19 * (a copy is included in the LICENSE file that accompanied this code). 20 * 21 * You should have received a copy of the GNU Lesser General Public License 22 * version 3 along with OpenOffice.org. If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27 28 // MARKER(update_precomp.py): autogen include statement, do not remove 29 #include "precompiled_svx.hxx" 30 31 #include <svx/sdr/contact/viewcontactofe3dlathe.hxx> 32 #include <svx/lathe3d.hxx> 33 #include <drawinglayer/primitive3d/sdrlatheprimitive3d.hxx> 34 #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 35 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 36 #include <basegfx/polygon/b2dpolygontools.hxx> 37 38 ////////////////////////////////////////////////////////////////////////////// 39 40 namespace sdr 41 { 42 namespace contact 43 { 44 ViewContactOfE3dLathe::ViewContactOfE3dLathe(E3dLatheObj& rLathe) 45 : ViewContactOfE3d(rLathe) 46 { 47 } 48 49 ViewContactOfE3dLathe::~ViewContactOfE3dLathe() 50 { 51 } 52 53 drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dLathe::createViewIndependentPrimitive3DSequence() const 54 { 55 drawinglayer::primitive3d::Primitive3DSequence xRetval; 56 const SfxItemSet& rItemSet = GetE3dLatheObj().GetMergedItemSet(); 57 const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( 58 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); 59 60 // get extrude geometry 61 const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dLatheObj().GetPolyPoly2D()); 62 63 // get 3D Object Attributes 64 drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); 65 66 // calculate texture size. Use the polygon length of the longest polygon for 67 // height and the rotated radius for width (using polygon center) to get a good 68 // texture mapping 69 const sal_uInt32 nPolygonCount(aPolyPolygon.count()); 70 double fPolygonMaxLength(0.0); 71 72 for(sal_uInt32 a(0); a < nPolygonCount; a++) 73 { 74 const basegfx::B2DPolygon aCandidate(aPolyPolygon.getB2DPolygon(a)); 75 const double fPolygonLength(basegfx::tools::getLength(aCandidate)); 76 fPolygonMaxLength = std::max(fPolygonMaxLength, fPolygonLength); 77 } 78 79 const basegfx::B2DRange aPolyPolygonRange(basegfx::tools::getRange(aPolyPolygon)); 80 const basegfx::B2DVector aTextureSize( 81 F_PI * fabs(aPolyPolygonRange.getCenter().getX()), // PI * d 82 fPolygonMaxLength); 83 84 // get more data 85 const sal_uInt32 nHorizontalSegments(GetE3dLatheObj().GetHorizontalSegments()); 86 const sal_uInt32 nVerticalSegments(GetE3dLatheObj().GetVerticalSegments()); 87 const double fDiagonal((double)GetE3dLatheObj().GetPercentDiagonal() / 100.0); 88 const double fBackScale((double)GetE3dLatheObj().GetBackScale() / 100.0); 89 const double fRotation(((double)GetE3dLatheObj().GetEndAngle() / 1800.0) * F_PI); 90 const bool bSmoothNormals(GetE3dLatheObj().GetSmoothNormals()); // Plane itself 91 const bool bSmoothLids(GetE3dLatheObj().GetSmoothLids()); // Front/back 92 const bool bCharacterMode(GetE3dLatheObj().GetCharacterMode()); 93 const bool bCloseFront(GetE3dLatheObj().GetCloseFront()); 94 const bool bCloseBack(GetE3dLatheObj().GetCloseBack()); 95 96 // create primitive and add 97 const basegfx::B3DHomMatrix aWorldTransform; 98 const drawinglayer::primitive3d::Primitive3DReference xReference( 99 new drawinglayer::primitive3d::SdrLathePrimitive3D( 100 aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, 101 aPolyPolygon, nHorizontalSegments, nVerticalSegments, 102 fDiagonal, fBackScale, fRotation, 103 bSmoothNormals, true, bSmoothLids, bCharacterMode, bCloseFront, bCloseBack)); 104 xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); 105 106 // delete 3D Object Attributes 107 delete pSdr3DObjectAttribute; 108 109 return xRetval; 110 } 111 } // end of namespace contact 112 } // end of namespace sdr 113 114 ////////////////////////////////////////////////////////////////////////////// 115 // eof 116