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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include <svx/sdr/contact/viewcontactofsdredgeobj.hxx>
32 #include <svx/svdoedge.hxx>
33 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
34 #include <svx/sdr/primitive2d/sdrconnectorprimitive2d.hxx>
35 
36 //////////////////////////////////////////////////////////////////////////////
37 
38 namespace sdr
39 {
40 	namespace contact
41 	{
42 		ViewContactOfSdrEdgeObj::ViewContactOfSdrEdgeObj(SdrEdgeObj& rEdgeObj)
43 		:	ViewContactOfTextObj(rEdgeObj)
44 		{
45 		}
46 
47 		ViewContactOfSdrEdgeObj::~ViewContactOfSdrEdgeObj()
48 		{
49 		}
50 
51 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrEdgeObj::createViewIndependentPrimitive2DSequence() const
52 		{
53 			const basegfx::B2DPolygon& rEdgeTrack = GetEdgeObj().getEdgeTrack();
54 
55             // what to do when no EdgeTrack is provided (HitTest and selectability) ?
56 			OSL_ENSURE(0 != rEdgeTrack.count(), "Connectors with no geometry are not allowed (!)");
57 
58 			// ckeck attributes
59 			const SfxItemSet& rItemSet = GetEdgeObj().GetMergedItemSet();
60 			const drawinglayer::attribute::SdrLineShadowTextAttribute aAttribute(
61 				drawinglayer::primitive2d::createNewSdrLineShadowTextAttribute(
62                     rItemSet,
63                     GetEdgeObj().getText(0)));
64 
65 			// create primitive. Always create primitives to allow the decomposition of
66 			// SdrConnectorPrimitive2D to create needed invisible elements for HitTest
67 			// and/or BoundRect
68 			const drawinglayer::primitive2d::Primitive2DReference xReference(
69 				new drawinglayer::primitive2d::SdrConnectorPrimitive2D(
70 					aAttribute,
71 					rEdgeTrack));
72 
73 			return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
74 		}
75 	} // end of namespace contact
76 } // end of namespace sdr
77 
78 //////////////////////////////////////////////////////////////////////////////
79 // eof
80