1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10*f6e50924SAndrew Rist * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*f6e50924SAndrew Rist * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19*f6e50924SAndrew Rist * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir #include <svx/sdr/overlay/overlaytriangle.hxx> 27cdf0e10cSrcweir #include <tools/poly.hxx> 28cdf0e10cSrcweir #include <vcl/salbtype.hxx> 29cdf0e10cSrcweir #include <vcl/outdev.hxx> 30cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 31cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 32cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx> 33cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx> 34cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 35cdf0e10cSrcweir #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 36cdf0e10cSrcweir 37cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 38cdf0e10cSrcweir 39cdf0e10cSrcweir namespace sdr 40cdf0e10cSrcweir { 41cdf0e10cSrcweir namespace overlay 42cdf0e10cSrcweir { createOverlayObjectPrimitive2DSequence()43cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence() 44cdf0e10cSrcweir { 45cdf0e10cSrcweir basegfx::B2DPolygon aPolygon; 46cdf0e10cSrcweir 47cdf0e10cSrcweir aPolygon.append(getBasePosition()); 48cdf0e10cSrcweir aPolygon.append(getSecondPosition()); 49cdf0e10cSrcweir aPolygon.append(getThirdPosition()); 50cdf0e10cSrcweir aPolygon.setClosed(true); 51cdf0e10cSrcweir 52cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aReference( 53cdf0e10cSrcweir new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D( 54cdf0e10cSrcweir basegfx::B2DPolyPolygon(aPolygon), 55cdf0e10cSrcweir getBaseColor().getBColor())); 56cdf0e10cSrcweir 57cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); 58cdf0e10cSrcweir } 59cdf0e10cSrcweir OverlayTriangle(const basegfx::B2DPoint & rBasePos,const basegfx::B2DPoint & rSecondPos,const basegfx::B2DPoint & rThirdPos,Color aTriangleColor)60cdf0e10cSrcweir OverlayTriangle::OverlayTriangle( 61cdf0e10cSrcweir const basegfx::B2DPoint& rBasePos, 62cdf0e10cSrcweir const basegfx::B2DPoint& rSecondPos, 63cdf0e10cSrcweir const basegfx::B2DPoint& rThirdPos, 64cdf0e10cSrcweir Color aTriangleColor) 65cdf0e10cSrcweir : OverlayObjectWithBasePosition(rBasePos, aTriangleColor), 66cdf0e10cSrcweir maSecondPosition(rSecondPos), 67cdf0e10cSrcweir maThirdPosition(rThirdPos) 68cdf0e10cSrcweir { 69cdf0e10cSrcweir } 70cdf0e10cSrcweir ~OverlayTriangle()71cdf0e10cSrcweir OverlayTriangle::~OverlayTriangle() 72cdf0e10cSrcweir { 73cdf0e10cSrcweir } 74cdf0e10cSrcweir setSecondPosition(const basegfx::B2DPoint & rNew)75cdf0e10cSrcweir void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew) 76cdf0e10cSrcweir { 77cdf0e10cSrcweir if(rNew != maSecondPosition) 78cdf0e10cSrcweir { 79cdf0e10cSrcweir // remember new value 80cdf0e10cSrcweir maSecondPosition = rNew; 81cdf0e10cSrcweir 82cdf0e10cSrcweir // register change (after change) 83cdf0e10cSrcweir objectChange(); 84cdf0e10cSrcweir } 85cdf0e10cSrcweir } 86cdf0e10cSrcweir setThirdPosition(const basegfx::B2DPoint & rNew)87cdf0e10cSrcweir void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew) 88cdf0e10cSrcweir { 89cdf0e10cSrcweir if(rNew != maThirdPosition) 90cdf0e10cSrcweir { 91cdf0e10cSrcweir // remember new value 92cdf0e10cSrcweir maThirdPosition = rNew; 93cdf0e10cSrcweir 94cdf0e10cSrcweir // register change (after change) 95cdf0e10cSrcweir objectChange(); 96cdf0e10cSrcweir } 97cdf0e10cSrcweir } 98cdf0e10cSrcweir } // end of namespace overlay 99cdf0e10cSrcweir } // end of namespace sdr 100cdf0e10cSrcweir 101cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 102cdf0e10cSrcweir // eof 103