1*f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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9*f6e50924SAndrew Rist  * with the License.  You may obtain a copy of the License at
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13*f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
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21*f6e50924SAndrew Rist 
22*f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/sdr/overlay/overlaytriangle.hxx>
27cdf0e10cSrcweir #include <tools/poly.hxx>
28cdf0e10cSrcweir #include <vcl/salbtype.hxx>
29cdf0e10cSrcweir #include <vcl/outdev.hxx>
30cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
31cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
32cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
33cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
34cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
35cdf0e10cSrcweir #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
36cdf0e10cSrcweir 
37cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
38cdf0e10cSrcweir 
39cdf0e10cSrcweir namespace sdr
40cdf0e10cSrcweir {
41cdf0e10cSrcweir 	namespace overlay
42cdf0e10cSrcweir 	{
createOverlayObjectPrimitive2DSequence()43cdf0e10cSrcweir 		drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence()
44cdf0e10cSrcweir 		{
45cdf0e10cSrcweir 			basegfx::B2DPolygon aPolygon;
46cdf0e10cSrcweir 
47cdf0e10cSrcweir 			aPolygon.append(getBasePosition());
48cdf0e10cSrcweir 			aPolygon.append(getSecondPosition());
49cdf0e10cSrcweir 			aPolygon.append(getThirdPosition());
50cdf0e10cSrcweir 			aPolygon.setClosed(true);
51cdf0e10cSrcweir 
52cdf0e10cSrcweir             const drawinglayer::primitive2d::Primitive2DReference aReference(
53cdf0e10cSrcweir                 new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D(
54cdf0e10cSrcweir 					basegfx::B2DPolyPolygon(aPolygon),
55cdf0e10cSrcweir 					getBaseColor().getBColor()));
56cdf0e10cSrcweir 
57cdf0e10cSrcweir             return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
58cdf0e10cSrcweir 		}
59cdf0e10cSrcweir 
OverlayTriangle(const basegfx::B2DPoint & rBasePos,const basegfx::B2DPoint & rSecondPos,const basegfx::B2DPoint & rThirdPos,Color aTriangleColor)60cdf0e10cSrcweir 		OverlayTriangle::OverlayTriangle(
61cdf0e10cSrcweir 			const basegfx::B2DPoint& rBasePos,
62cdf0e10cSrcweir 			const basegfx::B2DPoint& rSecondPos,
63cdf0e10cSrcweir 			const basegfx::B2DPoint& rThirdPos,
64cdf0e10cSrcweir 			Color aTriangleColor)
65cdf0e10cSrcweir 		:	OverlayObjectWithBasePosition(rBasePos, aTriangleColor),
66cdf0e10cSrcweir 			maSecondPosition(rSecondPos),
67cdf0e10cSrcweir 			maThirdPosition(rThirdPos)
68cdf0e10cSrcweir 		{
69cdf0e10cSrcweir 		}
70cdf0e10cSrcweir 
~OverlayTriangle()71cdf0e10cSrcweir 		OverlayTriangle::~OverlayTriangle()
72cdf0e10cSrcweir 		{
73cdf0e10cSrcweir 		}
74cdf0e10cSrcweir 
setSecondPosition(const basegfx::B2DPoint & rNew)75cdf0e10cSrcweir         void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew)
76cdf0e10cSrcweir 		{
77cdf0e10cSrcweir 			if(rNew != maSecondPosition)
78cdf0e10cSrcweir 			{
79cdf0e10cSrcweir 				// remember new value
80cdf0e10cSrcweir 				maSecondPosition = rNew;
81cdf0e10cSrcweir 
82cdf0e10cSrcweir 				// register change (after change)
83cdf0e10cSrcweir 				objectChange();
84cdf0e10cSrcweir 			}
85cdf0e10cSrcweir 		}
86cdf0e10cSrcweir 
setThirdPosition(const basegfx::B2DPoint & rNew)87cdf0e10cSrcweir 		void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew)
88cdf0e10cSrcweir 		{
89cdf0e10cSrcweir 			if(rNew != maThirdPosition)
90cdf0e10cSrcweir 			{
91cdf0e10cSrcweir 				// remember new value
92cdf0e10cSrcweir 				maThirdPosition = rNew;
93cdf0e10cSrcweir 
94cdf0e10cSrcweir 				// register change (after change)
95cdf0e10cSrcweir 				objectChange();
96cdf0e10cSrcweir 			}
97cdf0e10cSrcweir 		}
98cdf0e10cSrcweir 	} // end of namespace overlay
99cdf0e10cSrcweir } // end of namespace sdr
100cdf0e10cSrcweir 
101cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
102cdf0e10cSrcweir // eof
103