1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef _SV_SALVD_H 25 #define _SV_SALVD_H 26 27 #include "premac.h" 28 #include <ApplicationServices/ApplicationServices.h> 29 #include "postmac.h" 30 31 #include "aqua/salconst.h" 32 #include "aqua/salcolorutils.hxx" 33 #include "aqua/salgdi.h" 34 35 #include "salvd.hxx" 36 37 #if PRAGMA_ONCE 38 #pragma once 39 #endif 40 41 // ======================================================================= 42 43 // ======================================================================= 44 45 // ----------------- 46 // - SalVirDevData - 47 // ----------------- 48 49 struct SalVirDevData 50 { 51 }; 52 53 typedef struct SalVirDevData SalVirDevData; 54 typedef SalVirDevData *SalVirDevDataPtr; 55 typedef SalVirDevDataPtr *SalVirDevDataHandle; 56 57 // ======================================================================= 58 59 class AquaSalGraphics; 60 61 // ----------------- 62 // - SalVirDevData - 63 // ----------------- 64 65 class AquaSalVirtualDevice : public SalVirtualDevice 66 { 67 private: 68 bool mbGraphicsUsed; // is Graphics used 69 bool mbForeignContext; // is mxContext from outside VCL 70 CGContextRef mxBitmapContext; 71 int mnBitmapDepth; 72 CGLayerRef mxLayer; // Quartz layer 73 AquaSalGraphics* mpGraphics; // current VirDev graphics 74 75 void Destroy(); 76 77 public: 78 AquaSalVirtualDevice( AquaSalGraphics* pGraphic, long nDX, long nDY, sal_uInt16 nBitCount, const SystemGraphicsData *pData ); 79 virtual ~AquaSalVirtualDevice(); 80 81 virtual SalGraphics* GetGraphics(); 82 virtual void ReleaseGraphics( SalGraphics* pGraphics ); 83 virtual sal_Bool SetSize( long nNewDX, long nNewDY ); 84 virtual void GetSize( long& rWidth, long& rHeight ); 85 }; 86 87 // ======================================================================= 88 89 #endif // _SV_SALVD_H 90