Searched refs:REPEAT (Results 26 – 32 of 32) sorted by relevance
12
773 if( aTexture.RepeatModeX == rendering::TexturingMode::REPEAT && in doOperation()774 aTexture.RepeatModeY == rendering::TexturingMode::REPEAT ) in doOperation()
436 SETCONST( pKey, "KEY_REPEAT", com::sun::star::awt::Key::REPEAT ); in InitKey()
1845 aTexture.RepeatModeX = rendering::TexturingMode::REPEAT; in createActions()1846 aTexture.RepeatModeY = rendering::TexturingMode::REPEAT; in createActions()
263 com.sun.star.table.CellHoriJustify CHJ4 = com.sun.star.table.CellHoriJustify.REPEAT; in changePValue()359 com.sun.star.drawing.BitmapMode bm2 = com.sun.star.drawing.BitmapMode.REPEAT; in changePValue()
399 { XML_REPEAT, EventTrigger::REPEAT }, in getAnimationsEnumMap()
1218 if ( nStyle & ::com::sun::star::ui::ItemStyle::REPEAT ) in ConvertStyleToToolboxItemBits()
526 rSh.Do( SwWrtShell::REPEAT ); in ExecUndo()
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