Searched refs:ENDED (Results 1 – 6 of 6) sorted by relevance
73 AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED in getStateTransitionTable()74 AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED in getStateTransitionTable()139 AnimationNode::RESOLVED|AnimationNode::ENDED, // active successors for UNRESOLVED in getStateTransitionTable()140 AnimationNode::ACTIVE|AnimationNode::ENDED, // active successors for RESOLVED in getStateTransitionTable()146 AnimationNode::ENDED, // active successors for FROZEN: end in getStateTransitionTable()567 if (inStateOrTransition( ENDED | FROZEN ) || !checkValidNode()) in deactivate()601 if (inStateOrTransition( ENDED ) || !checkValidNode()) in end()606 OSL_ENSURE( isTransition( meCurrState, ENDED ), in end()610 if (st.enter( ENDED, StateTransition::FORCE )) { in end()612 deactivate_st( ENDED ); in end()[all …]
78 ~(FROZEN | ENDED) ); in deactivate_st()82 forEachChildNode( boost::mem_fn(&AnimationNode::end), ~ENDED ); in deactivate_st()124 pChildNode->getState() == ENDED ); in notifyDeactivatedChild()
338 if (eDestState == ENDED) { in deactivate_st()
55 ENDED =16 enumerator
130 case AnimationNode::ENDED: in DebugShowState()
2425 case AnimationNode::ENDED: in handleAnimationEvent()
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