Searched refs:aLocationOnScreen (Results 1 – 6 of 6) sorted by relevance
101 com.sun.star.awt.Point aLocationOnScreen = in Update() local104 aLocationOnScreen.X + ", " + aLocationOnScreen.Y); in Update()139 if (aLocation.X != aLocationOnScreen.X in Update()140 || aLocation.Y != aLocationOnScreen.Y) in Update()150 != aLocationOnScreen.X in Update()152 != aLocationOnScreen.Y) in Update()
134 const Point aLocationOnScreen (mpPanel->OutputToAbsoluteScreenPixel(Point(0,0))); in getPositionOnScreen() local136 aAwtPoint.X = aLocationOnScreen.X(); in getPositionOnScreen()137 aAwtPoint.Y = aLocationOnScreen.Y(); in getPositionOnScreen()
509 awt::Point aLocationOnScreen; in getLocationOnScreen() local515 aLocationOnScreen.X = aPoint.X(); in getLocationOnScreen()516 aLocationOnScreen.Y = aPoint.Y(); in getLocationOnScreen()519 return aLocationOnScreen; in getLocationOnScreen()
523 awt::Point aLocationOnScreen (getLocation()); in getLocationOnScreen() local524 aLocationOnScreen.X += aParentLocationOnScreen.X; in getLocationOnScreen()525 aLocationOnScreen.Y += aParentLocationOnScreen.Y; in getLocationOnScreen()527 return aLocationOnScreen; in getLocationOnScreen()
108 com.sun.star.awt.Point aLocationOnScreen = mxComponent.getLocationOnScreen(); in updateGeometry() local111 aLocationOnScreen.X, in updateGeometry()112 aLocationOnScreen.Y); in updateGeometry()
136 com.sun.star.awt.Point aLocationOnScreen = in UpdateGeometry() local140 aLocationOnScreen.X, in UpdateGeometry()141 aLocationOnScreen.Y); in UpdateGeometry()
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