Searched refs:aWorldTopLeft (Results 1 – 1 of 1) sorted by relevance
56 const basegfx::B2DPoint aWorldTopLeft(getObjectTransformation() * getTopLeft()); in create2DDecomposition() local65 aObjectTransform.set(0, 2, aWorldTopLeft.getX()); in create2DDecomposition()66 aObjectTransform.set(1, 2, aWorldTopLeft.getY()); in create2DDecomposition()
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