Searched refs:bMono (Results 1 – 3 of 3) sorted by relevance
55 … VirtualDevice* alloc(OutputDevice& rOutDev, const Size& rSizePixel, bool bClear, bool bMono);88 …alDevice* VDevBuffer::alloc(OutputDevice& rOutDev, const Size& rSizePixel, bool bClear, bool bMono) in alloc() argument102 if((bMono && 1 == (*a)->GetBitCount()) || (!bMono && (*a)->GetBitCount() > 1)) in alloc()168 pRetval = (bMono) ? new VirtualDevice(rOutDev, 1) : new VirtualDevice(rOutDev); in alloc()
387 sal_Bool bMono = ( rSalBitmap.GetBitCount() == 1 ); in ImplDrawBitmap() local389 if( bMono ) in ImplDrawBitmap()420 if( bMono ) in ImplDrawBitmap()
1652 void setCheckBoxStyle( Window* _pWindow, bool bMono ) in setCheckBoxStyle() argument1656 if( bMono ) in setCheckBoxStyle()
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