Searched refs:nTrigger (Results 1 – 3 of 3) sorted by relevance
699 sal_Int32 nTrigger = 3; in exportNode() local706 rStrm << nU1 << nTrigger << nU3 << nBegin; in exportNode()710 nTrigger = 0xb; in exportNode()716 rStrm << nU1 << nTrigger << nU3 << nBegin; in exportNode()1289 sal_Int32 nTrigger = 0; in exportAnimEvent() local1346 case EventTrigger::NONE : nTrigger = 0; break; in exportAnimEvent()1348 case EventTrigger::ON_END : nTrigger = 2; break; in exportAnimEvent()1355 case EventTrigger::ON_NEXT : nTrigger = 9; break; in exportAnimEvent()1391 nTrigger = 9; in exportAnimEvent()1401 nTrigger = 10; in exportAnimEvent()[all …]
1153 sal_uIntPtr nTrigger; in CalcXOffset() local1158 nTrigger = ( nObjectsToFit - 1 ) / 2; in CalcXOffset()1159 nDynXOffs = ( GetDefSize().Width() + OBJWIN_X_SPACING ) * nTrigger; in CalcXOffset()
2906 sal_Int32 nU1, nTrigger, nU3, nBegin; in importAnimationEvents() local2908 mrStCtrl >> nTrigger; in importAnimationEvents()2912 switch( nTrigger ) in importAnimationEvents()
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