Searched refs:Svx3DLightDirection8Item (Results 1 – 7 of 7) sorted by relevance
312 class SVX_DLLPUBLIC Svx3DLightDirection8Item : public SvxB3DVectorItem { class314 Svx3DLightDirection8Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
186 …{ return ((const Svx3DLightDirection8Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8… in GetLightDirection8()
257 Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection8Item() function in Svx3DLightDirection8Item
457 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection8Item&)a3DLight… in IMPL_LINK()636 aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
816 case 7: aSet.Put(Svx3DLightDirection8Item(aDirection)); break; in SetPosition()975 …case 7 : return ((const Svx3DLightDirection8Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION… in GetLightDirection()
967 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute()
284 …calPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_8 - SDRATTR_START ] = new Svx3DLightDirection8Item; in SdrItemPool()
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