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Searched refs:aDirection (Results 1 – 25 of 28) sorted by relevance

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/aoo41x/main/svx/source/dialog/
H A Ddlgctl3d.cxx423 aDirection.normalize(); in ConstructLightObjects()
424 aDirection *= RADIUS_LAMP_PREVIEW_SIZE; in ConstructLightObjects()
434 aTransform.translate(aDirection.getX(), aDirection.getY(), aDirection.getZ()); in ConstructLightObjects()
462 aDirection.normalize(); in AdaptToSelectedLight()
477 …if(!basegfx::fTools::equalZero(aDirection.getZ()) || !basegfx::fTools::equalZero(aDirection.getX()… in AdaptToSelectedLight()
479 fRotateY = atan2(-aDirection.getZ(), aDirection.getX()); in AdaptToSelectedLight()
492 aDirection.getX() * RADIUS_LAMP_PREVIEW_SIZE, in AdaptToSelectedLight()
778 aDirection.normalize(); in GetPosition()
779 rHor = atan2(-aDirection.getX(), -aDirection.getZ()) + F_PI; // 0..2PI in GetPosition()
780 rVer = atan2(aDirection.getY(), aDirection.getXZLength()); // -PI2..PI2 in GetPosition()
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/aoo41x/main/chart2/source/controller/dialogs/
H A Dtp_3D_SceneIllumination.cxx121 ::com::sun::star::drawing::Direction3D aDirection;
126 aDirection( 1.0, 1.0, -1.0 ), in LightSource()
145 aLightSource.aDirection = drawing::Direction3D(1,1,1); in LightSourceInfo()
229 uno::makeAny( rLightSource.aDirection )); in lcl_setLightSource()
601 aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
606 aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
611 aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
616 aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
621 aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
626 aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
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H A Dtp_TitleRotation.cxx96 SvxFrameDirection aDirection( aLbTextDirection.GetSelectEntryValue() ); in FillItemSet() local
97 rOutAttrs.Put( SfxInt32Item( EE_PARA_WRITINGDIR, aDirection ) ); in FillItemSet()
/aoo41x/main/svx/source/items/
H A De3ditem.cxx134 drawing::Direction3D aDirection; in QueryValue() local
137 aDirection.DirectionX = aVal.getX(); in QueryValue()
138 aDirection.DirectionY = aVal.getY(); in QueryValue()
139 aDirection.DirectionZ = aVal.getZ(); in QueryValue()
141 rVal <<= aDirection; in QueryValue()
149 drawing::Direction3D aDirection; in PutValue() local
150 if(!(rVal >>= aDirection)) in PutValue()
153 aVal.setX(aDirection.DirectionX); in PutValue()
154 aVal.setY(aDirection.DirectionY); in PutValue()
155 aVal.setZ(aDirection.DirectionZ); in PutValue()
/aoo41x/main/chart2/source/view/main/
H A DClipping.cxx100 B2DTuple aDirection = rPoint1 - rPoint0; in lcl_clip2d() local
102 if( aDirection.getX()==0 && aDirection.getY()==0 && rRectangle.isInside(rPoint0) ) in lcl_clip2d()
115 if( lcl_CLIPt(aDirection.getX(), rRectangle.getMinX() - rPoint0.getX(), fTE, fTL) ) in lcl_clip2d()
116 if( lcl_CLIPt(-aDirection.getX(), rPoint0.getX() - rRectangle.getMaxX(), fTE, fTL) ) in lcl_clip2d()
117 if( lcl_CLIPt(aDirection.getY(), rRectangle.getMinY() - rPoint0.getY(), fTE, fTL) ) in lcl_clip2d()
118 if( lcl_CLIPt(-aDirection.getY(), rPoint0.getY() - rRectangle.getMaxY(), fTE, fTL) ) in lcl_clip2d()
124 rPoint1.setX( rPoint0.getX() + fTL * aDirection.getX() ); in lcl_clip2d()
125 rPoint1.setY( rPoint0.getY() + fTL * aDirection.getY() ); in lcl_clip2d()
130 rPoint0.setX( rPoint0.getX() + fTE * aDirection.getX() ); in lcl_clip2d()
131 rPoint0.setY( rPoint0.getY() + fTE * aDirection.getY() ); in lcl_clip2d()
H A DPolarLabelPositionHelper.cxx173 basegfx::B2IVector aDirection( aRet.X- aOrigin.X, aRet.Y- aOrigin.Y ); in getLabelScreenPositionAndAlignmentForUnitCircleValues() local
174 aDirection.setLength(nScreenValueOffsetInRadiusDirection); in getLabelScreenPositionAndAlignmentForUnitCircleValues()
175 aRet.X += aDirection.getX(); in getLabelScreenPositionAndAlignmentForUnitCircleValues()
176 aRet.Y += aDirection.getY(); in getLabelScreenPositionAndAlignmentForUnitCircleValues()
/aoo41x/main/slideshow/source/engine/transitions/
H A Dslidetransitionfactory.cxx640 ::basegfx::B2DVector aDirection; in createPushWipeTransition()
652 aDirection = ::basegfx::B2DVector( 0.0, 1.0 ); in createPushWipeTransition()
656 aDirection = ::basegfx::B2DVector( 0.0, -1.0 ); in createPushWipeTransition()
660 aDirection = ::basegfx::B2DVector( 1.0, 0.0 ); in createPushWipeTransition()
664 aDirection = ::basegfx::B2DVector( -1.0, 0.0 ); in createPushWipeTransition()
680 aDirection = ::basegfx::B2DVector( 1.0, 1.0 ); in createPushWipeTransition()
684 aDirection = ::basegfx::B2DVector( 1.0, 0.0 ); in createPushWipeTransition()
689 aDirection = ::basegfx::B2DVector( 0.0, 1.0 ); in createPushWipeTransition()
703 aDirection, in createPushWipeTransition()
715 aDirection, in createPushWipeTransition()
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/aoo41x/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx918 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute() local
919 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true)); in createNewSdrLightingAttribute()
925 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute() local
926 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
932 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute() local
933 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
940 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
947 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
954 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
961 aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); in createNewSdrLightingAttribute()
[all …]
/aoo41x/main/svx/source/svdraw/
H A Dsvdotextpathdecomposition.cxx429 const basegfx::B2DVector aDirection(aEndPos - aStartPos); in HandlePair() local
430 aNewTransformB.rotate(atan2(aDirection.getY(), aDirection.getX())); in HandlePair()
444 const basegfx::B2DVector aDirection(aEndPos - aStartPos); in HandlePair() local
445 const double fShearValue(atan2(aDirection.getY(), aDirection.getX())); in HandlePair()
462 const basegfx::B2DVector aDirection(aEndPos - aStartPos); in HandlePair() local
463 const double fShearValue(atan2(aDirection.getY(), aDirection.getX())); in HandlePair()
/aoo41x/main/odk/examples/DevelopersGuide/Charts/
H A DChartInDraw.java280 com.sun.star.drawing.Direction3D aDirection = new com.sun.star.drawing.Direction3D(); in testThreeD() local
282 aDirection.DirectionX = -0.75; in testThreeD()
283 aDirection.DirectionY = 0.5; in testThreeD()
284 aDirection.DirectionZ = 0.5; in testThreeD()
286 aDiaProp.setPropertyValue( "D3DSceneLightDirection1", aDirection ); in testThreeD()
/aoo41x/main/canvas/source/directx/
H A Ddx_canvashelper_texturefill.cxx133 ::basegfx::B2DVector aDirection( aLeftTop - aLeftBottom ); in fillLinearGradient()
134 aDirection = ::basegfx::getNormalizedPerpendicular( aDirection ); in fillLinearGradient()
135 aDirection *= nDiagonalLength; in fillLinearGradient()
139 const ::basegfx::B2DPoint aHalfPlaneRightTop( aRightTop + aDirection ); in fillLinearGradient()
140 const ::basegfx::B2DPoint aHalfPlaneRightBottom( aRightBottom + aDirection ); in fillLinearGradient()
/aoo41x/main/filter/source/graphicfilter/idxf/
H A Ddxftblrd.cxx151 aDirection=DXFVector(0,0,1); in DXFVPort()
189 case 16: aDirection.fx=rDGR.GetF(); break; in Read()
190 case 26: aDirection.fy=rDGR.GetF(); break; in Read()
191 case 36: aDirection.fz=rDGR.GetF(); break; in Read()
H A Ddxf2mtf.cxx900 if (pVPort->aDirection.fx==0 && pVPort->aDirection.fy==0) in Convert()
944 DXFTransform(pVPort->aDirection,pVPort->aTarget), in Convert()
H A Ddxftblrd.hxx124 DXFVector aDirection; // 16,26,36 member in DXFVPort
/aoo41x/main/canvas/source/vcl/
H A Dcanvashelper_texturefill.cxx152 ::basegfx::B2DVector aDirection( aRightTop - aLeftTop ); in fillLinearGradient()
153 aDirection.normalize(); in fillLinearGradient()
192 const ::basegfx::B2DPoint& rPoint1( aLeftTop - 2.0*nDiagonalLength*aDirection ); in fillLinearGradient()
196 const ::basegfx::B2DPoint& rPoint2( aLeftBottom - 2.0*nDiagonalLength*aDirection ); in fillLinearGradient()
264 const ::basegfx::B2DPoint& rPoint3( aRightTop + 2.0*nDiagonalLength*aDirection ); in fillLinearGradient()
268 const ::basegfx::B2DPoint& rPoint4( aRightBottom + 2.0*nDiagonalLength*aDirection ); in fillLinearGradient()
/aoo41x/main/sw/inc/
H A DPostItMgr.hxx183 bool ArrowEnabled(sal_uInt16 aDirection,unsigned long aPage) const;
246 Color GetArrowColor(sal_uInt16 aDirection,unsigned long aPage) const;
250 sw::sidebarwindows::SwSidebarWin* GetNextPostIt( sal_uInt16 aDirection,
H A DSidebarWin.hxx100 void SwitchToPostIt(sal_uInt16 aDirection);
/aoo41x/main/chart2/source/view/charttypes/
H A DPieChart.cxx513 … basegfx::B2IVector aDirection( aScreenPosition2D.X- aOrigin.X, aScreenPosition2D.Y- aOrigin.Y ); in createShapes() local
514 aDirection.setLength(nScreenValueOffsetInRadiusDirection); in createShapes()
515 aScreenPosition2D.X += aDirection.getX(); in createShapes()
516 aScreenPosition2D.Y += aDirection.getY(); in createShapes()
/aoo41x/main/sw/source/ui/uiview/
H A Dformatclipboard.cxx274 SvxFrameDirectionItem aDirection( FRMDIR_ENVIRONMENT, RES_FRAMEDIR ); in lcl_setTableAttributes() local
275 aDirection.SetValue(static_cast< const SvxFrameDirectionItem* >(pItem)->GetValue()); in lcl_setTableAttributes()
276 rSh.SetBoxDirection(aDirection); in lcl_setTableAttributes()
/aoo41x/main/svx/source/unodraw/
H A Dunoshap3.cxx539 drawing::Direction3D aDirection; in setPropertyValueImpl() local
540 if( rValue >>= aDirection ) in setPropertyValueImpl()
542 basegfx::B3DVector aSize(aDirection.DirectionX, aDirection.DirectionY, aDirection.DirectionZ); in setPropertyValueImpl()
/aoo41x/main/sw/source/ui/docvw/
H A DPostItMgr.cxx954 bool SwPostItMgr::ArrowEnabled(sal_uInt16 aDirection,unsigned long aPage) const in ArrowEnabled() argument
956 switch (aDirection) in ArrowEnabled()
970 Color SwPostItMgr::GetArrowColor(sal_uInt16 aDirection,unsigned long aPage) const in GetArrowColor() argument
972 if (ArrowEnabled(aDirection,aPage)) in GetArrowColor()
1388 SwSidebarWin* SwPostItMgr::GetNextPostIt( sal_uInt16 aDirection, in GetNextPostIt() argument
1398 if (aDirection==KEY_PAGEUP) in GetNextPostIt()
/aoo41x/main/tools/source/generic/
H A Dpoly.cxx2156 const basegfx::B2DVector aDirection(aNext + aPrev); in impCorrectContinuity() local
2161 const double fInvDirectionLen(1.0 / aDirection.getLength()); in impCorrectContinuity()
2162 …roPolygon.setNextControlPoint(nIndex, basegfx::B2DPoint(aPoint + (aDirection * (aNext.getLength() … in impCorrectContinuity()
2163 …roPolygon.setPrevControlPoint(nIndex, basegfx::B2DPoint(aPoint - (aDirection * (aPrev.getLength() … in impCorrectContinuity()
2169 … const double fMedLength((aNext.getLength() + aPrev.getLength()) * (0.5 / aDirection.getLength())); in impCorrectContinuity()
2170 const basegfx::B2DVector aScaledDirection(aDirection * fMedLength); in impCorrectContinuity()
/aoo41x/main/offapi/com/sun/star/chart2/
H A DLightSource.idl47 ::com::sun::star::drawing::Direction3D aDirection;
/aoo41x/main/sw/source/ui/shells/
H A Dtabsh.cxx363 SvxFrameDirectionItem aDirection( FRMDIR_ENVIRONMENT, RES_FRAMEDIR ); in ItemSetToTableParam() local
364aDirection.SetValue(static_cast< const SvxFrameDirectionItem* >(pBoxDirection)->GetValue()); in ItemSetToTableParam()
365 rSh.SetBoxDirection(aDirection); in ItemSetToTableParam()
/aoo41x/main/chart2/source/tools/
H A DThreeDHelper.cxx178 drawing::Direction3D aDirection(0,0,0); in lcl_isLightScheme() local
179 xDiagramProps->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_2 ) ) >>= aDirection; in lcl_isLightScheme()
203 return lcl_isEqual( aDirection, aDefaultDirection ); in lcl_isLightScheme()

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