Searched refs:aUnoState (Results 1 – 1 of 1) sorted by relevance
96 FeatureStateEvent aUnoState; in updateAllListeners() local97 getUnoState( aUnoState ); in updateAllListeners()99 … if ( ( m_aLastKnownState == aUnoState.State ) && ( m_bLastKnownEnabled == aUnoState.IsEnabled ) ) in updateAllListeners()102 m_aLastKnownState = aUnoState.State; in updateAllListeners()103 m_bLastKnownEnabled = aUnoState.IsEnabled; in updateAllListeners()111 FeatureStateEvent aUnoState; in notifyStatus() local112 getUnoState( aUnoState ); in notifyStatus()119 _rxListener->statusChanged( aUnoState ); in notifyStatus()135 static_cast< XStatusListener* >( aIter.next() )->statusChanged( aUnoState ); in notifyStatus()
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