Searched refs:bFooterRulerMove (Results 1 – 2 of 2) sorted by relevance
118 bFooterRulerMove( sal_False ), in ScPreview()976 bFooterRulerMove = sal_False; in MouseButtonDown()982 bFooterRulerMove = sal_True; in MouseButtonDown()1162 else if( bFooterRulerMove && bFooterRulerChange ) in MouseButtonUp()1204 bFooterRulerMove = sal_False; in MouseButtonUp()1320 && !bTopRulerMove && !bBottomRulerMove && !bHeaderRulerMove && !bFooterRulerMove ) in MouseMove()1339 … aPixPt.Y() > ( aTopLeft.Y() - 2 ) && !bBottomRulerMove && !bHeaderRulerMove && !bFooterRulerMove ) in MouseMove()1385 …bLeftRulerChange && !bTopRulerMove && !bBottomRulerMove && !bHeaderRulerMove && !bFooterRulerMove ) in MouseMove()1394 …RightRulerChange && !bTopRulerMove && !bBottomRulerMove && !bHeaderRulerMove && !bFooterRulerMove ) in MouseMove()1410 …PixPt.Y() < ( aFooderLeft.Y() + 2 ) && aPixPt.Y() > ( aFooderLeft.Y() - 2 ) ) || bFooterRulerMove ) in MouseMove()[all …]
74 sal_Bool bFooterRulerMove; member in ScPreview
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