Searched refs:bNewSelected (Results 1 – 3 of 3) sorted by relevance
167 sal_Bool bNewSelected = IsSelected(); in _InvalidateCursorPos() local173 bIsSelected = bNewSelected; in _InvalidateCursorPos()176 if( bNewSelected ) in _InvalidateCursorPos()184 if( bOldSelected != bNewSelected ) in _InvalidateCursorPos()187 if( pWin && pWin->HasFocus() && bNewSelected ) in _InvalidateCursorPos()188 FireStateChangedEvent( AccessibleStateType::FOCUSED, bNewSelected ); in _InvalidateCursorPos()190 if( pWin && pWin->HasFocus() && !bNewSelected ) in _InvalidateCursorPos()191 FireStateChangedEvent( AccessibleStateType::FOCUSED, bNewSelected ); in _InvalidateCursorPos()192 if(bNewSelected) in _InvalidateCursorPos()
81 sal_Bool bNewSelected = IsSelected(); in _InvalidateCursorPos() local87 bIsSelected = bNewSelected; in _InvalidateCursorPos()90 if( bNewSelected ) in _InvalidateCursorPos()98 if( bOldSelected != bNewSelected ) in _InvalidateCursorPos()102 FireStateChangedEvent( AccessibleStateType::FOCUSED, bNewSelected ); in _InvalidateCursorPos()
1079 bool bNewSelected = false; // Any unselected frame border selected? in MouseButtonDown() local1094 bNewSelected = true; in MouseButtonDown()1117 if( bNewSelected || !mxImpl->SelectedBordersEqual() ) in MouseButtonDown()
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