Searched refs:getSmoothHorizontalNormals (Results 1 – 4 of 4) sorted by relevance
| /aoo41x/main/drawinglayer/source/primitive3d/ |
| H A D | sdrlatheprimitive3d.cxx | 85 …bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), bClosedRotation, in create3DDecomposition() 334 && getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals() in operator ==()
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| H A D | sdrextrudeprimitive3d.cxx | 91 bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), false, in create3DDecomposition() 473 && getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals() in operator ==()
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| /aoo41x/main/drawinglayer/inc/drawinglayer/primitive3d/ |
| H A D | sdrextrudeprimitive3d.hxx | 107 bool getSmoothHorizontalNormals() const { return mbSmoothHorizontalNormals; } in getSmoothHorizontalNormals() function in drawinglayer::primitive3d::SdrExtrudePrimitive3D
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| H A D | sdrlatheprimitive3d.hxx | 125 bool getSmoothHorizontalNormals() const { return mbSmoothHorizontalNormals; } in getSmoothHorizontalNormals() function in drawinglayer::primitive3d::SdrLathePrimitive3D
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