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Searched refs:getSmoothHorizontalNormals (Results 1 – 4 of 4) sorted by relevance

/aoo41x/main/drawinglayer/source/primitive3d/
H A Dsdrlatheprimitive3d.cxx85 …bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), bClosedRotation, in create3DDecomposition()
334 && getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals() in operator ==()
H A Dsdrextrudeprimitive3d.cxx91 bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), false, in create3DDecomposition()
473 && getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals() in operator ==()
/aoo41x/main/drawinglayer/inc/drawinglayer/primitive3d/
H A Dsdrextrudeprimitive3d.hxx107 bool getSmoothHorizontalNormals() const { return mbSmoothHorizontalNormals; } in getSmoothHorizontalNormals() function in drawinglayer::primitive3d::SdrExtrudePrimitive3D
H A Dsdrlatheprimitive3d.hxx125 bool getSmoothHorizontalNormals() const { return mbSmoothHorizontalNormals; } in getSmoothHorizontalNormals() function in drawinglayer::primitive3d::SdrLathePrimitive3D

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