Searched refs:isHitLogic (Results 1 – 4 of 4) sorted by relevance
80 …bool OverlayObjectList::isHitLogic(const basegfx::B2DPoint& rLogicPosition, double fLogicTolerance… in isHitLogic() function in sdr::overlay::OverlayObjectList147 return isHitLogic(aPosition, (double)aSizeLogic.Width()); in isHitPixel()151 return isHitLogic(aPosition); in isHitPixel()
66 bool isHitLogic(const basegfx::B2DPoint& rLogicPosition, double fLogicTolerance = 0.0) const;
2731 if(pColHdl->getOverlayObjectList().isHitLogic(aPosition)) in BeginSdrDrag()2746 if(pColHdl->getOverlayObjectList().isHitLogic(aPosition)) in BeginSdrDrag()2758 if(pIAOHandle->getOverlayObjectList().isHitLogic(aPosition)) in BeginSdrDrag()
864 return maOverlayGroup.isHitLogic(aPosition); in IsHdlHit()
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