Searched refs:nBotRight (Results 1 – 2 of 2) sorted by relevance
1328 long nBotRight = nBotLeft + nWidth - 1; in lcl_VertLineEnds() local1355 aTriangle[1] = Point( nBotRight, nBotPos ); // wie aPoints[2] in lcl_VertLineEnds()1493 long nBotRight = nTopRight; in DrawRotatedFrame() local1514 nBotRight -= nSkew; in DrawRotatedFrame()1518 nBotRight -= nSkew; in DrawRotatedFrame()1529 aPoints[2] = Point( nBotRight, nBottom ); in DrawRotatedFrame()
1866 long nBotRight = nBotLeft + nWidth - 1; in lcl_VertLineEnds() local1893 aTriangle[1] = Point( nBotRight, nBotPos ); // wie aPoints[2] in lcl_VertLineEnds()
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